Author Topic: Essence  (Read 36608 times)

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Offline LincolnB

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Re: Essence
« Reply #135 on: November 22, 2011, 09:55:47 am »
yay! Is this going to be an app now?
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Offline Darl181

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Re: Essence
« Reply #136 on: November 22, 2011, 11:44:19 am »
Well, I just took the executable down to 9k, so to make it an app would be taking up a lot of empty space atm :P
(tho I might have to if I keep getting bugs with Fullrene x.x)

Having fun with TiLP corrupting the programs as I send them :\
Spoiler For GBLITZ, supposedly:
Quote from: Axe
Fix StorePicStorePicFor([G.AnsStorePic not(Repeat ^^oPt-On(tanh^-1(SciPt-Off(.HorizStorePic Scatter{fMax(max(:{For([tan(->2Fix StorePic mean(>DMS and tanh^-1(SortD(Pt-On(8{tanh^-1(Vertical Pxl-On(tanh^-1(TPt-Change(*row+(2-Var Stats :{\plotcross:{[Scatter)\ and \plotcrossxrootFor([)->->Plot2(SKTracemean(Get(Pxl-On(\E[\ClrTableFunc(Histogram2-Var Stats tan^-1(cos^-1(ExpReg ReturnDS<([)\ and prod(Plot2(Rmax(8*row()\log(prod(Plot2(Rmax(0^^3)\plotcrossprod(Plot2(Rmax(0]While xroot10^prod(sinh^-1( or  or  or For([G.Fix StorePic  xor not(While 10^Polar10^cosh^-1(sqrt(cosh^-1(LinReg(a+bx) sinh^-1(cosh^-1(IndpntAutofMax({cosh^-1(fPart(DS<([ or  or For([max(tanh^-1(StoreGDB Pt-On(sinh^-1(\LinReg(ax+b) cosh(DegreePt-Off(ScatterHistogramcosh({Pt-Off(seq(tanh^-1(StoreGDB Pt-On(IS>(DegreePt-Off(Y2Ttanh^-1(StoreGDB Pt-On(IS>(DegreePt-Off(Vseq(tanh^-1(For(Pt-On(IS>(DegreePt-Off(*row+(Input DispTableDS<([ExpReg seq(tanh^-1(StoreGDB Pt-On(IS>(\Y2Ttanh^-1(StoreGDB Pt-On(IS>(\Vseq(Returntanh^-1(For(Pt-On(While IS>(\xrootClrHomeReturnDispTableExpReg For([seq(seq(seq(tanh^-1(StoreGDB Pt-On(\rowSwap(fMax(^^-1Scatter*row(fMax({Scatter[fMax(->ScatterBoxplotrandM(^^3)[\max(tanh^-1(StoreGDB Pt-On(\fMax(->Scatter}8]xrootFor([ClrHomexroot*row+(FnOn xrootFor([ClrHome10^>Frac>Frac>Fracprod(sinh^-1(xrootxroot7sinh^-1(ExpReg DS<([ExpReg .Fix StorePic ExpReg cos^-1(ReturnDispTable:{For([.\ and ScatterScatterfMax(->ScatterLinReg(ax+b) randM(->DS<([*row+(1DS<([tan(->For([G.AnsStorePic not(0SortD(:{For([DS<([ExpReg tan(->2Fix StorePic mean(>DMS and tanh^-1(SortD(Pt-On(10^Polar8T.Fix StorePic For([G.AnsStorePic not(0Fill(:{2HorizStorePic \plotcross.HorizStorePic [^)\ and \plotcrossmean(>DMS and solve(FullStorePic .HorizStorePic tan(->2ParamStorePic ClrHomeWhile 10^xroot2Fix StorePic xrootFor([xrootsinh^-1(cos^-1(ExpReg ReturnDispTableDS<([ExpReg .Fix StorePic ExpReg .HorizStorePic For([.ParamStorePic 2Fix StorePic "FullStorePic YPtanh^-1(For(Pt-On(10^Polar2Fix StorePic 10^PolarFor([ClrHomeWhile 10^Polar10^sinh^-1(tanh^-1(ClrHomePt-Off(Input SciPt-Off(Plot2(thetaFull>FracPlotsOn \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\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Generated by the BBify'r (http://clrhome.tk/resources/bbify/)

Edit: also I'm putting together a more optimized way of removing bullets from the array, just taking the last bullet and sticking it in the voided spot rather than copying everything after.
« Last Edit: November 22, 2011, 07:32:51 pm by Darl181 »
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Offline Darl181

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Re: Essence
« Reply #137 on: November 23, 2011, 11:20:23 am »
Ok this is a big one, at last I like to think it is b/c I was up till 3AM debugging and I'm half-awake right now :P

So I finished the transition from storage GDBs to appvars, took around 1.5K from the executable in the process.
Also there's a menu, for now it's a sort of placeholder thing if/until I get something better in place.
There's a grand total of one option, the shooting style.  More on that in a bit..  I'm not sure if anyone here recognizes the options menu, because I basically re-used one I made for Maxwell's Demon XD
As for the shooting styles..."Physic" (better term pending? idk) is what you're used to from this, with the player's velocity affecting the bullet speed.
"Arcade" is new, the bullets' velocities are not affected by the character.  See screenie.

While the executable's size is 10.5K, it needs about 3K of RAM aside from itself in which to create the temp vars.  If you get "GETCALC ERR" before the main menu there's likely not enough RAM to create the stuff.
It should clean these up at the end of the program, but they're named TMP1 etc.
EssOpt is the options, if that's deleted it just re-makes it so yeah

The error "Level not found" means just that..it attempts to unarchive the var before checking for it so if the level's there it should be found.


