Author Topic: Dwell - Radical different game idea  (Read 12779 times)

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Offline DJ Omnimaga

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Re: Dwell - Radical different game idea
« Reply #45 on: November 15, 2010, 08:15:56 pm »
Ah ok, well, try to not hardcode too much of the cutscenes, else you'll reach the code limit fast. X.x

Offline matthias1992

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Re: Dwell - Radical different game idea
« Reply #46 on: December 12, 2010, 04:54:48 pm »
Changed my mind, again. Made it a sidescroller. Redesigned tileset, looks more like its LOTR Moria. You start out high in the sky then you get underground where it is very dark and spooky (I hope I can manage to program a flashlight effect) and there are some pretty horrid monsters in there, I try to make it as scary as possible without the use of music...
Next level is the forest, then comes the flatlands and then, hopefully, after all the beating and figthing all the running and hiding you'll be free and you'll go to that place we know is there but no one has ever been...

enough chatter lets give you a small titlescreen! I hope to work on this in the christmas vacation alot...

edit: this game will be reaction based, so you auto walk trough the level but you have to make the right interactions. This will be one of those games with several different endings. A good example is a balancing rope where you have to hit the up button every now and then to prevent falling to your death...the game is mostly inspired on Limbo.

« Last Edit: December 12, 2010, 04:56:54 pm by matthias1992 »
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Ashbad

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Re: Dwell - Radical different game idea
« Reply #47 on: December 12, 2010, 05:29:55 pm »
whoa, this is pretty sweet!  can't wait for more updates :D

Offline qazwsx988

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Re: Dwell - Radical different game idea
« Reply #48 on: December 13, 2010, 11:40:44 am »
Wow, nice work!
Is that grayscale or monochrome?
I love these rail style games.

Offline DJ Omnimaga

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Re: Dwell - Radical different game idea
« Reply #49 on: December 13, 2010, 11:13:10 pm »
THis looks nice Matthias1992! I assume the title screen will scroll around that area, right? (Since it won't fit in the screen)

Offline matthias1992

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Re: Dwell - Radical different game idea
« Reply #50 on: February 06, 2011, 06:46:55 pm »
My god. I just realized how TERRIBLE i am at keeping you updated...

I intend to go to work on it soon again, but since i reinstalled windows i need to design everything. Considering the story of you being lost in some big place with npcs walking around (thats pretty much the story) what would you consider is the best view? Sidescrolling? Top down? 2/4? Or iso?

Thanks for the feedback!
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-

Offline shmibs

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Re: Dwell - Radical different game idea
« Reply #51 on: February 07, 2011, 04:42:05 am »
top down would probably be the easiest, but i REALLY like the airy, in-the-clouds feel of your side view up there, so i say... make it a sidescroller! besides, it's easier to give the player challenges without including enemies if gravity is a factor.

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Re: Dwell - Radical different game idea
« Reply #52 on: February 07, 2011, 09:07:52 am »
sidescroller++

That would be awesome with the sprites/tiles you already have :D

Offline DJ Omnimaga

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Re: Dwell - Radical different game idea
« Reply #53 on: February 08, 2011, 01:49:24 am »
My god. I just realized how TERRIBLE i am at keeping you updated...

I intend to go to work on it soon again, but since i reinstalled windows i need to design everything. Considering the story of you being lost in some big place with npcs walking around (thats pretty much the story) what would you consider is the best view? Sidescrolling? Top down? 2/4? Or iso?

Thanks for the feedback!
Wow I'm glad you're still working on this. :) Don't rush yourself, but I'm happy to see this is not dead. I hope by design everything you don't mean you lost the entire project, though. :(

I like side-scrolling, but for such game I think top-down view like an RPG would be better.