Author Topic: Essence  (Read 36795 times)

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Offline Darl181

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Re: Essence
« Reply #150 on: January 10, 2012, 11:44:47 pm »
I'm still coding SCB, but I'm putting down random ideas on paper that I'm getting.

There might be an interplanetary mode, where you pilot a ship from top-down view to get from planet to planet.  Could also serve as a nice medium for off-planet battles ;D (and maybe a Nyan Cat or two?...sshhh)
« Last Edit: January 10, 2012, 11:45:22 pm by Darl181 »
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Offline DJ Omnimaga

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Re: Essence
« Reply #151 on: January 11, 2012, 12:11:28 am »
I didn't try the latest version but this looks great. Glad this is still somewhat alive.

Offline Darl181

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Re: Essence
« Reply #152 on: March 07, 2012, 12:34:45 am »
So I've been spriting some of the possible vehicles used by both you and whatever you're fighting. :D

Some notes:
fighter plane - can't get the wing to look right >.<
SkyFish - looks like a fish
tank - turret is drawn separately, might have to do weird masking stuff unless I pxl-off or similar
some truck - infantrymen etc come out
flying lobster -
car - maybe you could hide behind it or something?

Not pictured: helicopter - paratroopers etc

Edit: Idea: ability to drive/fly abandoned/defeated (but not destroyed) vehicles.
Also brainstorming methods of invasion, liking the idea of freefalling ;)
« Last Edit: March 07, 2012, 03:17:08 pm by Darl181 »
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Offline LincolnB

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Re: Essence
« Reply #153 on: March 11, 2012, 04:52:36 pm »
Wow, different vehicles? Looking nice!
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Offline aeTIos

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Re: Essence
« Reply #154 on: March 11, 2012, 05:29:22 pm »
The tank doesnt look right <_<
Also I don't agree with the flying lobster. I understand you would like to put a meme in, but it kinda does not fit in :\
If you need help on the plane I'd be happy to help :D
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Offline Darl181

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Re: Essence
« Reply #155 on: March 11, 2012, 08:24:00 pm »
The tank doesnt look right <_<
Did you see the note, about how the turret's drawn separately? :P
Quote
Also I don't agree with the flying lobster. I understand you would like to put a meme in, but it kinda does not fit in :\
Yeah, idk why I put that in there tbh.  I think I had some empty slot in the drawing program and I didn't feel like shuffling stuff around so I just put some random thing there instead and didn't even bother to make it look presentable XD
Quote
If you need help on the plane I'd be happy to help :D
Sounds great!  I've been looking around but none of the sprites I've found give the impression that I'm going for--the wing appearing to go straight out to the side rather than pointing down. :|
E: just to clarify I've looked at other sprites/pics only for ideas on how to do something, like when I was trying to make the jeep I had google images open.  Not going around copying :P

---
While messing with the camera panning, the nature of it means it tends to swing around a lot.
Aside from that, the way I draw the background is only the side coming in is kept track of.  The side going off the screen is just sent off the screen.  When the direction changes, it just re-uses the vars from the other side, sometimes making unsightly one-pixel-tall skyscrapers etc.
As I was testing these two things came together and I noticed multiple obvious problems with the background, and don't feel like going in to fix it. (and tbh I hardly remember how it works anyway) :P

So, starting on custom backgrounds.  Eventually if I want some level diversity I'll end up doing them anyway so might as well start early on.
I don't really have any ideas for them except that I'm doing a city one, so this is my way of asking if people want to make some :D

I'm thinking of having two screenlengths (128 pixels wide, 28 tall) each of the two buffers (front/back, 3lvl grayscale), tho there's a change I might be flexible with it?
They're scrolled separately from each other, so they prolly shouldn't be dependent on having a building in a certain place or something..
Also it should be tilable horizontally.

