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TI Z80
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Dual Pong
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Topic: Dual Pong (Read 9989 times)
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yunhua98
You won't this read sentence right.
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Dual Pong
«
on:
October 23, 2010, 01:47:25 pm »
As you may have seen in my sig, I've been working on a project called Dual Pong. Technically I've only been working on it for two days, but oh well.
It was inspired by FSPong in the arcade, and I will add a AI soon. Its only single player now, but I may add linkplay, in which case it will go to 150%.
heres a screenie, the source, and the program:
btw, I suck at it.
highscore 11, the Emu on't show the score for some reason though
and yes, once again, those sprites are place holders, I lost Hexpic, and I hate converting by hand.
«
Last Edit: October 23, 2010, 01:48:36 pm by yunhua98
»
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The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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Happybobjr
James Oldiges
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Re: Dual Pong
«
Reply #1 on:
October 23, 2010, 01:55:54 pm »
well that shoots down my next project...
Good luck with this. it looks nice.
might i suggest instead of top and bottom you use the left and right sides of the screen?
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yunhua98
You won't this read sentence right.
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Re: Dual Pong
«
Reply #2 on:
October 23, 2010, 01:58:08 pm »
nah, I was thinking the AI being top and left, while I'm bottom and right, and whoever gets to 7 points first wins, but thanks.
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The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
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Happybobjr
James Oldiges
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Re: Dual Pong
«
Reply #3 on:
October 23, 2010, 01:59:56 pm »
no i was saying this ball goes vertically. Might i suggest you have it horizontal?
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yunhua98
You won't this read sentence right.
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Re: Dual Pong
«
Reply #4 on:
October 23, 2010, 02:01:23 pm »
I don't follow, could you rephrase that?
doesn't the ball go diagnolly?
«
Last Edit: October 23, 2010, 02:01:42 pm by yunhua98
»
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Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
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The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
Happybobjr
James Oldiges
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Howdy :)
Re: Dual Pong
«
Reply #5 on:
October 23, 2010, 02:03:17 pm »
nvm i screwed up when i saw the screeny... sorry...
well good luck. May i look through your code for optimizations? (i need practice.)
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yunhua98
You won't this read sentence right.
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Re: Dual Pong
«
Reply #6 on:
October 23, 2010, 02:04:45 pm »
sure, feel free, its "AXE2PONG" in the first post.
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The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
Happybobjr
James Oldiges
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Howdy :)
Re: Dual Pong
«
Reply #7 on:
October 23, 2010, 02:08:13 pm »
Might i say Holy ****. you have some very organized code! I need to take a couple of lessons from you...
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yunhua98
You won't this read sentence right.
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Go take a dive in the River Lethe.
Re: Dual Pong
«
Reply #8 on:
October 23, 2010, 02:11:36 pm »
thanks, although I don't use spaces that much, that was done because I had a block error.
Look at my bomberman source and you won't think me so organized.
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<hr>
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Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
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The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
Happybobjr
James Oldiges
LV11
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Posts: 2325
Rating: +128/-20
Howdy :)
Re: Dual Pong
«
Reply #9 on:
October 23, 2010, 02:26:50 pm »
good news, I brought it down about 75 bytes.
bad news i failed to export it through wabbit. So i lost it.
I am redoing them.
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fb39ca4
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Re: Dual Pong
«
Reply #10 on:
October 23, 2010, 02:37:31 pm »
Maybe you could make this a game with multiple modes.
-What you have right now
-Control opposite paddles
-Control all 4 sides
-Control 3 sides
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Happybobjr
James Oldiges
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Posts: 2325
Rating: +128/-20
Howdy :)
Re: Dual PONG
«
Reply #11 on:
October 23, 2010, 02:41:59 pm »
remove if it is not allowed but here is a save state for wabbit with an optimized version
I think it works perfectly.. Its hard to tell since i stink at playing it.
«
Last Edit: October 23, 2010, 02:45:00 pm by happybobjr
»
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DJ Omnimaga
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Posts: 55943
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Re: Dual Pong
«
Reply #12 on:
October 23, 2010, 02:46:50 pm »
I think it is fine if the save state doesn't contain the ROM
As for the game it seems nice, although the title was a bit misleading (with the "dual" part I thought there would be two balls at once
). I think some game modes would be cool to make it more original and stuff.
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yunhua98
You won't this read sentence right.
LV11
Super Veteran (Next: 3000)
Posts: 2718
Rating: +214/-12
Go take a dive in the River Lethe.
Re: Dual Pong
«
Reply #13 on:
October 23, 2010, 04:53:28 pm »
hmm... maybe I should add two balls like FSPong? or would that be too hard?
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Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Dual Pong
«
Reply #14 on:
October 23, 2010, 04:58:03 pm »
Maybe it wouldn't be too hard but if the speed varies for both it might make it impossible sometimes, unless you had to control 2 paddles
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