Author Topic: Essence  (Read 36691 times)

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Offline Darl181

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Re: Essence
« Reply #60 on: September 30, 2011, 10:43:21 am »
I got scrolling working, and an editor that can edit up to *32 screenlengths*; 768 bytes.  The editor determines when to end the level based on when it finds a solid wall of 8 tiles.  When the game reaches this wall, it will stop scrolling horizontally, and the player will be able to get to the far-right side of the screen, thus finishing the level.

The editor's giving me some bugs tho.  It displays it in such a way that there's 8 screens on one page, and you can switch pages to go to the next/previous 8 screens.  The problem is it only displays the pages (counting of Θ) with even numbers, so it'll display pages 0 and 2 fine but not one and 3 and the data is there, the map scroller draws it on the screen ???
I'm updating the pad to include this code, look at the top of the page, prgmSESSEDIT.  If someone could help me out for that, it would be great ;D

(sorry if it sounds like I'm kind of rambling, I was up til 2 finishing stuff last night :P)
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Offline Darl181

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Re: Essence
« Reply #61 on: September 30, 2011, 02:30:53 pm »
I got the bug figured out, and it's evident that i was coding it at 1AM :P
Initially, the loop only went through once, so I just used one of the loop vars for the x-coordinate.  Once I put in multiple rows, and that loop was being multiplied by 192 etc, I didn't get around to fixing the coordinate business so it was drawing all of it off-screen x.x

A minor thing with the editor, it won't stop displaying stuff when it reaches the solid wall--it'll start reading data from the program.  It shouldn't make a difference in the actual level, as long as there's a wall drawn.  Still fixable, tho..
(btw, if there is no wall it stops making the level at 768 bytes ;D)

Waiting on an axe bugfix, then I could put a screenie out showing the different parts scrolling and how they look together :)
« Last Edit: September 30, 2011, 02:44:29 pm by Darl181 »
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Offline Darl181

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Re: Essence
« Reply #62 on: October 01, 2011, 04:51:46 pm »
Legit pentuple post go! :P

I'm posting this more as a form of backup, but if you want to look at it/play around have fun.  Just note that Skyline will freeze the calc if you go to scroll due to an Axe bug.
« Last Edit: October 01, 2011, 04:53:18 pm by Darl181 »
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Offline LincolnB

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Re: Essence
« Reply #63 on: October 01, 2011, 06:23:45 pm »
an Axe bug? What sort of Axe bug?
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Offline Darl181

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Re: Essence
« Reply #64 on: October 01, 2011, 08:12:32 pm »
One that's temporarily fixed if you change
Horizontal -(GDB6)
to
Horizontal -(GDB6+767)

(thanks, runer ;D)

EDIT:
updated the pad to the contents of the zip above
« Last Edit: October 01, 2011, 10:52:30 pm by Darl181 »
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Offline Deep Toaster

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Re: Essence
« Reply #65 on: October 01, 2011, 11:38:02 pm »
Legit pentuple post go! :P
I think that would be "quintuple" ;D
I'm posting this more as a form of backup, but if you want to look at it/play around have fun.
The main program says "level not found" ???
Just note that Skyline will freeze the calc if you go to scroll due to an Axe bug.
Looks great though!

EDIT: Just realized I needed to use ESSEDIT first. Now it works great. I like the physics.
« Last Edit: October 01, 2011, 11:41:03 pm by Deep Thought »




Offline Darl181

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Re: Essence
« Reply #66 on: October 02, 2011, 12:48:06 am »
So in this context "qui" means 5?  Odd..

Anyway glad you like it ;D
« Last Edit: October 02, 2011, 12:48:22 am by Darl181 »
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Offline leafy

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Re: Essence
« Reply #67 on: October 02, 2011, 12:53:07 am »
Darl I really like how this is turning out! Just wondering, how did you generate the solid circle? :O
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Offline Deep Toaster

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Re: Essence
« Reply #68 on: October 02, 2011, 01:14:25 am »
So in this context "qui" means 5?  Odd..
"quint" is the Latin prefix for five (as in "quintessential" and "quintuplet"). "pent" is Greek, which isn't appropriate here because "four times" is "quadruple" (Latin) not "tetruple" (Greek).




Offline Darl181

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Re: Essence
« Reply #69 on: October 02, 2011, 01:26:53 pm »
Darl I really like how this is turning out! Just wondering, how did you generate the solid circle? :O
A sprite containing  a quarter of a circle that I rotated around :P

Anyway, I was able to mix the tilemap and the background skyline..will post screenie(s) when possible ;D

Have a screenie.

Also I'm having some bizarre bug with the editor, after a certain point it just outright refuses to write to the level, preferring to empty it or stick in random stuff instead ???
For the last 38 bytes of the level (if you use all of the space) it's clearly writing to the GDB I'm using as an editing buffer but for some reason after it gets 730 bytes in it won't copy to the appvar..
« Last Edit: October 02, 2011, 05:50:28 pm by Darl181 »
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Offline LincolnB

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Re: Essence
« Reply #70 on: October 02, 2011, 10:03:52 pm »
That looks like someone could make some awesome stuff with that editor. Great job, it looks fantastic. If you're having problems with saving/loading, I have a (IMHO) very polished set of functions I wrote for PaintPad that do the job great. Just let me know if you want 'em. :) Pretty much, with these functions, you press a button to save, it comes with a pop-up that says "To Save [or load], press enter." then when you press enter, I wrote a custom input function where you can input up to eight characters and it creates or loads from an appvar with that name.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Darl181

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Re: Essence
« Reply #71 on: October 03, 2011, 08:21:34 pm »
It's more or less fine, it just truncates part of the level.

Anyway, finally got stuff working :D :D
I've spent the better part of the day debugging, "testing", etc and it seems to be working fine.  Just don't jump over the wall at the end or go off the side of the screen and it should be fine ;D
(it should be fine even if you do but who knows :P)

Anyway, screenie/dl coming as soon as i can get this blasted msd8x drive to stop corrupting everything...
Vy'o'us pleorsdti thl'e gjaemue

Offline boot2490

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Re: Essence
« Reply #72 on: October 03, 2011, 08:53:27 pm »
Can I design some levels for you? I would loove to.
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

Offline Darl181

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Re: Essence
« Reply #73 on: October 03, 2011, 08:55:07 pm »
Feel free, the editor is in the zip above ;)

I got tired of msd8x screwing stuff up, so I'm working with TiLP atm.  Soon...
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Offline boot2490

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Re: Essence
« Reply #74 on: October 03, 2011, 09:10:16 pm »
Will it work on my 83+?
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.