Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Dual Pong
« previous
next »
Print
Pages: [
1
]
2
Go Down
Author
Topic: Dual Pong (Read 9996 times)
0 Members and 1 Guest are viewing this topic.
yunhua98
You won't this read sentence right.
LV11
Super Veteran (Next: 3000)
Posts: 2718
Rating: +214/-12
Go take a dive in the River Lethe.
Dual Pong
«
on:
October 23, 2010, 01:47:25 pm »
As you may have seen in my sig, I've been working on a project called Dual Pong. Technically I've only been working on it for two days, but oh well.
It was inspired by FSPong in the arcade, and I will add a AI soon. Its only single player now, but I may add linkplay, in which case it will go to 150%.
heres a screenie, the source, and the program:
btw, I suck at it.
highscore 11, the Emu on't show the score for some reason though
and yes, once again, those sprites are place holders, I lost Hexpic, and I hate converting by hand.
«
Last Edit: October 23, 2010, 01:48:36 pm by yunhua98
»
Logged
+1/-0 karm for this message
Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
Happybobjr
James Oldiges
LV11
Super Veteran (Next: 3000)
Posts: 2325
Rating: +128/-20
Howdy :)
Re: Dual Pong
«
Reply #1 on:
October 23, 2010, 01:55:54 pm »
well that shoots down my next project...
Good luck with this. it looks nice.
might i suggest instead of top and bottom you use the left and right sides of the screen?
Logged
School: East Central High School
Axe: 1.0.0
TI-84 +SE ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire ||| Lent out, and never returned
____________________________________________________________
yunhua98
You won't this read sentence right.
LV11
Super Veteran (Next: 3000)
Posts: 2718
Rating: +214/-12
Go take a dive in the River Lethe.
Re: Dual Pong
«
Reply #2 on:
October 23, 2010, 01:58:08 pm »
nah, I was thinking the AI being top and left, while I'm bottom and right, and whoever gets to 7 points first wins, but thanks.
Logged
Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
Happybobjr
James Oldiges
LV11
Super Veteran (Next: 3000)
Posts: 2325
Rating: +128/-20
Howdy :)
Re: Dual Pong
«
Reply #3 on:
October 23, 2010, 01:59:56 pm »
no i was saying this ball goes vertically. Might i suggest you have it horizontal?
Logged
School: East Central High School
Axe: 1.0.0
TI-84 +SE ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire ||| Lent out, and never returned
____________________________________________________________
yunhua98
You won't this read sentence right.
LV11
Super Veteran (Next: 3000)
Posts: 2718
Rating: +214/-12
Go take a dive in the River Lethe.
Re: Dual Pong
«
Reply #4 on:
October 23, 2010, 02:01:23 pm »
I don't follow, could you rephrase that?
doesn't the ball go diagnolly?
«
Last Edit: October 23, 2010, 02:01:42 pm by yunhua98
»
Logged
Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
Happybobjr
James Oldiges
LV11
Super Veteran (Next: 3000)
Posts: 2325
Rating: +128/-20
Howdy :)
Re: Dual Pong
«
Reply #5 on:
October 23, 2010, 02:03:17 pm »
nvm i screwed up when i saw the screeny... sorry...
well good luck. May i look through your code for optimizations? (i need practice.)
Logged
School: East Central High School
Axe: 1.0.0
TI-84 +SE ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire ||| Lent out, and never returned
____________________________________________________________
yunhua98
You won't this read sentence right.
LV11
Super Veteran (Next: 3000)
Posts: 2718
Rating: +214/-12
Go take a dive in the River Lethe.
Re: Dual Pong
«
Reply #6 on:
October 23, 2010, 02:04:45 pm »
sure, feel free, its "AXE2PONG" in the first post.
Logged
Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
Happybobjr
James Oldiges
LV11
Super Veteran (Next: 3000)
Posts: 2325
Rating: +128/-20
Howdy :)
Re: Dual Pong
«
Reply #7 on:
October 23, 2010, 02:08:13 pm »
Might i say Holy ****. you have some very organized code! I need to take a couple of lessons from you...
Logged
School: East Central High School
Axe: 1.0.0
TI-84 +SE ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire ||| Lent out, and never returned
____________________________________________________________
yunhua98
You won't this read sentence right.
LV11
Super Veteran (Next: 3000)
Posts: 2718
Rating: +214/-12
Go take a dive in the River Lethe.
Re: Dual Pong
«
Reply #8 on:
October 23, 2010, 02:11:36 pm »
thanks, although I don't use spaces that much, that was done because I had a block error.
Look at my bomberman source and you won't think me so organized.
Logged
Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
Happybobjr
James Oldiges
LV11
Super Veteran (Next: 3000)
Posts: 2325
Rating: +128/-20
Howdy :)
Re: Dual Pong
«
Reply #9 on:
October 23, 2010, 02:26:50 pm »
good news, I brought it down about 75 bytes.
bad news i failed to export it through wabbit. So i lost it.
I am redoing them.
Logged
School: East Central High School
Axe: 1.0.0
TI-84 +SE ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire ||| Lent out, and never returned
____________________________________________________________
fb39ca4
LV10
31337 u53r (Next: 2000)
Posts: 1749
Rating: +60/-3
Re: Dual Pong
«
Reply #10 on:
October 23, 2010, 02:37:31 pm »
Maybe you could make this a game with multiple modes.
-What you have right now
-Control opposite paddles
-Control all 4 sides
-Control 3 sides
Logged
Happybobjr
James Oldiges
LV11
Super Veteran (Next: 3000)
Posts: 2325
Rating: +128/-20
Howdy :)
Re: Dual PONG
«
Reply #11 on:
October 23, 2010, 02:41:59 pm »
remove if it is not allowed but here is a save state for wabbit with an optimized version
I think it works perfectly.. Its hard to tell since i stink at playing it.
«
Last Edit: October 23, 2010, 02:45:00 pm by happybobjr
»
Logged
School: East Central High School
Axe: 1.0.0
TI-84 +SE ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire ||| Lent out, and never returned
____________________________________________________________
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Dual Pong
«
Reply #12 on:
October 23, 2010, 02:46:50 pm »
I think it is fine if the save state doesn't contain the ROM
As for the game it seems nice, although the title was a bit misleading (with the "dual" part I thought there would be two balls at once
). I think some game modes would be cool to make it more original and stuff.
Logged
yunhua98
You won't this read sentence right.
LV11
Super Veteran (Next: 3000)
Posts: 2718
Rating: +214/-12
Go take a dive in the River Lethe.
Re: Dual Pong
«
Reply #13 on:
October 23, 2010, 04:53:28 pm »
hmm... maybe I should add two balls like FSPong? or would that be too hard?
Logged
Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Dual Pong
«
Reply #14 on:
October 23, 2010, 04:58:03 pm »
Maybe it wouldn't be too hard but if the speed varies for both it might make it impossible sometimes, unless you had to control 2 paddles
Logged
Print
Pages: [
1
]
2
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Dual Pong