Author Topic: Dwell - Radical different game idea  (Read 12778 times)

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Offline matthias1992

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Re: Dwell - Radical different game idea
« Reply #30 on: October 19, 2010, 02:50:22 pm »
Dj, you are a genius. By storing and recalling it as a pic I save alot of processing power which I need if I am to make the NPC's as smart as I intend and do all the checks I need to do, thanks!

I already had a 'DJ' tile but I am now making it the second rarest and toughest to get item in this game, the hardest to get is of course the formula of life which is what the whole story is about...

sorry for the false 'alarm' about the demo, seeing how things are now I'll have to postpone it to (for me) tommorow. You'll see a update here once I have it done :)
« Last Edit: October 19, 2010, 02:51:29 pm by matthias1992 »
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

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Offline DJ Omnimaga

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Re: Dwell - Radical different game idea
« Reply #31 on: October 19, 2010, 03:18:57 pm »
You aren't gonna make me look like a lobster in game too? D: j/k

Thanks lol, I remember the first version of Metroid II Evolution updated the map every frame and it was insanely slow. When updating a pic I noticed a considerable increase in speed.

Sorry to hear about the demo being delayed :(

Offline shmibs

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Re: Dwell - Radical different game idea
« Reply #32 on: October 19, 2010, 04:07:07 pm »
ooh, progress
xlib should suit this kind of project nicely. your mono graphics look delicious so far(well, except maybe for the player). good luck on a demo!

Offline Geekboy1011

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Re: Dwell - Radical different game idea
« Reply #33 on: October 19, 2010, 04:27:31 pm »
im am liking the way this is coming along sounds like  a game thats right up my alley ^_^ cant wait to try the demo
« Last Edit: October 20, 2010, 04:26:48 pm by Geekboy1011 »

Offline matthias1992

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Re: Dwell - Radical different game idea
« Reply #34 on: October 19, 2010, 04:34:59 pm »
ooh, progress
xlib should suit this kind of project nicely. your mono graphics look delicious so far(well, except maybe for the player). good luck on a demo!
yes you are right about the player...
he needs something 'extra' maybe a hat? maybe i'll size him back up to 8x8...
once again thanks for all the encouragements, that should keep me working on it! Don't get your hopes up but maybe, just maybe I can get something 'out there' in a couple of hours. It will however be not something worth spending time on tough...

I'll keep you all updated!
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-

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Re: Dwell - Radical different game idea
« Reply #35 on: October 19, 2010, 04:52:31 pm »
the tiles and map look nice.  Keep up the good work!  I always loved these types of games... :D

Offline DJ Omnimaga

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Re: Dwell - Radical different game idea
« Reply #36 on: October 20, 2010, 01:19:34 am »
the way chis id coming along sounds like  a game thats right up my alley
I am confused by what you mean ???

@Matthias1992 I hope you don't get too busy or something x.x

Offline matthias1992

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Re: Dwell - Radical different game idea
« Reply #37 on: November 11, 2010, 07:38:42 am »
the way chis id coming along sounds like  a game thats right up my alley
I am confused by what you mean ???

@Matthias1992 I hope you don't get too busy or something x.x
Recently school has been top-priority I had some work to finish, I still have...I will finish this project though, don't worry. I started to get ill today so that's a good excuse to get to the programming!

with 'right up my alley' I think he means that this is the sort of game he enjoys playing (?)

/offtopic:
Sorry for my inactivity in general btw...I still keep an eye around here every now and then but I don't really have the time to post anything or reply...
I am glad to see the site is still as vibrant and alive as ever!
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-

Offline Munchor

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Re: Dwell - Radical different game idea
« Reply #38 on: November 11, 2010, 09:30:04 am »
Nice concept and also like the map, Congratulations and keep working on it! :)

The map looks really cool!

Offline DJ Omnimaga

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Re: Dwell - Radical different game idea
« Reply #39 on: November 11, 2010, 09:32:46 am »
the way chis id coming along sounds like  a game thats right up my alley
I am confused by what you mean ???

@Matthias1992 I hope you don't get too busy or something x.x
Recently school has been top-priority I had some work to finish, I still have...I will finish this project though, don't worry. I started to get ill today so that's a good excuse to get to the programming!

with 'right up my alley' I think he means that this is the sort of game he enjoys playing (?)

/offtopic:
Sorry for my inactivity in general btw...I still keep an eye around here every now and then but I don't really have the time to post anything or reply...
I am glad to see the site is still as vibrant and alive as ever!
Ah ok thanks for the info. I was a bit confused at that part of his post. I heard it before but couldn't get it.

Also sorry to hear you are busy. I hope you can eventually start coding again regularly and have more time to visit the forums. :(

Offline matthias1992

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Re: Dwell - Radical different game idea
« Reply #40 on: November 15, 2010, 08:20:39 am »
no worries, I just have one more week to go with some exams/test and then there will be code! :D

Anyway, I just got some inspiration again. I played bomberk(ids) for the Ti83/84+(SE) today and I loved the 8x8 main chracter sprite so I think I am going to use that sprite in Dwell...I'll credit the original author of course...

edit: 333th post! I am half-way trough getting evil :)

edit2: I might add cinematics but in order to do that I will step back to axe. Main focusses in this game are going to be to make a good AI/NPC and some nice puzzles but hey, some epic in and outtro's are cool to eh?
« Last Edit: November 15, 2010, 10:42:36 am by matthias1992 »
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-

Offline DJ Omnimaga

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Re: Dwell - Radical different game idea
« Reply #41 on: November 15, 2010, 12:04:54 pm »
Ah cool to hear. I take it that school exams end around late November in your country?

Also for a cinematic it would be cool, but try to not do the mistake I did in Zelda: Dark Link Quest, and do a 2 minutes long frame-by-frame cinematic sequence that takes like 40 KB of memory. Zelda DLQ ending cinematic sequence is about 30% of the entire game file size alone. ;D

Offline aeTIos

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Re: Dwell - Radical different game idea
« Reply #42 on: November 15, 2010, 12:06:54 pm »
yes, first exams end end November, the 'big' exam is around june/july
I'm not a nerd but I pretend:

Offline DJ Omnimaga

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Re: Dwell - Radical different game idea
« Reply #43 on: November 15, 2010, 12:20:41 pm »
Ah cool. :D

In USA, it seems like people get busy around late September until late October, then they get busy again after Christmas vacations, then April-May. In Canada when I went to hi school it was late October-early november (not much exams but lots of projects), march (the large portion of projects+exams) and late May-June.

Offline matthias1992

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Re: Dwell - Radical different game idea
« Reply #44 on: November 15, 2010, 02:32:13 pm »
Ah cool to hear. I take it that school exams end around late November in your country?

Also for a cinematic it would be cool, but try to not do the mistake I did in Zelda: Dark Link Quest, and do a 2 minutes long frame-by-frame cinematic sequence that takes like 40 KB of memory. Zelda DLQ ending cinematic sequence is about 30% of the entire game file size alone. ;D
Yea well, I am going to make the cinematics/cutscenes to be rendered by the actual engine so it won't take up as much size, however this pretty much requires me to make a waypoint-AI and to somehow program in a appvar, events. So it's gonna be tough but I am sure i'll succeed if I get the time to do it...
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-