If you want to make one or two or whatever than TIA, otherwise keep an eye out for a screenie (maybe beta if I get to debugging) sometime in the next week or so ;)
« Last Edit: March 11, 2012, 08:30:33 pm by Darl181 »
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Offline Darl181

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Re: Essence
« Reply #156 on: March 18, 2012, 01:30:45 pm »
Update:

Camera panning re-done, now it moves around depending on what direction you're going
Ability to run off-screen
Arrows indicate where you are, to the side or off the top
Horizontal velocity capped at 4 pixels/frame (more than fast enough imo :P)
~16-direction shooting
Flamethrower shoots a bit faster, also sprays minigun-style
Jetpack.  Doesn't work vertically when you get near the top of the screen. Kind of realistic that you can't fly too high maybe?
Not sure if I said this before but: Small jump (press [down])


Haven't gotten around to the pre-made background(s) yet, still making them on-comp.

« Last Edit: March 18, 2012, 01:41:42 pm by Darl181 »
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Offline shmibs

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Re: Essence
« Reply #157 on: March 18, 2012, 06:59:41 pm »
this is fantastic =D. i can't remember ever having seen parallax scrolling done so well. it gets really messy when the character jumps up in front of the grey, though. you should probably keep platforms fairly short to avoid much of that.

Offline Darl181

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Re: Essence
« Reply #158 on: March 18, 2012, 07:11:29 pm »
Yeah, I'm not sure how I'm going to take care of things moving in the gray.  Maybe I'll have it Dispgraph twice, with stuff in between or something.
Also the gray itself could do with a bit of fixing as well, even wabbit makes checkers out of it :P

What do you mean by having short platforms, though?  The way I made it it's impossible for the tiles to reach above the skyline, and iirc there's a four-pixel gap between the top of the topmost tiles and the sky so the char doesn't stick out.

Edit to self: backups of bgs
Spoiler For stars:
[7FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEFFFFFFFFFFB]
[FFFFF7FFFFFFFFFFFFFFFFFFF7FFFFFFFFFFFFFFFFFFFFFF]
[FFFFFFFFFEFFDFFFFFFFFFFF7FFFFFFFFFFFFFFFFEFFFFFF]
[FFFFFFFFDFFFFFFFFFF1FFFFFFF7FFFDFFFFFFFFFFFEFFFF]
[FFFFFFFFFFF7FFFFFFC07FFFF7FFFFFFFFFFFFFFFFFFFFFD]
[FFFBFFFFFFFFFFFFFFC07FFFFFFFDFFFFFEFFDFFFFBFFFFF]
[FFFFFFFFFFFFFFFFFF803FFFFFEFFFFFFFFFFBFFFFFFFFFF]
[FFFFFDFFFFFFFF7FFF803FFFFFFF7FFFFFFFFFFFFFFFFFFF]
[FFFFFFFFFFFDFFFFFF803FFFFFFFFFFFFFFFFFFBFFFFFFFF]
[FFFFFFDFFFFFFFFFFFC07DFFFEFFFFFFFFFFFF7FBFDFFFFF]
[FEFFFFFFFFFFFFFFEFC077FFFFFFFFFFF7FFFFFFFFBFFFFF]
[FFFFFFFFFFFFFFFFFFF1FFFFF7FFFFFEFFFFFFEFFFFFFFFD]
[FFFFFFFFFFFFEFFFFFFFFFFFFFFFDFFFFFFDFFFFFFFFFFFF]
[FFFFFFFFFFFFFFFEFFFFFFFFFFFFFF7FEFFFFFFFFFFFDFDF]
[FFFEFFFFFFFFFFFFFFFEFFFFFFFEFFFFFFFFFFFFFFFFFFFF]
[FFDFFEFFFFFFBFFFFFFFFFFEFF7FFDFFFFFFFFFFF7FFFFFF]
[FFFFFFFFFFFFFF7FFFFFFFFFFFFFFFFFFFFFFFFFEFFFFFFF]
[FFFFFFFFF7FFFFFFFFFFFFFFFFEFFFFFFFFFFFFFFFFFFFFF]
[FFFFFFFFFFFFFFFFFDFFFFFFFFFFBFFFFFFFFFFFDFFFFFFF]
[FFFFDFFFFFFFFBFFFFFFFFFFFFFFFFFFFFFFFFFFFFEFFFFF]
[FFFFFFFFFFFFFFFFFFFFFF7FFFFFF7FFFFFFFFFFFFFFFFFF]
[FFFFFFFFFFFFFFFFFF7EFFFFFFFFFFFFFF7FFFFFFFFFBFFF]
[FFFFFFFDFFFFFFFFEFFFFFFFBFFFFFFEFFFFFFFFFFFFFFFF]
[FFFFFFFFFFDFFFFFFFFFFFFFFFFFDFFFFFFFEFFFFFFFFFFF]
[FDFBFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFDFFF]
[7FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF7FFFFF7]
[FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF7EFFFFFFFFDFF]
[FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFBFFFFFFFFBFF]
Spoiler For mountains:
[FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF]
[FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF]
[FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF]
[FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF]
[FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF]
[FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF]
[FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF]
[FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF]
[FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF]
[FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF]
[FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF]
[FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF]
[FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF]
[FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF]
[FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF7FFFFFFFFF]
[FFFFFFFFFFFFFFFFFFFFFFFFFEFFFFFFFFFFFC3FFFFFFFFF]
[FFFFFFFFFFFFFE7FFFFFFFFFF83FFFFFFFFFF00FFFFFFFFF]
[3FFFFFFFFFFFFC0FFFF07FFFF00FFFFFFFFFE007FFC7FFFC]
[03FFFFFFFFFFF801F0000FFFE003FFFFFFFF8003FC00FFF0]
[007FFFFFFFFFF000000003FF8000FFFFFFFF0000C0003FC0]
[0007FFFF83FFE0000000007F00003FFF0FFC000000000700]
[00007E0000FFC0000000000C00000FFC0070000000000000]
[00000000003F800000000000000003F00000000000000000]
[00000000000F000000000000000000C00000000000000000]
[000000000002000000000000000000000000000000000000]
[000000000000000000000000000000000000000000000000]
[000000000000000000000000000000000000000000000000]
[000000000000000000000000000000000000000000000000]
« Last Edit: March 20, 2012, 12:54:23 am by Darl181 »
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Offline squidgetx

