Author Topic: Eitrix for TI-84 Plus  (Read 24017 times)

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Offline Munchor

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Re: Eitrix for TI-84 Plus
« Reply #15 on: December 24, 2010, 08:17:24 am »
keep in mind, scout, this is just a work-in-progress demo, so it isn't meant to be polished yet XD

But I have to say it's quite good, I was just giving suggestions :)

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Re: Eitrix for TI-84 Plus
« Reply #16 on: December 24, 2010, 08:38:26 am »
nice coding, dude.  This is your first axe game?  If so, best first game I've seen from a person new to axe.  Congrats, and it's not only a good first game, it seems to be a good game in general :)

Welcome :D

Offline Compynerd255

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Re: Eitrix for TI-84 Plus
« Reply #17 on: December 24, 2010, 11:10:02 am »
Actually, this isn't my first Axe game. I've coded several games before, and my first Axe game was a simple zombie shooter that can be found on ticalc.org (Axe Zombie). I used Paint to make the cool title screen for that game, and I will probably use it again to revamp the HUD picture.

Thanks for your feedback, everyone! And that's really good news that I will be able to move A-Z around. And thanks for that screenshot, ScoutDavid.
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

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Offline jnesselr

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Re: Eitrix for TI-84 Plus
« Reply #18 on: December 24, 2010, 11:19:41 am »
Well, either way, it was very well done!

Offline Compynerd255

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Re: Eitrix for TI-84 Plus
« Reply #19 on: December 24, 2010, 05:30:20 pm »
Hey, I just posted a new poll. I was thinking about that empty Score display and wondered just how many people care about score and how else I could use my screen real estate. Thank you for voting!

EDIT: Also, I wanted to mention that we are also developing an XBox and PC version of this game. It is also called Eitrix, and is available at http://betafreak.com/betafreak/Games/Eitrix/index.aspx . That game also has another discussion forum, which is linked to on my Betafreak site. (Betafreak is my company name)
« Last Edit: December 24, 2010, 05:45:27 pm by Compynerd255 »
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

Betafreak Games: Fun filled games for XBox and PC. Check it out at http://www.betafreak.com



Offline Compynerd255

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Re: Eitrix for TI-84 Plus
« Reply #20 on: December 25, 2010, 08:47:15 pm »
Merry Christmas, everyone!

I have a nice Christmas present for all of you: Eitrix version 0.3! This new version contains Special Blocks, blocks with special powers that are activated when they are cleared. It's all in the readme.

And also, is there a more appropriate place to put this topic? I know that there is a Calc Projects board somewhere, and I think that that board would be a better place to move this. What do you think?
« Last Edit: December 25, 2010, 08:49:01 pm by Compynerd255 »
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

Betafreak Games: Fun filled games for XBox and PC. Check it out at http://www.betafreak.com



Ashbad

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Re: Eitrix for TI-84 Plus
« Reply #21 on: December 25, 2010, 09:01:23 pm »
Merry Christmas!  I can't try, but can someone post a .gif? I really am interested to see it in action...

Offline DJ Omnimaga

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Re: Eitrix for TI-84 Plus
« Reply #22 on: December 26, 2010, 03:04:19 am »
That game seems nice, the only problem is that it seems kinda slow when moving the block down. Do you think you might be able to increase the speed? Otherwise it's kinda good.

I may try to make a screenshot if I have time.

How did you manage to have the forums display in a non-english language? There aren't even any SMF language files installed! O.O

Are you also planning to post a bit about the Windows version in the non-calc projects section of Omni?
« Last Edit: December 26, 2010, 03:10:04 am by DJ Omnimaga »

Offline JosJuice

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Re: Eitrix for TI-84 Plus
« Reply #23 on: December 26, 2010, 03:09:36 am »
It seems like the "Browse..." button is always localized on every website. It's always displayed as "Bläddra..." for me.

Offline DJ Omnimaga

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Re: Eitrix for TI-84 Plus
« Reply #24 on: December 26, 2010, 03:13:17 am »
Oh, maybe that's why. What's with the Nenhum fich... eleccionado text, though? His upload form looks different than mine and he has no upload field, it seems... O.O

Offline Michael_Lee

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Re: Eitrix for TI-84 Plus
« Reply #25 on: December 27, 2010, 12:38:04 am »
Awesome game, although I found the key response to be a tad sluggish, especially when turning the pieces.

Just a question - in the readme, you refer to the game as 'Eittrix', but the title for this thread is 'Eitrix'.  Was this intentional?
And also, is there a more appropriate place to put this topic? I know that there is a Calc Projects board somewhere, and I think that that board would be a better place to move this. What do you think?

I agree, mov'd
My website: Currently boring.

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Offline DJ Omnimaga

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Re: Eitrix for TI-84 Plus
« Reply #26 on: December 27, 2010, 03:46:33 am »
Yeah projects should be under calc projects and ideas actually.

Another suggestion that I got for the game would be to make the UP arrow key so it turns the pieces and have another key to make them fall instantly. Some Tetris games are set that way so it would be easier to get used to.

Offline Compynerd255

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Re: Eitrix for TI-84 Plus
« Reply #27 on: January 05, 2011, 10:29:31 am »
Hey people, sorry I haven't posted in a while...

I'm not posting a new version because it's not ready yet, but I've made the following changes so far...
- Up rotates and Alpha drops
- The game engine has been reassimilated into the main source
- You will randomly be hit by an Attack Special

These are the changes I'm going to make before I release again:
- You will eventually be able to send Attack specials to your opponents over link (using Axe's protocol for now)
- A menu on the title screen will let you choose between Single and Multiplayer

Also, since the new version of Axe came out, I can now start interfacing with Calcnet 2.2. I know that there are four subroutines that need to be called (StartCalcNet, StopCalcNet, ClearSendBuffer, and ClearRecieveBuffer). I downloaded the whitepaper and can figure out the address equates, but could someone please tell me how to call a subroutine with an absolute address in Axe? Thanks.

Oh, and BTW, several times when I ran the game in Doors CS, my calc froze. Can anyone help me figure out why?
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

Betafreak Games: Fun filled games for XBox and PC. Check it out at http://www.betafreak.com



Offline DJ Omnimaga

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Re: Eitrix for TI-84 Plus
« Reply #28 on: January 05, 2011, 07:09:33 pm »
Great to hear! I hope you also return soon :). I'm not sure about DCS incompatibility, you might want to check with Quigibo first then KermMartian.

Offline Eeems

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Re: Eitrix for TI-84 Plus
« Reply #29 on: January 05, 2011, 07:19:39 pm »
Also, since the new version of Axe came out, I can now start interfacing with Calcnet 2.2. I know that there are four subroutines that need to be called (StartCalcNet, StopCalcNet, ClearSendBuffer, and ClearRecieveBuffer). I downloaded the whitepaper and can figure out the address equates, but could someone please tell me how to call a subroutine with an absolute address in Axe? Thanks.
[shameless plug] http://future_history.freehostia.com/Files/Resources/ASM/z80_Convertion_Tools.html [/shameless plug]
call ** == $CD
Just put that hex in the program followed by the hex equate of the subroutine so:
[shameless plug] http://future_history.freehostia.com/Files/Resources/program%20readmes/Axe/Commands.htm#Sym [/shameless plug]
Code: [Select]
...code...
Asm(CD####)
...code...
I believe this works.
« Last Edit: January 05, 2011, 07:20:49 pm by Eeems »
/e