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Quote from: matthias1992 on October 17, 2010, 08:16:51 amSpoiler For Secrets: Dwell has a lot of secrets, most of which are references. A example could be 'Ockhams Razor' which has inscribed on it "I left the inscription out". This refers to the philospohical method called ockham's razor (because it was invented by ockham) that says you have to eliminate everything that isn't strictly necessary for the point you are trying to make. "I left the inscription out" also refers to Rene Magritte's painting of a pipe which has written under it "Ceci n'est pas un pipe" (this is no pipe). With that Rene Magritte showed that his painting wasn't a pipe but a painting of a pipe which is just a copy of the real thing (or if we were to believe plato a copy of a copy making it ever more imperfect).This gives you a sense of how deep some secrets go, I hop you enjoy finding them and tinkering over them!Normally, what you do is write awesome spoilers and put a rickroll in the spoiler. j/kI like the ideas so far. One thing, though: if you add philosophical stuff, try to not make the game incredibly hard to dechiper either. I mean puzzles that are close to unsolvable and the like, kinda like Donut Quest for the 83+. Else the audience will be rather small.
Spoiler For Secrets: Dwell has a lot of secrets, most of which are references. A example could be 'Ockhams Razor' which has inscribed on it "I left the inscription out". This refers to the philospohical method called ockham's razor (because it was invented by ockham) that says you have to eliminate everything that isn't strictly necessary for the point you are trying to make. "I left the inscription out" also refers to Rene Magritte's painting of a pipe which has written under it "Ceci n'est pas un pipe" (this is no pipe). With that Rene Magritte showed that his painting wasn't a pipe but a painting of a pipe which is just a copy of the real thing (or if we were to believe plato a copy of a copy making it ever more imperfect).This gives you a sense of how deep some secrets go, I hop you enjoy finding them and tinkering over them!
I really like the concept what should we expect in terms of gameplay?
Looks great! Nice map layout. Only thing though, when resizing images use "nearest" as filter instead of "bicubic/linear/default" so the pixels won't become blurry when scaling them up.How big are character sprites gonna be btw? The buildings doors makes me think something like 4x4