Author Topic: FADE  (Read 7637 times)

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Offline saintrunner

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FADE
« on: November 23, 2011, 06:23:34 pm »
So I've been working on a game where the object is simple! get past the weird block shaped objects before the reappear! OH and YOU ARE A CAR! well looks more like a truck! Any way, here is a screenie, but the actual game won't be released until about a week or two from now, it needs more levels! It's actually quite fun to play!
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Offline aeTIos

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Re: Fade
« Reply #1 on: November 23, 2011, 06:42:10 pm »
Oooooh, nice idea! Can't wait to see how you work this out  :D
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Offline saintrunner

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Re: FADE
« Reply #2 on: November 23, 2011, 06:43:24 pm »
level three is hard, even for me!
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Offline aeTIos

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Re: FADE
« Reply #3 on: November 23, 2011, 06:57:41 pm »
Maybe you can update the sprite. And add scrolling. And maybe even hills!
One more suggestion:
Gaps in the floor with spikes where you can only pass when there is a block underneath you
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Offline saintrunner

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Re: FADE
« Reply #4 on: November 23, 2011, 07:05:27 pm »
What do you think the sprite should look like? and I like the spikes and floors idea! That way the goal of the first 3 levels is to avoid the blocks, but then you need them!
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Offline aeTIos

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Re: FADE
« Reply #5 on: November 23, 2011, 07:11:00 pm »
The sprite should be a ball. The blocks should be like those spikey blocks in mario that fall down from the ceiling. (but without the face). Of course the blocks that you need to go over do not have spikes.
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Offline saintrunner

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Re: FADE
« Reply #6 on: November 23, 2011, 07:18:52 pm »
MMM, I think I like the car :P and the weird boxs. but I might use the going over the blocks idea. thanks

edit: I'm changing the boxs, but keeping the face! screenie in a sec :)

edit2:SCREENIE! NEW BOXS!
« Last Edit: November 23, 2011, 07:25:13 pm by saintrunner »
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Offline aeTIos

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Re: FADE
« Reply #7 on: November 23, 2011, 07:31:52 pm »
Looks okay. I still think you should change the car to a ball since then, you can do hills.
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Offline saintrunner

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Re: FADE
« Reply #8 on: November 23, 2011, 07:35:32 pm »
Well, i would, but the game I got this idea from had a car, and I really liked the car. and im not sure about hills, considering how small each level is. it's more a puzzle and timing challenge, then an action based game. But I do appreciate the idea in the spike sided boxs!
« Last Edit: November 23, 2011, 07:35:59 pm by saintrunner »
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Offline aeTIos

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Re: FADE
« Reply #9 on: November 23, 2011, 07:37:02 pm »
But you can make a puzzle and timing challenge using hills I guess... Tilemaps aren't that big either
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Offline saintrunner

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Re: FADE
« Reply #10 on: November 23, 2011, 07:41:54 pm »
EHH, maybe. but for now I'm gonna just work on this. Besides, I'm terrible at tilemapping
« Last Edit: November 23, 2011, 07:42:15 pm by saintrunner »
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Offline epic7

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Re: FADE
« Reply #11 on: November 23, 2011, 07:42:50 pm »
I really need to learn tilemapping. I dont really understand the tutorial.

Offline ztrumpet

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Re: FADE
« Reply #12 on: November 23, 2011, 07:43:03 pm »
That looks pretty cool.  Keep the good work up.

Offline aeTIos

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Re: FADE
« Reply #13 on: November 23, 2011, 07:43:16 pm »
I can help you if you want. ( I create tilemaps + drawing engines all the time)
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Offline saintrunner

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Re: FADE
« Reply #14 on: November 23, 2011, 07:43:25 pm »
THANKS! :)
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