Author Topic: Elmgon  (Read 45925 times)

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Offline ztrumpet

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Re: Elmgon
« Reply #45 on: January 10, 2010, 03:28:18 pm »
DJ, they are indeed NPCs, but they take part in battles just you don't control them... :)

Offline mapar007

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Re: Elmgon
« Reply #46 on: January 10, 2010, 03:31:29 pm »
This is quite an original approach in calculator programming, I don't think I've ever seen npc's following you in any other calc RPG. Sweet job!

On an unrelated note, I'm planning to (decently) port Rogue to an Asm (probably homescreen) calc rpg. I'll start as soon as I find a few days of free time, since as of now I'm drowning in school work...
« Last Edit: January 10, 2010, 03:31:49 pm by mapar007 »

Offline DJ Omnimaga

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Re: Elmgon
« Reply #47 on: January 10, 2010, 03:35:59 pm »
Rogue would be great, there's CalcRogue for 68k but I wish it was avaliable for z80 as good or close

Offline Galandros

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Re: Elmgon
« Reply #48 on: January 10, 2010, 04:03:29 pm »
Another nice game in the works. :P

It was missing following team mates on calculator games. :P
Hobbing in calculator projects.

Offline TIfanx1999

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Re: Elmgon
« Reply #49 on: January 10, 2010, 06:10:09 pm »
So let me see if I've got this right, you can only have up to two party members at a time and you can only control the main character?

Offline ztrumpet

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Re: Elmgon
« Reply #50 on: January 10, 2010, 07:49:00 pm »
Almost, you can only have one party member and yourself and can only control the main character. (Sorry I worded it wrong above.) :)

Offline Eeems

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Re: Elmgon
« Reply #51 on: January 10, 2010, 08:29:17 pm »
wow that's cool! I would never have thought of doing that!

also post 1337 :P

EDIT 0.o it replaces 1337 with leet!
« Last Edit: January 10, 2010, 08:29:49 pm by Eeems »
/e

Offline DJ Omnimaga

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Re: Elmgon
« Reply #52 on: January 10, 2010, 08:43:36 pm »
I was gonna say nice post count Eeems :P

I knew it would change to something like this, but I never noticed with my own post count because I discovered this SMF easter egg way past 1337 on Omni and TIMGUL XD

IIRC it does this at 100000 posts too, but who reaches 100000 in his life on a forum?

Offline TIfanx1999

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Re: Elmgon
« Reply #53 on: January 10, 2010, 08:50:50 pm »
@Ztrumpet: Yea, that's what I meant. Sorry if it was unclear
I was gonna say nice post count Eeems :P
I knew it would change to something like this, but I never noticed with my own post count because I discovered this SMF easter egg way past 1337 on Omni and TIMGUL XD

IIRC it does this at 100000 posts too, but who reaches 100000 in his life on a forum?
The way you're going you wil! Lol! ;D Hell, you had over 9,000 on the old board (10,000 something if i remember correctly).

Offline DJ Omnimaga

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Re: Elmgon
« Reply #54 on: January 10, 2010, 09:17:22 pm »
11000-ish. That makes 15000 now :P, but it's nothing. Kerm has like 25000 on Cemetech and that's in a similar amount of time. On Invisionfree boards, some staff had like 35000 and I saw people with 80000 posts on the yAronet forums. They posted like 100 times a day

On the old boards I also posted at a more rapid rate. Some other people too for a while. There were much fewer active users, though.
« Last Edit: January 10, 2010, 09:17:41 pm by DJ Omnimaga »

Offline ztrumpet

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Re: Elmgon
« Reply #55 on: January 12, 2010, 05:08:16 pm »
Sorry all, but I hate my storyline.

I can't write one.  Would anyone be interested in helping me write one or writing one, and letting me code it.
I cannot write a storyline.  Can someone please help?

Note: This is not a setback in code progress, only one in the not yet programmed part.

 Thanks!
« Last Edit: January 12, 2010, 05:09:35 pm by ztrumpet »

Offline Builderboy

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Re: Elmgon
« Reply #56 on: January 12, 2010, 06:53:48 pm »
You hate your storyline :O I liked it :(


Offline ztrumpet

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Re: Elmgon
« Reply #57 on: January 12, 2010, 07:20:39 pm »
I didn't mind the basic story, but as I got into it deeper and deeper it didn't seem good enough.  Will someone please help?

Edit: The part of the story that I revealed is just about the only good part I wrote.  I can see why you don't want that to go. Thanks Builderboy! :)
« Last Edit: January 12, 2010, 07:30:09 pm by ztrumpet »

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Re: Elmgon
« Reply #58 on: January 12, 2010, 11:05:53 pm »
It seemed pretty fine to me, I could maybe help altough I don't have a lot of ideas yet atm, so it may take a while, and life could get in the way

Offline ztrumpet

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Re: Elmgon
« Reply #59 on: January 13, 2010, 07:45:51 am »
Okay, I think I've decided to keep most of the story, but rewrite the bad part.  If I need help I'll ask.

I was frustrated yesterday, as after my first attempt it sounded really bad.  I just need to plan more...

On the bright side, I'm adding a boulder system like Strength in Pokemon.