So..I think that's about it, if there's something else I'll just edit it in.

Edit: the libraries went through a name change, and are now prefixed with Z.  The G was kind of random...then again the Z was sort of random as well...?  <.<  >.>  shh

Edit2: phantom-line-in-screenie glitch strikes again...

Spoiler For note to self:
Asm(EFE542) amount of free ram (thanks Iambian)
« Last Edit: November 24, 2011, 11:50:25 am by Darl181 »
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Offline Stefan Bauwens

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Re: Essence
« Reply #138 on: November 23, 2011, 11:31:09 am »
Looks pretty, Darl181! Well doen so far.
I like the menu too. :D


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Offline LincolnB

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Re: Essence
« Reply #139 on: November 23, 2011, 05:05:32 pm »
The menu looks great, as does the game itself. IMO it doesn't have to be just a placeholder, that could be the final menu (cept maybe the options screen)
Completed Projects:
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Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Darl181

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Re: Essence
« Reply #140 on: November 24, 2011, 11:31:41 am »
Yeah the options screen is definitely a placeholder, and as for the main menu I'll prolly keep this one to save time :P (tho I'll prolly add another option or two, I think I did it right where it's sort of easy to add a new one, also I should to find some place in which to slot in a title)
« Last Edit: November 24, 2011, 11:32:06 am by Darl181 »
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Offline Darl181

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Re: Essence
« Reply #141 on: November 25, 2011, 11:59:12 am »
Finally updated the Etherpad, it's only been um..52 days :P
http://piratepad.net/Essence

EDIT: attempt at helicopter sprite..
Spoiler For Spoiler:
3e88feff3f247e00
    ██████████
██      ██
██████████████
████████████████
    ████████████
    ██    ██
  ████████████
« Last Edit: November 25, 2011, 07:26:46 pm by Darl181 »
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Offline Darl181

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Re: Essence
« Reply #142 on: November 26, 2011, 02:06:58 pm »
Ok I'm trying to make tilted sprites for the helicopters, for more of an effect.  Trouble is I kind of fail at spriting at times :P

I used Paint.NET to rotate these, and after a bit of editing they kind of look about right...?
I'm satisfied how the tilting forward one turned out however I'm wondering how the one tilting backward might be improved.  It just looks wonky to me :/

Edit: yes the sprites are 8*8 there's just a blank square around it to get a better impression of it.

Edit2: might as well say it now...I'm starting with the helicopters for the AI because they don't have to worry about jumping and stuff, just sort of moving back/forth and shooting.

Edit3: cross-posted to pixel art sub-forum. http://omniurl.tk/11637/211950
« Last Edit: November 26, 2011, 05:30:32 pm by Darl181 »
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Offline Darl181

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Re: Essence
« Reply #143 on: November 27, 2011, 06:05:34 pm »
I've been playing around a bit.  Before, the screen shake was this one-frame thing that depended on which direction the blast is "pushing" or something...the exploding bullet's velocity anyway.
I recently changed this, now it shakes randomly for a number of frames. now the explosions add on to each other, prolonging the shaking and making it pretty intense ;D
The actual explosions are still the same tho.
(btw, it's just a remnant from debugging but [^] screws around with the shaking, fun stuff)

In other news I got the Minigun (from this) working like a charm, it's not the most accurate in terms of emulation (ie the screen shakes when it lands, not when fired) but it's still fun to screw around with :D

Now, any bullet, fireball or grenade or whatever that hits the player disappears and, if appropriate, explodes.

Also some misc sort-of optimizations, so it might run a bit faster than before?  Still 6mHz btw.

These controls have been in since the last version but yeah.
In-Game:
[DEL]
[CLEAR]
[^]
Paused:
[MODE]
[CLEAR]
[ON]

Quit to menu
Quit to homescreen
Earthquake mode?

Unpause
Quit to menu
Quit to homescreen
...
I think it's the same level as before so yeah, just scroll up a bit to get it :P
Or click this hotlink thingy

Edit: there's a bug in the screenie that's been fixed since, see who can find it ;)
Edit2: and it's not the phantom line wabbit keeps putting in my screenies x.x it was the actual code
« Last Edit: January 25, 2012, 12:03:53 am by Darl181 »
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Offline saintrunner

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Re: Essence
« Reply #144 on: November 27, 2011, 06:16:09 pm »
So on the menu, you can either exit the game with the quit option, or pressing clear. Are you goin to change this?
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Offline Darl181

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Re: Essence
« Reply #145 on: November 27, 2011, 06:17:17 pm »
So on the menu, you can either exit the game with the quit option, or pressing clear. Are you goin to change this?
It'll probably stay that way, that way whatever the person's guess is how to quit it is more than likely right :D

That reminds me, I forgot to put in some extra controls...

...done.
« Last Edit: November 28, 2011, 02:23:43 pm by Darl181 »
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Offline saintrunner

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Re: Essence
« Reply #146 on: November 27, 2011, 06:20:21 pm »
hmmm, ok then :) Looks good bye the way :)
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Offline Deep Toaster

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Re: Essence
« Reply #147 on: November 28, 2011, 10:09:17 pm »
I love the shakes :D




Offline epic7

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Re: Essence
« Reply #148 on: November 28, 2011, 10:11:13 pm »
Yeah, like super crate box (or whatever it's called).

Shakies are awesome effects!

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Offline LincolnB

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Re: Essence
« Reply #149 on: November 29, 2011, 10:12:27 am »
very cool, I laik it.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)