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Ah ok, gotcha. Is that what tifreak is using with PP?
Screenshots!The first one is of the main game engine, the walking and talking and such. It shows off the tilemapper and the dialogs.The second one is the battle engine. It has enemy sprites and names, as well as an HP gauge, and the player has an HP, and MP gauge with numerical representations as well. The menu you see there is dynamically generated at runtime and can have either enabled or disabled items (notice the change in cursor), and can show mana costs for each item as well.Nothing you see here uses pictures, excepting the tilemapper, which stores the result of its efforts in Pic1 so that it can be redrawn quickly after battles and dialogs.The version before all this was deleted included 20 spells, animations for each of them, and a more extensive enemy roster. I will be adding all of this again in the near future.
a more extensive enemy roster
Quote from: meishe91 on July 22, 2010, 05:10:50 amAh ok, gotcha. Is that what tifreak is using with PP?Nope, he uses Celtic II, I think. He used to use Resource. XCOPY is a spinoff of Resource, but it was made much smaller.Quote from: SirCmpwn on July 22, 2010, 04:23:23 pmScreenshots!The first one is of the main game engine, the walking and talking and such. It shows off the tilemapper and the dialogs.The second one is the battle engine. It has enemy sprites and names, as well as an HP gauge, and the player has an HP, and MP gauge with numerical representations as well. The menu you see there is dynamically generated at runtime and can have either enabled or disabled items (notice the change in cursor), and can show mana costs for each item as well.Nothing you see here uses pictures, excepting the tilemapper, which stores the result of its efforts in Pic1 so that it can be redrawn quickly after battles and dialogs.The version before all this was deleted included 20 spells, animations for each of them, and a more extensive enemy roster. I will be adding all of this again in the near future.Wow nice usage of text sprites. Good job so far While map loading is slow (can be partially solved by saving the last two or three map visited inside pics, if you got the space, and recalling the appropriate pics when visiting the maps again. It could keep the last 3 maps in memory. ROL3 only kept one in memory, when entering menus/battles) walking seems pretty fast considering you are using some form of graphical sprites.Quote from: SirCmpwn on July 22, 2010, 04:23:23 pma more extensive enemy rosterAt first I misread roster as lobster