Author Topic: Elmgon  (Read 45805 times)

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Offline simplethinker

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Re: Elmgon
« Reply #90 on: January 22, 2010, 03:40:36 pm »
Weren't you able to spam a bunch of attacks then wait, then spam a bunch of others?
Good point :'( I think only a few people understood the battle system well enough to abuse it that way (at least everyone I knew), though I suppose it could present a problem in Elmgon and unbalance the battle system.
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Offline DJ Omnimaga

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Re: Elmgon
« Reply #91 on: January 22, 2010, 03:57:40 pm »
well I personally wouldn't mind if this was possible, as long as it takes a short while to refill the stamina afterward ^^

After all, if you run like crazy for too long, it takes a bit longer to regain your stamina, right?

It kinda make things a bit more realistic ^^

That said, though, in Secret Of Mana, if you attacked, you did full damage but if you didn't wait until stamina refilled or if you tried attacking after running, your attacks barely did any damage

Offline ztrumpet

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Re: Elmgon
« Reply #92 on: January 22, 2010, 04:27:36 pm »
Interesting.  So what do you think of this:
You have 10 points of stamina.
Whenever you do not have a turn, you gain 1 point.
Whenever you are hit, you lose 1 point.
Basic moves take one stamina point, but complex moves can go up to all ten.
You cannot have negative stamina.
You must have enough stamina avalible to use a move.
When you "win" a battle your stamina goes back to ten.
Running costs two stamina, and dosn't refill because you never "won".

Offline simplethinker

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Re: Elmgon
« Reply #93 on: January 22, 2010, 04:33:41 pm »
Sounds good.  I especially like the penalty for running, even though I tend to abuse running from battles in many games.
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Offline ztrumpet

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Re: Elmgon
« Reply #94 on: January 22, 2010, 05:20:52 pm »
Note: I will have equiptment to let you raise this 10 or make the amount needed per move go down by one if the player wishes to use it.

Offline DJ Omnimaga

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Re: Elmgon
« Reply #95 on: January 22, 2010, 05:57:24 pm »
Bah, why not running from battles? Leveling up is useless anyway :P


Offline Eeems

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Re: Elmgon
« Reply #96 on: January 22, 2010, 06:53:43 pm »
lol wow, I didn't know you could have movies over 1 hr long on youtube :P
/e

Offline DJ Omnimaga

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Re: Elmgon
« Reply #97 on: January 22, 2010, 07:49:52 pm »
Only if your account is in director mode since 2006 and was never changed to anything else (like musician) since then. I did the mistake to change myself in late 07 and lost my ability to upload vids that long x.x

Back then the lack of a video lenght limit was pretty much useless though because videos could only be 100 MB max. Try to compress a 3 hours long video under 100 MB while still keeping a decent quality
« Last Edit: January 22, 2010, 07:51:11 pm by DJ Omnimaga »

Offline Builderboy

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Re: Elmgon
« Reply #98 on: January 22, 2010, 07:52:06 pm »
Oh boy!  That means i can upload large vids!  I never knew that! ;D

That is a cool video though, shows just how fast a game can be beaten :)

Offline DJ Omnimaga

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Re: Elmgon
« Reply #99 on: January 22, 2010, 08:56:46 pm »
If by large you mean longer than 10 minutes 59 seconds, then no. This limit has been put on any new director account since 2007. If yours is older you might be fine, though. The best way is to give it a try. Video size must be 1 GB or lower, though.

Offline Builderboy

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Re: Elmgon
« Reply #100 on: January 23, 2010, 12:41:19 am »
Hmmm, i'd have to try, but I think i might be good.

Offline ztrumpet

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Re: Elmgon
« Reply #101 on: January 28, 2010, 12:46:14 pm »
Yay!  I'm done with exams, so I can code again. 

I have been working on writing out the battle code on paper, and it's going to take a while...
I figured I could write it on paper faster than if I coded it because it's a lot easier to look back a page of paper than look up about 50 lines. :D
« Last Edit: January 28, 2010, 11:16:09 pm by ztrumpet »

Offline Builderboy

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Re: Elmgon
« Reply #102 on: January 28, 2010, 07:15:04 pm »
Yeah, its true ^^ I usualy don't code on paper though, for some reason.  I guess i just like the calc experieice :P Although some psedo code sometimes is in order for tricky bits.

Glad exams are over to ;D

Offline DJ Omnimaga

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Re: Elmgon
« Reply #103 on: January 28, 2010, 11:11:45 pm »
same as BBoy for me, for some reasons I always thought I was faster by just looking at the code on calc x.x

Offline ztrumpet

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Re: Elmgon
« Reply #104 on: January 30, 2010, 11:09:22 pm »
Today I worked on writing this out on paper even more.  I'm up to 11 sides of paper in the battle code, and I've just finished chosing what move, and who it effects.  When you have 7*7=49 different ways moves can be used, it gets complicated. :)
I'm getting closer. :D