Author Topic: Factory X  (Read 17853 times)

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Offline jsj795

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Factory X
« on: February 10, 2010, 04:07:01 pm »
I just finished Factory X.

2nd is to get the number if you are not holding on to it, and if you have number, then 2nd releases it.
The top and the bottom part is the holding section, and pressing alpha will put the holding number to the holding section to be used.
You get $50 for each correctly handled number (releasing the holding number into the right ")"
and you get $5 for each incorrectly handled number and a garbage, which is marked as "X"
You lose either when there's more than 7 numbers to be handled, or there's more than 6 garbage

I don't think there's any bug, but if you find one, please bring it to my attention ;D
Have fun playing!


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline ztrumpet

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Re: Factory X
« Reply #1 on: February 10, 2010, 04:49:52 pm »
Awesome!!!  This is great!  I really like it.  I just got >4000 on Survival. ;D
I'd change two things:
1: Make the main menu's speed and difficulty columns change with the left and right keys also.  If you need any help, ask Builderboy or I, or look in the code from Factory or Factory Theta.
2: Make the last line of code Output(1,1," to get rid of the "Done". :)

Excellent!
I've been thinking on how to combine them.  Would it be better to have them all together in a zip, or in one program, as unlockable games?  Regardless, these three games are great!  I really like this one, though. ;D

Offline Builderboy

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Re: Factory X
« Reply #2 on: February 10, 2010, 05:01:26 pm »
Excelent!  I havent downloaded it yet because i'm at school, but it looks awesome ^^
The stack idea is very cool and interesting, and very much in the out-of-the-box thinking of the factory series ;D

I think we should have them all combined into a single program, with only one unlocked to begin with.  And then once you get a certain point value you can unlock other modes of play and possible some extra options if we can think of them O.o

Perhapse Survival mode could be an unlockable feature?

Offline ztrumpet

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Re: Factory X
« Reply #3 on: February 10, 2010, 05:04:54 pm »
Perhapse Survival mode could be an unlockable feature?
YES!!  Great idea!  Oh, and sorry that Factory Theta dosn't fit as well.  I don't mind, but that is a very true fact since there is no little center platform. :)

Offline Builderboy

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Re: Factory X
« Reply #4 on: February 10, 2010, 05:07:30 pm »
Pshh don't be silly it fits great :) If you really feel strongly about it i guess you could change the Theta to a } if you wanted, but i like it the way it is :D

Offline ztrumpet

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Re: Factory X
« Reply #5 on: February 10, 2010, 05:10:31 pm »
Pshh don't be silly it fits great :) If you really feel strongly about it i guess you could change the Theta to a } if you wanted, but i like it the way it is :D
I'll leave it, but that's an interesting idea.
*Ztrumpet contemplates things...
Nope, I think it's fine as a theta.  Thanks for starting this chain reaction of games! ;D

Offline Builderboy

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Re: Factory X
« Reply #6 on: February 10, 2010, 05:13:36 pm »
Yay! ^^

Now we just need to decide who is going to compile them, and how we are going to format our menu systems and such.  Quick!  Everybody create mockups of your menu idea!

Offline DJ Omnimaga

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Re: Factory X
« Reply #7 on: February 10, 2010, 11:33:20 pm »
wow awesome, I like these different versions of Factory. I think they really should be merged together ^^

Offline Eeems

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Re: Factory X
« Reply #8 on: February 11, 2010, 12:06:32 am »
Hmm, if you all use the same menu system then you could add a thing on the top selecting the game, and then have difficulties/speed etc. So it all kind of melds together :D
/e

Offline Builderboy

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Re: Factory X
« Reply #9 on: February 11, 2010, 01:42:19 am »
Alright, just gotta say that this game is unimaginably addictive.  Good Job! ;D

Offline Galandros

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Re: Factory X
« Reply #10 on: February 11, 2010, 08:34:30 am »
wow really nice game. Super addictive.

Definitely the factory series deserve a Gold Edition. ;D
Hobbing in calculator projects.

Offline jsj795

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Re: Factory X
« Reply #11 on: February 11, 2010, 04:47:18 pm »
Thanks guys! And I'm working on the merged Factory!
It won't use subprograms, only 1 main program, and it has unlockable feature included.
Still working on the compatibility issues between each Factory game, changing variables and lists around... Otherwise, going smoothly!
It will be similar to Pyoro's system (Thanks Quigibo for the idea ;D) and I put Original Factory as 1st game where it's unlocked, Factory Theta as 2nd game to be locked first, and Factory X as 3rd game to be locked second and last. I didn't include Survival Mode as unlockable, may be include it later. I put them in this order because of release date, so if you have any objections or suggestions, please feel free to discuss here!
Also, I need to know how much point the user needs to get to unlock the next one.
For right now (As a placeholder and for the testing) all the levels within the factory game needs to be over 1000 (meaning, Easy>=1000, Medium>=1000, Hard>=1000, Expert>=1000, and Survival>=1000) //I just put 1000<=min(seq(L(A),A,6,10

Please, tell me the high scores of each game, because I would need to find the appropriate values for each game/level~ Thanks!

Edit:
1: Make the main menu's speed and difficulty columns change with the left and right keys also.  If you need any help, ask Builderboy or I, or look in the code from Factory or Factory Theta.
lol I totally did not know that this feature existed. Done.
2: Make the last line of code Output(1,1," to get rid of the "Done". :)
I guess I was in hurry and forgot that  ::) Accomplished.
« Last Edit: February 11, 2010, 04:59:32 pm by jsj795 »


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline ztrumpet

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Re: Factory X
« Reply #12 on: February 11, 2010, 05:03:25 pm »
Sounds great!  I like the way this sounds.  I'm fine with it.  Have fun merging! :D
(I think Factory Theta had 4 or 5 vars that wern't used, out of the 27. ;D)

Offline jsj795

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Re: Factory X
« Reply #13 on: February 12, 2010, 10:07:31 am »
Okay, finished merging (phew! Many bugs encountered and squashed). Now, I'm deciding on the unlockable scores, and just for now, I set the value as:
To unlock Factory Theta, You must have in Original Factory
1) 5000 in Easy
2) 5000 in Medium
3) 4000 in Hard
4) 4000 in Expert
5) 5000 in Survival

To unlock Factory X, you must have in Factory Theta
1) 5000 in Novice
2) 5000 in Easy
3) 5000 in Medium
4) 4000 in Hard
5) 4000 in Expert
6) 5000 in Survival

I figured that it really gets boring after 5000 especially in Easy/Novice mode, where it is almost impossible to lose :P
And I'm thinking of making achievements, like getting 10000 in Survival for all games, and stuff like that. Any suggestions for Achievements?

And I'll release what I have so far when I get the chance


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Builderboy

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Re: Factory X
« Reply #14 on: February 12, 2010, 10:34:39 am »
Haha, yeah I know that especially in Easy in Factory it is impossible to lose if you play your pieces right XD

I like it so for :)