0 Members and 1 Guest are viewing this topic.
I've been pretty inactive past 2 weeks because of post-graduation and stuff, but I'm back now And I'm back with a new project idea. This will actually be my axe contest entry, I kind of abandoned the platformer game (due to reasons like not interested anymore, running out of good ideas for it, etc. I wasn't too far into it, so there was more gain than loss, because I learned Axe a lot through that This new game actually was planned around 3 years ago, even before I joined Omni. I found the notebook containing the game design and such, but I abandoned this because I felt the limitation on BASIC. But with Axe's power, I think I can finish it.This is a strategy game (I have yet decided whether it will be Real-time or Turn-based) which requires a player to not only manage army but economy also. It contains the whole aspects of a nation, including inflation, religion, armies, population, etc.There probably won't be any complex AI because as an Axe contest entry, I will be limited to either asm program size or App size.Since almost all game mechanics are all planned out, I hope to get this done without all the hassles of brainstorming and stuff
There was Age Of Culture II, but it was not that complex. A nice RTS but it was more old skool style (building an army/base, then when ready, attacking) than Starcraft/Warcraft style (where you can build/attack both at once and get attacked at the same time and where every second count). It's hard to make the later, though, especially if you decided to use TI-BASIC, since you would be limited in speed for the AI.