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I love those graphics. By the way, is the fade-in/out effect generated with grayscale or do you change the contrast? On some calculators the screen darkness is different than other hardware revisions or models, so the best thing would be to make sure the fade-out effect starts at the current screen contrast value and that fade-in returns to that value, rather than returning to a fixed value set by the game. One of my old calc RPGs is unplayable on a TI-84+ from 2011 because the screen is too dark to see anything.
What I can say is that this game is quite polished so far and you have polished it even more with this update I am sure (although I haven't gotten very far yet). Hopefully the bug can be fixed without too much hassle. Sometimes bugs take a while to figure out >.<