Author Topic: Fall  (Read 30551 times)

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Offline DJ Omnimaga

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Re: Fall
« Reply #45 on: December 14, 2009, 10:34:18 pm »
yeah i spotted it quite fast too :P

Offline Eeems

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Re: Fall
« Reply #46 on: December 14, 2009, 10:37:54 pm »
Lol, I put that in just for you dj :p
/e

Offline Eeems

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Re: Fall
« Reply #47 on: December 15, 2009, 05:53:57 pm »
well I couldn't figure out why it did that....:/ but I fixed it by separating the random level generators into a separate program
EDIT: also added another level
« Last Edit: December 15, 2009, 05:54:12 pm by Eeems »
/e

Offline DJ Omnimaga

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Re: Fall
« Reply #48 on: December 15, 2009, 07:42:52 pm »
That seems to work better now, despite some bugs, but awesome game btw


Offline Eeems

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Re: Fall
« Reply #49 on: December 15, 2009, 08:01:00 pm »
Thanks! What are the bugs you mentioned btw?
/e

Offline DJ Omnimaga

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Re: Fall
« Reply #50 on: December 15, 2009, 08:17:40 pm »
They're in the screenshot. One is an ERR:DOMAIN when jumping too high at the top of map. ANother is getting stuck at the beginning once

Offline Eeems

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Re: Fall
« Reply #51 on: December 15, 2009, 08:22:55 pm »
Ah...forgot to put a check in for that first one, as for getting stuck, what happened? Like, which map, and such.
/e

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Re: Fall
« Reply #52 on: December 15, 2009, 08:36:01 pm »
as you can see in the screenshot, I got stuck in a randomized level, using method 3 with 14 rows

Offline Eeems

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Re: Fall
« Reply #53 on: December 15, 2009, 08:42:12 pm »
Yeah it's a randomized error, only 14 rows? That's kind of small...
I also didn't watch the full screenshot, it's kind of too slow on my iPod at that quality

Edit: I actually just found a gif viewer that will play it at full speed! It doesn't handle the gifs on the front page well though, but it handles yours just fine
« Last Edit: December 15, 2009, 09:27:14 pm by Eeems »
/e

Offline DJ Omnimaga

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Re: Fall
« Reply #54 on: December 15, 2009, 10:20:16 pm »
yeah i didnt felt like waiting a minute for loading since it was to make an animated screenshot :P

Offline Eeems

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Re: Fall
« Reply #55 on: December 15, 2009, 10:50:19 pm »
Ah lol :p
/e

Offline jsj795

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Re: Fall
« Reply #56 on: December 15, 2009, 10:57:07 pm »
Hmmm. interesting.
How did you manage the random section? what differences are there between each method?
*jsj795 feels lazy to look at the code right now


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*Girls=Evil credit goes to Compynerd255*

Offline Eeems

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Re: Fall
« Reply #57 on: December 15, 2009, 11:22:13 pm »
It was like this
Code: [Select]
input A
If A=1
Then
-method 1-
End
If A=2
Then
-method 2-
End
-etc-
each one uses different ways to do it. The first one has a 33% chance of placing a solid tile, and a 66% chance of putting a non-solid tile. The second one is pretty much the same, just a different method (uses a list to speed up part of it). The third one is "smart" about it, it has different chances (can't remember off the top of my head). The last one updates to the graphscreen, drawing a minimap, and it also is "rolling" two dice, so there is probability involved. The solid tile is on 6 and 5 so it has one of the most common hit, and one that is hit a lot, but the rest are not solid. So it makes a good map usually. My favorite is 3, but I like the minimap on 4. 
/e

Offline Galandros

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Re: Fall
« Reply #58 on: December 16, 2009, 09:20:11 am »
Great quality game. How big is it?
Hobbing in calculator projects.

Offline Eeems

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Re: Fall
« Reply #59 on: December 16, 2009, 10:08:20 am »
Thanks! I don't actually know the size, you'd have to combine the sizes of all three programs.
/e