Author Topic: Essence  (Read 36620 times)

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Offline Darl181

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Re: Essence
« Reply #105 on: October 13, 2011, 06:44:40 pm »
tbh it was just one of the easier ones :P
pretty much all the other ideas would requite some special code (well maybe not the nethapult but when someone makes a 4*4 lobster sprite that actually looks like a lobster let me know :P) (as for the ricochet I'm running into bugs with the slow-moving version that still need to be ironed out so idk).

Anyways, flamethrower is somewhat working, just need to find out a way so the player isn't torched himself due to how it fires..it's just an offset thing but it's getting fun playing around in gshoot, where it's hardly readible and all the lines run together in a big run-on line of code.
[/meta]
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Offline Darl181

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Re: Essence
« Reply #106 on: October 16, 2011, 12:33:32 am »
Ok, update time.

Added grenade and flamethrower.  Also changed some things, such as which weapons the top buttons are assigned to.  They're all still in the program, you just need to go through using APPS for a couple.
There's a few graphic changes, but it's a reasonable price to pay for this gigantic speed boost ;D

Also it's a lot faster.

Btw the editor is a bit more friendly, the cursor moves slower so it's easier to get to the block you're trying to get at.

Once again, ESSENCE.8xp is executable, EssLv00.8xv is the level which has to be in RAM (i need to fix that at some point, tho converting from GDBs to appvars comes first), and zip has everything including source.
I don't feel like updating the pad right now so yeah.

EDIT: wabbit failed at the grayscale for some reason, it's the same settings I've always used so idk :\
« Last Edit: October 16, 2011, 12:41:36 am by Darl181 »
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Offline squidgetx

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Re: Essence
« Reply #107 on: October 16, 2011, 09:25:23 am »
Daayyuummm son...that looks nice.

Are there even any other platform shooter games like this in existence? The bullet animations are great. I hope you're not having too much trouble with the AI. Also nice job on the speed.

Are all the blocks going to be that solid white, or are you going to have other types of tiles? One small complaint I have is that having the name of the weapon appear in black in teh corner looks a little odd. Maybe have it be centered and in white?

Offline Darl181

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Re: Essence
« Reply #108 on: October 16, 2011, 11:28:55 am »
I'm not sure if there were any others, I was looking for a spot where something was missing and filled it ^_^

For the blocks, they're all going to be solid as far as the game's concerned.  The levels are compressed on-bit-one-tile so there can only be one type of tile.
What I was thinking tho, would be to have a separate sprite for the tile, of have it based on how high it is or something...might be able to create a sort of theme that way.

As for the weapon name, I've been thinking of putting it in the bottom corner, which one depending on where the player is--much like how a browser shows what it's loading or something.
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Offline boot2490

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Re: Essence
« Reply #109 on: October 16, 2011, 03:39:58 pm »
Uh
May
Zing
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

Offline DJ Omnimaga

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Re: Essence
« Reply #110 on: October 17, 2011, 02:01:44 am »
Looks nice as usual Darl, and I see you managed to make it faster it seems, from the screenshot. I'm gonna have to try this soon I think.

EDIT: Tested it and pretty great on-calc. Just a glitch with the bouncer weapon: When shooting down while jumping, eventually there are dozens of bullets and the game starts to lag. They loop from the bottom of the screen to the top. Not sure if you want that to happen.
« Last Edit: October 17, 2011, 02:25:51 am by DJ_O »

Offline TIfanx1999

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Re: Essence
« Reply #111 on: October 17, 2011, 06:03:34 am »
Wow, this is looking really awesome Darl. Nice work on the speed increase too! =)

Offline LincolnB

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Re: Essence
« Reply #112 on: October 17, 2011, 10:55:23 am »
Looks pretty fantastic. Can't wait!
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Offline Darl181

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Re: Essence
« Reply #113 on: October 17, 2011, 02:37:06 pm »
Just a glitch with the bouncer weapon: When shooting down while jumping, eventually there are dozens of bullets and the game starts to lag. They loop from the bottom of the screen to the top. Not sure if you want that to happen.
0.o
I'll look into that, I've had a few glitches with the Bouncer and even "fixed" some of them but this hasn't happened..

