Author Topic: Dwell - Radical different game idea  (Read 12774 times)

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Offline matthias1992

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Dwell - Radical different game idea
« on: September 18, 2010, 12:59:26 pm »
Hey there!

It has been a while since my last post but I am back now! I just recently stumbled across an indie-game called 'The Endless Forest'. Basically this game has no purpose whatsoever, it's kind of hard to explain so check it out for yourself: http://tale-of-tales.com/TheEndlessForest/

So this whole concept of a utopia world with no violence whatsoever but just a very strong ambience drew me. Therefore I will now attempt to make my own implentation of this type of game, since multiplayer is impractical on a calculator platform you will be able to quite some stuff in this game but there likely isn't a certain goal to achieve. Maybe just some easter eggs in the worlds and some other funny/strange things....

I am just thinking about this now and not actually coding it. So, no promises on ever even making it, it's just a idea.
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-

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Re: Dwell - Radical different game idea
« Reply #1 on: September 18, 2010, 01:32:38 pm »
It sounds kind of interesting, I look forward to seeing what you make of it.

Offline DJ Omnimaga

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Re: Dwell - Radical different game idea
« Reply #2 on: September 18, 2010, 02:10:05 pm »
Interesting. It would be nice to see this on calc. We need more variety of stuff for calcs. I think it should add some easter eggs as you suggested, though, maybe some sort of internet/ti community reference.

A while ago, tr1p1ea from MaxCoderz wrote a program called MaxCoderz 5th Anniversary which looks like a RPG but all you can do is travel in a small village talking to NPCs who talks about MC history. http://www.ticalc.org/archives/files/fileinfo/391/39172.html

Offline shmibs

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Re: Dwell - Radical different game idea
« Reply #3 on: September 18, 2010, 03:33:17 pm »
mononoke hime anyone?

i was actually planning on making something similar to this(and have been working on it the tiniest of amounts)
it's just a game where the user can explore and try to figure out why things are the way they are. gameplay would switch between overhead 2d(gray and implementing the looping scrolling i've been working out), sidescroller(probably mono), and maybe even some 3d stuff...

this is really cool, though, and i'd like to see what you come up with. maybe you could include optional multiplayer activities using calcnet when it's functional?

Offline meishe91

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Re: Dwell - Radical different game idea
« Reply #4 on: September 18, 2010, 03:50:50 pm »
Sounds like a cool idea :) I wish you luck on the thinking, planning, and programming if you start.
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Offline coolsnake

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Re: Dwell - Radical different game idea
« Reply #5 on: September 18, 2010, 05:17:31 pm »
I've read about this a long time ago, glad to see it's still alive.
It reminds me of a sandbox/openworld game.
Titles like Mabigoni or even Animal Crossing come to mind.
Good luck with that :) It's not easy but I really do love those kind of games.
« Last Edit: September 18, 2010, 05:17:47 pm by coolsnake »
Unpretty Integrals
This program gives you a graphical representation of the "fnint(" function, which allows you to calculate definite integrals. It is extremely similar to the functionality MathPrint provides, minus the extreme bloat that slows your calculator down to a crawl.

Offline matthias1992

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Re: Dwell - Radical different game idea
« Reply #6 on: September 18, 2010, 05:30:59 pm »
thanks for all the encouragements, i already have some ideas... + i used to write stories when I was 2, maybe 3 years older so I might take some elements out of those...

i'll definetely have a hidden lobster somewhere :D

Focus will be on graphics but probaly not grayscale for two reasons, it slows down the game and I ahve 0 experience with it. Altough the second might not be the best reason...

Once again many thanks ya'll!

edit: I think I am gonna first implent this game in my basic engine, skybox, just to get some ideas for puzzles, the overall world, it's secrets, actions etc...then I am going to either use axe or write my own specific library, xlib is athird option it depends on how graphically intesive I'll be making it...
« Last Edit: September 18, 2010, 05:36:21 pm by matthias1992 »
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

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Offline DJ Omnimaga

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Re: Dwell - Radical different game idea
« Reply #7 on: September 18, 2010, 11:46:42 pm »
No grayscale would be ok. Grayscale is not necessary to make a game look good anyway. Good luck!

