Author Topic: Elmgon  (Read 45929 times)

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Offline DJ Omnimaga

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Re: Elmgon
« Reply #75 on: January 19, 2010, 12:08:04 am »
It could be closer to certain TV/anime shows, though. When casting spells or the like, characters felt weaker afterward. And eventually they would even become wasted. In some other games you have Stamina too, when using more powerful attacks it takes longer before you can do any other action afterward

Offline mapar007

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Re: Elmgon
« Reply #76 on: January 19, 2010, 02:31:01 pm »
That looks like a good idea. One thing I'd like to add: when you're hit, stamina should be reduced a little too, in my opinion.

Offline ztrumpet

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Re: Elmgon
« Reply #77 on: January 19, 2010, 04:11:53 pm »
I like the stamina idea. It looks like I'll have a stamina bar somewhere. ;D

I think it will fall on the right side of the screen.   Once I add this and implement everything else in battle except for animations, I'll show a screenie.

Offline ztrumpet

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Re: Elmgon
« Reply #78 on: January 20, 2010, 08:34:18 pm »
Alright, here's the stamina bar.  The screenie shows it at 100%, 80%, 60%, 40%, 20% and 0% full.  What do you think?
(Remember that there will be the rest of the battle on the screen, but not in this screenie. :) )

That looks like a good idea. One thing I'd like to add: when you're hit, stamina should be reduced a little too, in my opinion.
I like this idea, but you'd lose a lot of stamina over time.
How do you think you should get stamina back if you lose it by being damaged? (I don't want the solution to be "Use an item" :) )

Note: I'll be using Stamina as MP, and not as a speed changing thing on powerful moves.
« Last Edit: January 20, 2010, 08:42:38 pm by ztrumpet »

Offline Eeems

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Re: Elmgon
« Reply #79 on: January 20, 2010, 08:43:10 pm »
wow! nice! I like it!
/e

Offline DJ Omnimaga

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Re: Elmgon
« Reply #80 on: January 20, 2010, 11:03:43 pm »
Looks nice ^^

Offline jsj795

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Re: Elmgon
« Reply #81 on: January 21, 2010, 12:11:57 am »
How about getting some stamina back after certain time? like may be moving 10 tiles will heal 5 stamina or something...


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Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: Elmgon
« Reply #82 on: January 21, 2010, 02:04:21 am »
In Ys II, when you stopped moving, in certain dungeons, your HP gradually refilled. I think Quest 64 did that too. However it was with HP. Just do it with stamina instead maybe?

In Starcraft, IIRC Protoss shields recharges by 1 point every second and Zerg building energy same thing.
« Last Edit: January 21, 2010, 02:04:32 am by DJ Omnimaga »

Offline jsj795

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Re: Elmgon
« Reply #83 on: January 21, 2010, 09:52:17 am »
I think instead of filling stamina when not moving, wouldn't it be better to fill it up when moving? Since this is RPG and not action-based, players can definitely take advantage of that and leave the calc for 5 min or so, and come back with full stamina to play.


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline mapar007

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Re: Elmgon
« Reply #84 on: January 21, 2010, 11:55:28 am »
So you mean like Rogue? Then, there should be a command to 'stand still'.
« Last Edit: January 21, 2010, 11:55:41 am by mapar007 »

Offline ztrumpet

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Re: Elmgon
« Reply #85 on: January 21, 2010, 04:27:13 pm »
I think instead of filling stamina when not moving, wouldn't it be better to fill it up when moving? Since this is RPG and not action-based, players can definitely take advantage of that and leave the calc for 5 min or so, and come back with full stamina to play.
I like that.  I may make it so you regain .5 or so stamina per tile you walk.

Offline DJ Omnimaga

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Re: Elmgon
« Reply #86 on: January 21, 2010, 06:05:02 pm »
I think instead of filling stamina when not moving, wouldn't it be better to fill it up when moving? Since this is RPG and not action-based, players can definitely take advantage of that and leave the calc for 5 min or so, and come back with full stamina to play.
oh yeah true about that, unless he decided to have encounters so you have to touch enemies moving around (and appearing) on the map like in Zelda II on the NES

Offline ztrumpet

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Re: Elmgon
« Reply #87 on: January 21, 2010, 06:14:05 pm »
...unless he decided to have encounters so you have to touch enemies moving around (and appearing) on the map like in Zelda II on the NES
I had code for that, but decided that I liked it with partners and at twice the speed better. ;D

Offline simplethinker

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Re: Elmgon
« Reply #88 on: January 22, 2010, 12:23:44 pm »
The way Chrono Cross (2nd best game ever!) handles its stamina system sounds like it might fit the bill here:
Quote from: Wikipedia
Another innovative aspect of Chrono Cross is its stamina bar. At the beginning of a battle, each character has seven points of stamina. When a character attacks or uses an Element, stamina is decreased proportionally to the potency of the attack. Stamina slowly recovers when the character defends or when other characters and enemies perform actions in battle. Characters with stamina below one point must wait to take action. Use of an Element reduces the user's stamina bar by seven stamina points; this often means that the user's stamina gauge falls into the negative and the character must wait longer than usual to recover

(I've always wanted to see a game with a similar battle system to Chrono Cross, so I would consider it a uh... personal favor if you did ::))
« Last Edit: January 22, 2010, 12:25:49 pm by simplethinker »
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Offline DJ Omnimaga

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Re: Elmgon
« Reply #89 on: January 22, 2010, 03:13:10 pm »
Weren't you able to spam a bunch of attacks then wait, then spam a bunch of others?