Author Topic: Empire  (Read 5440 times)

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Offline jsj795

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Empire
« on: June 24, 2010, 03:39:10 pm »
I've been pretty inactive past 2 weeks because of post-graduation and stuff, but I'm back now :)

And I'm back with a new project idea. This will actually be my axe contest entry, I kind of abandoned the platformer game (due to reasons like not interested anymore, running out of good ideas for it, etc. I wasn't too far into it, so there was more gain than loss, because I learned Axe a lot through that ;)

This new game actually was planned around 3 years ago, even before I joined Omni. I found the notebook containing the game design and such, but I abandoned this because I felt the limitation on BASIC. But with Axe's power, I think I can finish it.

This is a strategy game (I have yet decided whether it will be Real-time or Turn-based) which requires a player to not only manage army but economy also. It contains the whole aspects of a nation, including inflation, religion, armies, population, etc.
There probably won't be any complex AI because as an Axe contest entry, I will be limited to either asm program size or App size.

Since almost all game mechanics are all planned out, I hope to get this done without all the hassles of brainstorming and stuff


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline FinaleTI

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Re: Empire
« Reply #1 on: June 24, 2010, 03:50:38 pm »
Sounds awesome!

I hope you can finish this.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Empire
« Reply #2 on: June 24, 2010, 04:09:55 pm »
I've been pretty inactive past 2 weeks because of post-graduation and stuff, but I'm back now :)

And I'm back with a new project idea. This will actually be my axe contest entry, I kind of abandoned the platformer game (due to reasons like not interested anymore, running out of good ideas for it, etc. I wasn't too far into it, so there was more gain than loss, because I learned Axe a lot through that ;)

This new game actually was planned around 3 years ago, even before I joined Omni. I found the notebook containing the game design and such, but I abandoned this because I felt the limitation on BASIC. But with Axe's power, I think I can finish it.

This is a strategy game (I have yet decided whether it will be Real-time or Turn-based) which requires a player to not only manage army but economy also. It contains the whole aspects of a nation, including inflation, religion, armies, population, etc.
There probably won't be any complex AI because as an Axe contest entry, I will be limited to either asm program size or App size.

Since almost all game mechanics are all planned out, I hope to get this done without all the hassles of brainstorming and stuff
Do you mean TLM is dead or are you talking about another platformer game? I hope TLM is still alive :(

Anyway I am glad you are back. This project seems interesting, I can't wait for screenshots ^^

Offline jsj795

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Re: Empire
« Reply #3 on: June 24, 2010, 05:00:24 pm »
TLM is not dead, that's the biggest RPG I have planned, and I still never gave it up. TLM is pretty much testing how much I can push BASIC :)

This is an Axe Contest Entry :D


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: Empire
« Reply #4 on: June 24, 2010, 05:04:18 pm »
Oh ok phew, I was scared for a bit, since TLM is also a platformer.

Offline jsj795

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Re: Empire
« Reply #5 on: June 24, 2010, 05:07:51 pm »
oh, no, I was talking about the platformer that I planned to do for the Axe contest. :P


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: Empire
« Reply #6 on: June 24, 2010, 05:10:23 pm »
Aaah ok ^^. Sadly I kinda forgot who is working on what and who participates because there were so many posts lately and now there are two contests going on x.x

Offline shmibs

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Re: Empire
« Reply #7 on: June 24, 2010, 09:03:38 pm »
sounds awesome. you should definitely try to make it an rts if you can pull i off. i have yet to see a single one that was decently made(although i havent really been looking) and it may start a new trend.

Offline DJ Omnimaga

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Re: Empire
« Reply #8 on: June 24, 2010, 09:07:08 pm »
There was Age Of Culture II, but it was not that complex. A nice RTS but it was more old skool style (building an army/base, then when ready, attacking) than Starcraft/Warcraft style (where you can build/attack both at once and get attacked at the same time and where every second count). It's hard to make the later, though, especially if you decided to use TI-BASIC, since you would be limited in speed for the AI.

Offline ztrumpet

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Re: Empire
« Reply #9 on: June 25, 2010, 05:31:28 pm »
Cool.  Good luck on this!  Also, I can't wait for TLM. ;D

Offline jsj795

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Re: Empire
« Reply #10 on: June 28, 2010, 12:42:41 am »
There was Age Of Culture II, but it was not that complex. A nice RTS but it was more old skool style (building an army/base, then when ready, attacking) than Starcraft/Warcraft style (where you can build/attack both at once and get attacked at the same time and where every second count). It's hard to make the later, though, especially if you decided to use TI-BASIC, since you would be limited in speed for the AI.

For a real RTS with building/attacking, there's Hot Dog's S.A.D. I don't think I can pull of that kind of RTS since there's a limit in size for Axe.

This game's battle will be like this:
During the game, you can declare raid/attack/war on the neighboring countries. The battle itself will be more like the ARMY game found here.http://www.ticalc.org/archives/files/fileinfo/324/32400.html
After the battle, the attacker will take the resources of the defending country, if there is any attacker's units that survive and go back to their country to further their economic boost. However, waging war is not cheap, so it is possible to lose resources overall.

And btw, I will be going on church retreat from tuesday to friday, June 29 to July 2, so I won't be around and there won't be any progress. When I return hopefully I can work a lot more on it :D


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Builderboy

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Re: Empire
« Reply #11 on: June 28, 2010, 01:31:20 am »
Sounds really awesome :D And remember, size is actually going to be around 16000 bytes since App writing is being implemented.  Have fun at your church camp thingy!

Offline Quigibo

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Re: Empire
« Reply #12 on: June 28, 2010, 02:18:12 am »
If you subtract all the extra app header stuff, it leaves 16189 Bytes of executable code available with unlimited data storage (once I get reading from archive working).  A typical large game has anywhere from 20%-80% data which includes sprites, maps, text, music tracks, and things like that.  So really it should be possible to have multi-paged apps eventually if I can get all that stuff done before the contest deadline.  Reading from other app pages is relatively simple since its just a form of reading from archive.  Executing data on those pages however is much more difficult, but not impossible.
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Offline DJ Omnimaga

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Re: Empire
« Reply #13 on: June 28, 2010, 03:55:22 am »
reading from archive would come handy for very large RPGs. Especially if you go from a dungeon to the world map, back and forth, grinding, and every 3 minute you archive/unarchive about 12 KB of stuff

Also the project sounds promising, I can't wait for progress after you return (darn this board is gonna be so empty this week x.x)

Offline Builderboy

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Re: Empire
« Reply #14 on: June 28, 2010, 04:06:43 am »
Really quigibo?  That's excelent :D 16000 bytes of executable code with unlimited data (practicaly) sounds like a very promising thing to shoot for :)