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EvilFate
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Topic: EvilFate (Read 6808 times)
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Jon
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EvilFate
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Reply #30 on:
October 18, 2007, 12:38:00 pm »
i think just 1 character, cuz with multiple characters (i noticed this when i played joltima), there's always 1 character who for whatever the reason doesn't gain as much experience and gets behind the others in levels...
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DJ Omnimaga
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EvilFate
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Reply #31 on:
October 18, 2007, 12:54:00 pm »
true, it happens in lot of console RPGs as well (except Mario RPG since everyone is the same level)
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Liazon
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EvilFate
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Reply #32 on:
October 18, 2007, 01:29:00 pm »
QuoteBegin-Jon+18 Oct, 2007, 18:38-->
QUOTE
(Jon @ 18 Oct, 2007, 18:38)
i think just 1 character, cuz with multiple characters (i noticed this when i played joltima), there's always 1 character who for whatever the reason doesn't gain as much experience and gets behind the others in levels...
Justin K. kinda wanted to design it that way for some reason. I duno why. It doesn't actually make much of a difference since for some reason a Ninja and a Mage at the same level just aren't the same.
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TIfanx1999
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EvilFate
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Reply #33 on:
October 19, 2007, 03:22:00 pm »
QUOTE
i think just 1 character, cuz with multiple characters (i noticed this when i played joltima), there's always 1 character who for whatever the reason doesn't gain as much experience and gets behind the others in levels...
That seems to happen in all party based RPG's any ways so I don't think I'd let that in particular influence your decision. With characters getting introduced at different points in the game it's nearly impossible to keep them all the same level. Single player would seem to lead to a more simplistic game design (less weapons, no classes, less events to keep up with ect.) and party based would be the opposite. Like dragon warrior I vs. something like Final fantasy IV.
I guess in the end it really comes up to personal preference.
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DJ Omnimaga
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EvilFate
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Reply #34 on:
October 19, 2007, 04:08:00 pm »
The worst case of huge gap between characters levels for RPGs is the Reign Of Legends 2, because when you lose your chars for a long while they don't increase levels proportionally to your current party members, they increase by like, 10 levels maybe? So you can end up with 2 or 3 chars at LV70, two at LV50 and 2 at LV30 or 40
When I tested the game I had Guil character at LV 21 when I finished the game and Merix, Eljin and Manu were all at LV70 -.-
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Jon
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Reply #35 on:
October 19, 2007, 04:51:00 pm »
yeah true true, so anyone got a story yet?
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Liazon
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EvilFate
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Reply #36 on:
October 20, 2007, 12:50:00 am »
QuoteBegin-DJ Omnimaga+19 Oct, 2007, 22:08-->
QUOTE
(DJ Omnimaga @ 19 Oct, 2007, 22:08)
The worst case of huge gap between characters levels for RPGs is the Reign Of Legends 2, because when you lose your chars for a long while they don't increase levels proportionally to your current party members, they increase by like, 10 levels maybe? So you can end up with 2 or 3 chars at LV70, two at LV50 and 2 at LV30 or 40
When I tested the game I had Guil character at LV 21 when I finished the game and Merix, Eljin and Manu were all at LV70 -.-
i actually thought people liked doing things that way.
edit:
you could have just one pool of experience and use that to calculate everyone's level. I think that's what they did in the KOTOR games.
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TIfanx1999
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Reply #37 on:
October 20, 2007, 05:47:00 am »
If you do multiple chars. you could also have the inactive ones get an equal or somewhat diminshed shared xp.
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DJ Omnimaga
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Reply #38 on:
October 20, 2007, 11:00:00 am »
I thought Delnar story fitted? o.o
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Jon
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EvilFate
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Reply #39 on:
October 20, 2007, 11:58:00 am »
it still needs the "evil" factor added, but good other than that
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Liazon
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EvilFate
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Reply #40 on:
October 20, 2007, 12:47:00 pm »
you could always rename it in the end
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Jon
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Reply #41 on:
October 21, 2007, 09:28:00 am »
nah i really want this to deviate from the fantasy cliche of most of the RPGs currently available
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