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Ooh, those look really nice. The white tiles could be a little prettier, though..whatever. I couldn't do any better
Currently looking into ways to store the AI. I'm thinking one enemy per column, and every other byte a tile.Are there any other methods that might work for this sort of thing?
Wall jump seems to only happen when I ram into a wall too fast while falling. I seem to bounce back. It kinda reminds me SMB except in SMB I didn't bounce back.
Quote from: Darl181 on November 15, 2011, 02:52:23 pmCurrently looking into ways to store the AI. I'm thinking one enemy per column, and every other byte a tile.Are there any other methods that might work for this sort of thing?Not sure what you mean by one enemy per column