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That said, it all depends of how long he worked on the game today and how fast, though. I wonder if in USA they celebrate Patriots/Dollard Day this Monday? If he had no school and worked like 9 hours on the game since this morning then that's a lot of progress lost.
Congrats on getting a demo out! And a very shiny demo it is It has come so far, and is so awesome! It really shows how far basic can be pushed. And thats too bad about the data loss, but at least you had some good backups. Cant wait to see this progress now that it is active again And i will try to look at the movement code if i have some time, there might be a thing or two, but i doubt it, you have learned well young grasshopper
wow really nice and the text boxes fits very well, I really love the platformer RPG concept. I wish there were more of those. Nice job
Quote from: DJ Omnimaga on May 27, 2010, 02:36:18 pmwow really nice and the text boxes fits very well, I really love the platformer RPG concept. I wish there were more of those. Nice job Thank you. I'd like to mention my biggest inspirations for this, in order were Illusiat 13, Serenity, and Metroid Pi.
Thank you. I'd like to mention my biggest inspirations for this, in order were Illusiat 13, Serenity, and Metroid Pi.
My inspiration for TLM was from Metroid Pi, Serenity, and Blue Platform ^^
Btw, I can't remember if you stated this but how are you doing the collision detection? Are you using pixel check? Because Elmgon seem to be about the same speed as TLM, or may be even faster, and you have pet system too.And I think I asked this before, how big is the program so far? With all the strings for the map, I'm pretty sure it's getting big, isn't it?