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ooh, progressxlib should suit this kind of project nicely. your mono graphics look delicious so far(well, except maybe for the player). good luck on a demo!
the way chis id coming along sounds like a game thats right up my alley
Quote from: Geekboy1011 on October 19, 2010, 04:27:31 pmthe way chis id coming along sounds like a game thats right up my alleyI am confused by what you mean @Matthias1992 I hope you don't get too busy or something
Quote from: DJ Omnimaga on October 20, 2010, 01:19:34 amQuote from: Geekboy1011 on October 19, 2010, 04:27:31 pmthe way chis id coming along sounds like a game thats right up my alleyI am confused by what you mean @Matthias1992 I hope you don't get too busy or something Recently school has been top-priority I had some work to finish, I still have...I will finish this project though, don't worry. I started to get ill today so that's a good excuse to get to the programming! with 'right up my alley' I think he means that this is the sort of game he enjoys playing (?)/offtopic:Sorry for my inactivity in general btw...I still keep an eye around here every now and then but I don't really have the time to post anything or reply...I am glad to see the site is still as vibrant and alive as ever!
Ah cool to hear. I take it that school exams end around late November in your country?Also for a cinematic it would be cool, but try to not do the mistake I did in Zelda: Dark Link Quest, and do a 2 minutes long frame-by-frame cinematic sequence that takes like 40 KB of memory. Zelda DLQ ending cinematic sequence is about 30% of the entire game file size alone.