Author Topic: Dual Pong  (Read 9996 times)

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Offline yunhua98

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Dual Pong
« on: October 23, 2010, 01:47:25 pm »
As you may have seen in my sig, I've been working on a project called Dual Pong.  Technically I've only been working on it for two days, but oh well.  :P  It was inspired by FSPong in the arcade, and I will add a AI soon.  Its only single player now, but I may add linkplay, in which case it will go to 150%.  :P

heres a screenie, the source, and the program:



btw, I suck at it.  :P  highscore 11, the Emu on't show the score for some reason though  ???  and yes, once again, those sprites are place holders, I lost Hexpic, and I hate converting by hand.  :P
« Last Edit: October 23, 2010, 01:48:36 pm by yunhua98 »

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Offline Happybobjr

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Re: Dual Pong
« Reply #1 on: October 23, 2010, 01:55:54 pm »
well that shoots down my next project...
Good luck with this. it looks nice.

might i suggest instead of top and bottom you use the left and right sides of the screen?
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Offline yunhua98

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Re: Dual Pong
« Reply #2 on: October 23, 2010, 01:58:08 pm »
nah, I was thinking the AI being top and left, while I'm bottom and right, and whoever gets to 7 points first wins, but thanks.  ;)

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The Game is only a demo, the code that allows one to win hasn't been done.
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Offline Happybobjr

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Re: Dual Pong
« Reply #3 on: October 23, 2010, 01:59:56 pm »
no i was saying this ball goes vertically.  Might i suggest you have it horizontal?
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Offline yunhua98

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Re: Dual Pong
« Reply #4 on: October 23, 2010, 02:01:23 pm »
I don't follow, could you rephrase that?

doesn't the ball go diagnolly?
« Last Edit: October 23, 2010, 02:01:42 pm by yunhua98 »

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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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Offline Happybobjr

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Re: Dual Pong
« Reply #5 on: October 23, 2010, 02:03:17 pm »
nvm i screwed up when i saw the screeny... sorry...
well good luck.  May i look through your code for optimizations?  (i need practice.)
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Offline yunhua98

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Re: Dual Pong
« Reply #6 on: October 23, 2010, 02:04:45 pm »
sure, feel free, its "AXE2PONG" in the first post.

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Offline Happybobjr

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Re: Dual Pong
« Reply #7 on: October 23, 2010, 02:08:13 pm »
Might i say Holy ****.  you have some very organized code!  I need to take a couple of lessons from you...
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Offline yunhua98

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Re: Dual Pong
« Reply #8 on: October 23, 2010, 02:11:36 pm »
thanks, although I don't use spaces that much, that was done because I had a block error.  :P  Look at my bomberman source and you won't think me so organized.  ;)

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<hr>
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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
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To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
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Offline Happybobjr

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Re: Dual Pong
« Reply #9 on: October 23, 2010, 02:26:50 pm »
good news, I brought it down about 75 bytes.
bad news i failed to export it through wabbit. So i lost it.
I am redoing them.
School: East Central High School
 
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Offline fb39ca4

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Re: Dual Pong
« Reply #10 on: October 23, 2010, 02:37:31 pm »
Maybe you could make this a game with multiple modes.
-What you have right now
-Control opposite paddles
-Control all 4 sides
-Control 3 sides

Offline Happybobjr

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Re: Dual PONG
« Reply #11 on: October 23, 2010, 02:41:59 pm »
remove if it is not allowed but here is a save state for wabbit  with an optimized version

I think it works perfectly.. Its hard to tell since i stink at playing it.
« Last Edit: October 23, 2010, 02:45:00 pm by happybobjr »
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Offline DJ Omnimaga

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Re: Dual Pong
« Reply #12 on: October 23, 2010, 02:46:50 pm »
I think it is fine if the save state doesn't contain the ROM

As for the game it seems nice, although the title was a bit misleading (with the "dual" part I thought there would be two balls at once ??? ). I think some game modes would be cool to make it more original and stuff. :)

Offline yunhua98

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Re: Dual Pong
« Reply #13 on: October 23, 2010, 04:53:28 pm »
hmm...  maybe I should add two balls like FSPong?  or would that be too hard?

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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Offline DJ Omnimaga

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Re: Dual Pong
« Reply #14 on: October 23, 2010, 04:58:03 pm »
Maybe it wouldn't be too hard but if the speed varies for both it might make it impossible sometimes, unless you had to control 2 paddles