Do you mean more bullets spawn for no reason or it keeps shooting?  (btw the bouncing things should explode after a while, is that happening?)
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Offline DJ Omnimaga

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Re: Essence
« Reply #114 on: October 17, 2011, 03:23:48 pm »
Normally when shooting outside the screen they disappear completely and are no longer part of your array I think, but when shooting down with the bouncer weapon, bullets goes through the floor then loop through the screen forever, until you walk left or right far enough so they're off the screen.

Also in the screenshot below in addition to the bouncer glitch I wonder if you really intended to have the blitz cannon's mega jump trick and the wall jump?
« Last Edit: October 17, 2011, 03:36:19 pm by DJ_O »

Offline Darl181

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Re: Essence
« Reply #115 on: October 17, 2011, 06:39:13 pm »
I found the bug with the bouncer thing, for some reason instead of the vertical velocity switching when it hit the ground/a tile above/below it would reverse the horizontal velocity instead of the vertical velocity :P  Fixed.
Also there was some lunatic check I put in that doesn't do the job properly, allowing the wraparound to happen.  That's fixed now as well.  If I'm correct it would happen when shooting up as well, tho I think a pre-release bugfix I did (before any projectile going above the screen would freeze the calc epic crash etc but that's gone) might have taken care of that...
Not able to get a fixed version out just yet as msd8x is having its mood swings again, but once I can tilp it over I'll put it up :)

As for the blitz gun jumping thing I kind of had that in mind.  It's "backfire" :P
Spoiler For Blitz Cannon:
Somewhat like a cannon from WWI, except handheld and without the ball.  Run up to the other guy and give it a go (or point down, the backfire is huge).  Takes a while to reload, but deals great damage.
(Note, must be airborne to have backfire up/down, due to how the engine is put together.  I'm working on that.)
The walljump...it seems like that only started recently because it wasn't doing it before ???
I think I have an idea of how to fix it because it did the same thing in Tio.  Odd that it's happening in this program too but oh well.
(I considered walljumping at one point, like in some of the programs from shortly before the axe contest, but ultimately decided against it.  It's a shmup after all, not a puzzle platformer or whatever)
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Offline DJ Omnimaga

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Re: Essence
« Reply #116 on: October 18, 2011, 12:54:49 am »
Wall jump seems to only happen when I ram into a wall too fast while falling. I seem to bounce back. It kinda reminds me SMB except in SMB I didn't bounce back.

Also I,m starting to like the cannon more and more :P (although I ran into a camera glitch I think XD)

Offline Darl181

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Re: Essence
« Reply #117 on: October 18, 2011, 10:33:03 am »
Yeah, for some reason I made it so the char bounces back if it/he goes off the screen.  I should probably just have it scroll faster after it gets past a point, well another point b/c there's three already..2AM coding ftw :P

I've been working on where to put the text, and it's resulted in me having to make some name changes.  For some odd reason a bunch of World War II references keep popping into my head (blitzkrieg, kamikaze, etc) so some sort of setting might be taking shape?  idk

How does "Blaze" sound for the flamethrower?  I almost took another name from Ratchet and Clank but I need to stop doing that at some point (blitz cannon, r60 storm (tho in the game it's n60), the grenade was almost a "mini-nuke") XD

EDIT: 181 vote-ups \o/
« Last Edit: October 18, 2011, 10:35:35 am by Darl181 »
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Offline Eiyeron

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Re: Essence
« Reply #118 on: October 18, 2011, 03:17:20 pm »
I lke this project! Even If I don't own a TI! :p
Maybe a future project...! ^^

Offline DJ Omnimaga

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Re: Essence
« Reply #119 on: October 18, 2011, 03:21:50 pm »
I think the text is fine where it is actually, same for the weapon names, although the r60 storm one confuses me a bit.