Offline Builderboy

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Re: Dwell - Radical different game idea
« Reply #8 on: September 19, 2010, 03:55:35 am »
Indeed, whenever someone says greyscale is the only way to make good looking games, i point to Robot Wars

Offline DJ Omnimaga

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Re: Dwell - Radical different game idea
« Reply #9 on: September 19, 2010, 04:39:24 am »
What about ROL3/Metroid II? D:
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Offline meishe91

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Re: Dwell - Radical different game idea
« Reply #10 on: September 19, 2010, 04:45:46 am »
Along with a bunch of other games :P
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Offline Builderboy

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Re: Dwell - Radical different game idea
« Reply #11 on: September 19, 2010, 04:47:08 am »
Lol yeah i know Robot Wars isnt the only game with good graphics out there :P It's just a memorable one that comes to mind

Offline matthias1992

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Re: Dwell - Radical different game idea
« Reply #12 on: October 17, 2010, 08:16:51 am »
Update

Story
You find yourselfs in a destroyed high-tech city. At first you seem to be it's only remaining inhabitant but in your search for food and tools to break out of the city you meet some (awkward) nomads who, like you, dwell amongst the ruins of this destroyed metropol. Most of these nomads have made it their sole purpose to find usefull tools and are willing to trade these for food. Slowly it becomes clwar that there is a secret hidden within this city, a powerful formula of life that will give the owner complete control and understanding over himself and others. It will reveal to you what you will need to do in order to forfill your deepest (un)conscious wish...maybe there is a way out?

Warning
This game contains highly philisophical content, some may like it some may not. Don't think answers will be given straigth up, you'll have to understand the questions before you will understand the answers...

Spoiler For Secrets:
Dwell has a lot of secrets, most of which are references. A example could be 'Ockhams Razor' which has inscribed on it "I left the inscription out". This refers to the philospohical method called ockham's razor (because it was invented by ockham) that says you have to eliminate everything that isn't strictly necessary for the point you are trying to make. "I left the inscription out" also refers to Rene Magritte's painting of a pipe which has written under it "Ceci n'est pas un pipe" (this is no pipe). With that Rene Magritte showed that his painting wasn't a pipe but a painting of a pipe which is just a copy of the real thing (or if we were to believe plato a copy of a copy making it ever more imperfect).

This gives you a sense of how deep some secrets go, I hop you enjoy finding them and tinkering over them!
« Last Edit: October 17, 2010, 09:14:03 am by matthias1992 »
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-

ASHBAD_ALVIN

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Re: Dwell - Radical different game idea
« Reply #13 on: October 17, 2010, 08:24:09 am »
sounds cool!  good luck with this, it sounds very interesting... :)

Offline DJ Omnimaga

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Re: Dwell - Radical different game idea
« Reply #14 on: October 17, 2010, 02:11:28 pm »
Spoiler For Secrets:
Dwell has a lot of secrets, most of which are references. A example could be 'Ockhams Razor' which has inscribed on it "I left the inscription out". This refers to the philospohical method called ockham's razor (because it was invented by ockham) that says you have to eliminate everything that isn't strictly necessary for the point you are trying to make. "I left the inscription out" also refers to Rene Magritte's painting of a pipe which has written under it "Ceci n'est pas un pipe" (this is no pipe). With that Rene Magritte showed that his painting wasn't a pipe but a painting of a pipe which is just a copy of the real thing (or if we were to believe plato a copy of a copy making it ever more imperfect).

This gives you a sense of how deep some secrets go, I hop you enjoy finding them and tinkering over them!
Normally, what you do is write awesome spoilers and put a rickroll in the spoiler.

j/k

I like the ideas so far. One thing, though: if you add philosophical stuff, try to not make the game incredibly hard to dechiper either. I mean puzzles that are close to unsolvable and the like, kinda like Donut Quest for the 83+. Else the audience will be rather small.