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Re: Essence
« Reply #159 on: March 18, 2012, 09:44:36 pm »
I've been slow replying to this thread, but this looks really good :D Nice work. As for your question 2 pages back about shooting mode, I chose not to use "physic" style in Zombie Gun. It does look a little weird at times, but both methods have odd side effects: without the "physic" style for example other bullets could catch up to ones fired when running :P
« Last Edit: March 18, 2012, 09:44:41 pm by squidgetx »

Offline DJ Omnimaga

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Re: Essence
« Reply #160 on: March 18, 2012, 10:45:29 pm »
I always love looking at those screenshots. I love the parallax scrolling you got :)

Offline Darl181

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Re: Essence
« Reply #161 on: March 22, 2012, 10:33:17 pm »
Speaking of parallax scrolling, I got stored backgrounds to work.  Not implemented in the game itself but it's going in soon...

There's a bug regarding writing from the right side of the screen (it's reading the bit after the one it should be reading) but for the most part it's working like a charm ;D
(also in the process of fixing it :P)


Edit: added source+exec+appvars that need to be in archive for debugging stuffs
« Last Edit: March 23, 2012, 12:12:38 am by Darl181 »
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Offline aeTIos

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Re: Essence
« Reply #162 on: March 23, 2012, 09:01:16 am »
Woah impressive stuff!
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Offline Scipi

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Re: Essence
« Reply #163 on: March 23, 2012, 02:39:13 pm »
In that screenie before your latest one, are those Japanese characters? If so, what do they say? :P

(I have a feeling that they make me lose, for some odd reason) D:

Imma Cat! =^_^= :3 (It's an emoticon now!)
Spoiler For Things I find interesting:
Spoiler For AI Programming:
Spoiler For Shameless advertising:

Spoiler For OldSig:





Spoiler For IMPORTANT NEWS!:
Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline Darl181

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Re: Essence
« Reply #164 on: March 25, 2012, 01:56:53 pm »
Yeah, they're Japanese characters.  As a hint they're the same ones as in Juju's sig ;)
*runs

Getting close to implementing the backgrounds into the actual game, now I just need a space of an hour or two to finish it up properly...
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