Author Topic: Essence  (Read 37809 times)

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Offline Darl181

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Re: gSHUMP
« Reply #15 on: September 16, 2011, 02:42:14 pm »
I've been thinking about this...I would end up needing to have a sort of HUD to show hich weapon and such.  Also the lazar would need a sort of charge bar.  needed for health, ammo?, etc.

I'm thinking of making this sidescrolling, so I'll need to start working on that as well.

As for the explosion, I'm not sure if it'll be possible to fill it with a blank b/c of circle() hot having and or xor capabilities :\
Vy'o'us pleorsdti thl'e gjaemue

Offline LincolnB

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Re: gSHUMP
« Reply #16 on: September 16, 2011, 05:03:32 pm »
Thanks for the feedback! I am not actually upset that you are making a run and gun, (everybody is), I am upset because I recently learned that everybody is.

Really? Like who else? All I can think of is Darl181 and Deep Thought.
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Re: gSHUMP
« Reply #17 on: September 16, 2011, 06:00:34 pm »
Thanks for the feedback! I am not actually upset that you are making a run and gun, (everybody is), I am upset because I recently learned that everybody is.

Really? Like who else? All I can think of is Darl181 and Deep Thought.

And Builderboy and Leafiness and Squidget and ...

Offline LincolnB

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Re: gSHUMP
« Reply #18 on: September 16, 2011, 06:38:19 pm »
squidget? leafiness? I definitely wouldn't consider their current projects (Gravity Guy and Graviter) "run and gun". Also, Demolition is more of a puzzle game.
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Ashbad

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Re: gSHUMP
« Reply #19 on: September 16, 2011, 06:46:00 pm »
squidget? leafiness? I definitely wouldn't consider their current projects (Gravity Guy and Graviter) "run and gun". Also, Demolition is more of a puzzle game.

Meh, personally I feel like all physics-based games fall into the same category :P

Offline LincolnB

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Re: gSHUMP
« Reply #20 on: September 16, 2011, 09:36:14 pm »
Do I detect a sense of contempt for physics platformers? ;)
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Offline Yeong

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Re: gSHUMP
« Reply #21 on: September 16, 2011, 10:55:44 pm »
Kirby? :D
Sig wipe!

Offline Darl181

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Re: gSHUMP
« Reply #22 on: September 18, 2011, 05:50:33 pm »
Still working on getting sidescrolling stuff to work, it's getting interesting :P
I'm trying to figure out how to do the hud..maybe have it in a separate partial buffer and copy it over every frame or something.
Vy'o'us pleorsdti thl'e gjaemue

Offline boot2490

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Re: gSHUMP
« Reply #23 on: September 20, 2011, 11:35:49 am »
You should store levels in an editable way if you catch my drift.
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

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Offline Darl181

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Re: gSHUMP
« Reply #24 on: September 20, 2011, 02:40:31 pm »
I've been thinking of that.  It'd have to be something like bit-for-bit so a stored level isn't freaking huge :P  The problem would be having to extract it to somewhere, so on average about 5000 extra bytes would be needed :\ (yes I can make an appvar and put stuff in it, but blarg)
I'm kind of rambling right now but the map size is limited by how the variables are inflated, tho I'm still getting things figured out 65536/32=2725 around 19 screenlengths/628 tiles width if I don't make it signed..

I think the most tricky part is going to be extracting the level, unless I made the levels only 8 tiles tall and had a big hud or something.

EDIT: ignore mistakes with the math, fsr omnicalc had me working in base 9 and not 10 :P
« Last Edit: September 20, 2011, 06:37:28 pm by Darl181 »
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Offline boot2490

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Re: gSHUMP
« Reply #25 on: September 20, 2011, 06:31:02 pm »
That is actually a really good idea. 8 tiles is plenty for a shooting platformer. If you were going to make a top down like in the first screenshot, 8x8 would suck. I would actually prefer 8x8 as it would make it seem more linear. I know that has a negative connotation, but it is good in this case. Trust me, I beat Contra (with the konami code).
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

Offline Darl181

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Re: gSHUMP
« Reply #26 on: September 20, 2011, 06:38:17 pm »
I'm staying with 4*4 tiles, I was thinking of making the map 8 tiles tall.
Vy'o'us pleorsdti thl'e gjaemue

Offline boot2490

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Re: gSHUMP
« Reply #27 on: September 20, 2011, 06:40:29 pm »
That is what I mean. That is a really good idea.
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

Offline Darl181

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Re: Essence
« Reply #28 on: September 20, 2011, 11:49:12 pm »
...and a name change.  I wasn't able to come up with anything better so yeah :P
definition
« Last Edit: September 20, 2011, 11:49:56 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline LincolnB

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Re: Essence
« Reply #29 on: September 21, 2011, 09:44:03 am »
I like the new name :)
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)