Author Topic: Fancy Pants: DT's 2011 contest entry (hopefully)  (Read 20639 times)

0 Members and 2 Guests are viewing this topic.

Ashbad

  • Guest
Re: DT's 2011 contest entry (hopefully)
« Reply #15 on: July 08, 2011, 02:34:14 pm »
Now that is really cool :) nice work on this, do you think you'll be able to get it finished in time for the contest deadline? If you can imagine that you'll go far with this.

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: DT's 2011 contest entry (hopefully)
« Reply #16 on: July 08, 2011, 02:35:34 pm »
Now that is really cool :) nice work on this, do you think you'll be able to get it finished in time for the contest deadline? If you can imagine that you'll go far with this.

Who knows. Couple of bugs are killing me.

Which reminds me: Anybody got a clipped line routine lying around? ;D

EDIT: Second page re-post: http://omniurl.tk/9274/172239/
« Last Edit: July 08, 2011, 03:01:45 pm by Deep Thought »




Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #17 on: July 08, 2011, 02:42:24 pm »
This is pretty rad. Awesome work.
In-progress: Graviter (...)

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #18 on: July 08, 2011, 02:56:03 pm »
Thanks, time to work on it now.




Offline ZippyDee

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 729
  • Rating: +83/-8
  • Why not zoidberg?
    • View Profile
Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #19 on: July 08, 2011, 02:58:22 pm »
WOW. That looks so awesome!! Great animations!

Which reminds me: Anybody got a masked line routine lying around? ;D
Masked line? How do you mask a line?
There's something about Tuesday...


Pushpins 'n' stuff...


Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #20 on: July 08, 2011, 02:59:17 pm »
Which reminds me: Anybody got a masked line routine lying around? ;D
Masked line? How do you mask a line?

Like if it goes off the screen.

Should I just write my own routine with a getpixel or something? It'd be slower than the one Axe uses, but Axe doesn't draw lines if they go off the screen.

EDIT: We can use Asm( in this contest, right?
« Last Edit: July 08, 2011, 03:00:49 pm by Deep Thought »




Offline ZippyDee

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 729
  • Rating: +83/-8
  • Why not zoidberg?
    • View Profile
Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #21 on: July 08, 2011, 03:00:56 pm »
Ohh, a clipped line routine... it shouldn't be too hard to write.

And yes, you can use ASM:
Quote
ASM code must not compose more than 10% of your program code and the only allowed way to use assembly is via the Asm() command. The remaining 90% must be Axe or Axiom code. (See previous rule for Axiom information). Other languages such as TI-BASIC are NOT allowed.
« Last Edit: July 08, 2011, 03:02:50 pm by ZippyDee »
There's something about Tuesday...


Pushpins 'n' stuff...


SirCmpwn

  • Guest
Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #22 on: July 08, 2011, 03:15:11 pm »
This reminds me quite a bit of Mario.

Offline Juju

  • Incredibly sexy mare
  • Coder Of Tomorrow
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 5730
  • Rating: +500/-19
  • Weird programmer
    • View Profile
    • juju2143's shed
Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #23 on: July 08, 2011, 03:21:53 pm »
Well that's pretty cool :)

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #24 on: July 08, 2011, 07:58:20 pm »
Hmm...some of the physics look a bit off- are you planning to implement realistic gravity? This looks nice, but I'm wondering how you are storing level data and stuff-haha; anything that's not a tile or height map just gives me a headache...xP
« Last Edit: July 08, 2011, 07:58:28 pm by squidgetx »

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #25 on: July 08, 2011, 08:28:05 pm »
Every level is (er, will be) broken down into "sectors" of 96x64 pixels. The map is stored as lines (init point-vector), each wholly contained within a sector.
Hmm...some of the physics look a bit off- are you planning to implement realistic gravity?
Hmm, what do you mean? I can't tell the difference lol, need a second opinion.
« Last Edit: July 08, 2011, 08:28:55 pm by Deep Thought »




Offline ZippyDee

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 729
  • Rating: +83/-8
  • Why not zoidberg?
    • View Profile
Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #26 on: July 08, 2011, 08:34:49 pm »
Every level is (er, will be) broken down into "sectors" of 96x64 pixels. The map is stored as lines (init point-vector), each wholly contained within a sector.
So will it not scroll?

Hmm...some of the physics look a bit off- are you planning to implement realistic gravity?
Hmm, what do you mean? I can't tell the difference lol, need a second opinion.
I think one thing is that it doesn't seem to get to a high enough speed to look realistic. As he falls it starts to speed up a bit, but then it hits a cap and looks like he's just kind of floating down.
There's something about Tuesday...


Pushpins 'n' stuff...


Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #27 on: July 08, 2011, 08:38:37 pm »
Every level is (er, will be) broken down into "sectors" of 96x64 pixels. The map is stored as lines (init point-vector), each wholly contained within a sector.
So will it not scroll?

Oh, it will. The screen can overlap four sectors at a time.

Hmm...some of the physics look a bit off- are you planning to implement realistic gravity?
Hmm, what do you mean? I can't tell the difference lol, need a second opinion.
I think one thing is that it doesn't seem to get to a high enough speed to look realistic. As he falls it starts to speed up a bit, but then it hits a cap and looks like he's just kind of floating down.


Oh, right, I set the gravity a bit too low. It's real acceleration but you can't see it lol




Offline ZippyDee

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 729
  • Rating: +83/-8
  • Why not zoidberg?
    • View Profile
Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #28 on: July 08, 2011, 08:55:04 pm »
Oh, it will. The screen can overlap four sectors at a time.
Ah, so you will be using clipped line routines for that, I guess.

Might I make a suggestion that you have probably already thought of?
After playing a bit of Fancy Pants, I realized that one of the things that makes it so awesome is the changes in depth. I was looking at it, trying to figure out how exactly he implements it, when I realized that lines at varying depths have a small separation between where it really starts and where it looks like it starts. If this doesn't completely make sense, let me know and I can show you what I mean.

Oh, right, I set the gravity a bit too low. It's real acceleration but you can't see it lol
Ah, that would do it!
There's something about Tuesday...


Pushpins 'n' stuff...


Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« Reply #29 on: July 08, 2011, 08:58:14 pm »
Oh, it will. The screen can overlap four sectors at a time.
Ah, so you will be using clipped line routines for that, I guess.

Exactly.

Might I make a suggestion that you have probably already thought of?

Go ahead.

After playing a bit of Fancy Pants, I realized that one of the things that makes it so awesome is the changes in depth. I was looking at it, trying to figure out how exactly he implements it, when I realized that lines at varying depths have a small separation between where it really starts and where it looks like it starts. If this doesn't completely make sense, let me know and I can show you what I mean.

Er... I don't understand ;D What do you mean by depth?