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Omnimaga
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EvilFate
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Topic: EvilFate (Read 6816 times)
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Jon
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EvilFate
«
on:
October 05, 2007, 07:55:00 pm »
Ok, as staff at omnimaga, the calc world's largest RPG site, I feel somewhat obligated to produce an RPG. EvilFate is my first attempt at an RPG. So far I've written a masked 16xn sprite routine and an 8x8 tilemapper with 64xn tiles that runs buttery smooth. However, it looks like crap in screenshots, so i'll just post a demo app. Enjoy
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DJ Omnimaga
Clacualters are teh gr33t
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EvilFate
«
Reply #1 on:
October 06, 2007, 01:53:00 am »
Don't feel obbligated to start one because we have huge RPG archives, in fact Randomist and some other people never did RPGs here
but I'm glad to see a new RPG coming out I will try it asap!
Does it means you're ditching Mpack though? O_O
EDIT: Nice so far ^^ even though there's no char sprite yet (seeing how the weird square change back and forth when moving I assume you have moving char animation implemented, right? Are you gonna make it like Joltima/Narkemen?
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Speler
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EvilFate
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Reply #2 on:
October 06, 2007, 04:29:00 am »
Wow! That's awesome Jon!
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Jon
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EvilFate
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Reply #3 on:
October 06, 2007, 09:09:00 am »
I'll come back to MPack eventually
and what do you mean by like joltima?
EDIT: I've never done this before, and a ton of help from someone who knows alot about RPGs would be greatly appreciated. You don't need to know ASM, you just need to be good at spriting and proficient in RPGs. PM me if interested
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Liazon
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EvilFate
«
Reply #4 on:
October 06, 2007, 11:19:00 am »
Joltima is a pretty famous calc RPG. found
http://www.ticalc.org/archives/files/fileinfo/171/17161.html
on ticalc.org
btw, he eventually moved on to GBC programming awhile back and
http://www.ticalc.org/archives/news/articles/1/19/19184.html
Basically, it was pretty standard Dragon Warrior turn based RPG w/ 4 characters. Game play and size/scope of the game was what made the game really fun, not necessarily the graphics.
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Jon
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EvilFate
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Reply #5 on:
October 07, 2007, 03:32:00 pm »
oh i've played it before. i mean how like joltima?
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DJ Omnimaga
Clacualters are teh gr33t
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EvilFate
«
Reply #6 on:
October 07, 2007, 03:54:00 pm »
i mean the map layout, altough in joltima there was fog of war like in Starcraft
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Liazon
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EvilFate
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Reply #7 on:
October 07, 2007, 04:11:00 pm »
beat it in a day today ^^
The map works so that you can't see behind trees, mountains, or building tiles. Instead, it's black there, indicating you can't see what's there. As you move, what you can see changes. Although I thought it was impressive, I thought it was kinda eerie early on when you couldn't kill things very well ^^. Especially in woods, since you can only see the 8 tiles around you if you're completely surrounded by woods.
I never figured out what the different equipments did exactly. I think Faith glitched cuz when the guy using it gained a level, he gained back to full health and then some. o.o
strange.
Over all, it was simple, but fun for some reason, even though it was repetitive. I guess it's because there wasn't as much "grinding" because the difficulty of enemies kept up w/ the number of caves you beat. The final boss is too easy though if you've gained 20+ levels on each of your party members.
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Jon
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EvilFate
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Reply #8 on:
October 10, 2007, 02:40:00 pm »
yeah definitely alot of fun. Just a quick update(no screenshot tho): i've decided i'm going to divide the game into several "worlds" with the data for these worlds held in a separate, archived data prog. All the worlds will be encompassed in this single prog, which will likely be immense in size, however only one world at a time will be copied to RAM, meaning you never need more than around 4k of free RAM at a time for a given world. I hope to keep the app portion of the game down to 1 page by using this method.
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
EvilFate
«
Reply #9 on:
October 10, 2007, 03:21:00 pm »
that would be cool, because large apps take ages to send to calc. Marc the superkid took 10 minutes on my SE
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dinhotheone
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EvilFate
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Reply #10 on:
October 11, 2007, 09:35:00 am »
are those games any good, i havent tried them
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Liazon
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EvilFate
«
Reply #11 on:
October 11, 2007, 10:32:00 am »
QuoteBegin-DJ Omnimaga+10 Oct, 2007, 21:21-->
QUOTE
(DJ Omnimaga @ 10 Oct, 2007, 21:21)
that would be cool, because large apps take ages to send to calc. Marc the superkid took 10 minutes on my SE
i didn't know that... I guess i've never sent a multipage app to a real calc ^^
thanks for the heads up, though I was thinking about writing some multipage rpgs awhile back. i guess that's a bad idea.
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Halifax
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EvilFate
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Reply #12 on:
October 11, 2007, 05:25:00 pm »
*
Halifax
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There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
EvilFate
«
Reply #13 on:
October 11, 2007, 06:56:00 pm »
well, as long as it even sends at all, unlike the Realsound apps larger than 300 KB when using black link cable (2001)
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Liazon
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EvilFate
«
Reply #14 on:
October 12, 2007, 10:11:00 am »
that kinda sucks doesn't it...
i wonder if you could make RAM programs to install a multipage app piece by piece ^^ maybe that'll be faster
edit:
isn't the mini-USB not that much faster as well?
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EvilFate