Author Topic: Fangh Earth RPG / The Battle for Fangh Earth / Dungeon Master  (Read 34823 times)

0 Members and 1 Guest are viewing this topic.

Offline simplethinker

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 695
  • Rating: +16/-5
  • snjwffl
    • View Profile
Re: Fangh Earth - Grayscale RPG
« Reply #60 on: March 25, 2009, 09:58:46 am »
In most games with a name like "something_here tycoon", you create/manage a something_here.  So I'm guessing it's a dungeon editor for your RPG?
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Fangh Earth - Grayscale RPG
« Reply #61 on: March 25, 2009, 06:05:15 pm »
I'm unsure, i couldn't find anything about it. Maybe it was rather unpopular, avaliable only in France/Europe or old. I expect something involving creation, though, like Rollercoaster Tycoon series (3 years ago they used to give copies of the 2nd one in cereal boxes and sometimes it was Trivia Pursuit... quite ironic that they give it almost for free when you got to pay $60 for the exact same game on the Xbox 360 now x.x)

Offline Silver Shadow

  • Beta Tester
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +27/-7
    • View Profile
Re: Fangh Earth - Grayscale RPG
« Reply #62 on: March 30, 2009, 02:37:05 pm »
I made it up myself. ;P
You basically have to manage a dungeon: monsters, traps...
It's the opposite of Fangh RPG: instead of trying to get into a dungeon and get the treasure, you protect it.

It will have a multiplayer option, where one person tries to get the treasure (in an RPG-style way) with the Fangh RPG, while the other has to set up traps and buy monsters with the Dungeon Tycoon program. But I'll have to learn how to do linking first.

If anything isn't clear enough, I can explain it further, just ask.
Former Coder of Tomorrow


Offline Galandros

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1140
  • Rating: +42/-10
    • View Profile
Re: Fangh Earth - Grayscale RPG
« Reply #63 on: March 30, 2009, 03:58:17 pm »
I made it up myself. ;P
You basically have to manage a dungeon: monsters, traps...
It's the opposite of Fangh RPG: instead of trying to get into a dungeon and get the treasure, you protect it.

It will have a multiplayer option, where one person tries to get the treasure (in an RPG-style way) with the Fangh RPG, while the other has to set up traps and buy monsters with the Dungeon Tycoon program. But I'll have to learn how to do linking first.

If anything isn't clear enough, I can explain it further, just ask.
Very cool idea. Dungeon exploration gets bored when you play a lot.

And I am the kind of player that just loves to defend whatever I can...
Hobbing in calculator projects.

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: Fangh Earth - Grayscale RPG
« Reply #64 on: March 30, 2009, 05:14:21 pm »
I made it up myself. ;P
You basically have to manage a dungeon: monsters, traps...
It's the opposite of Fangh RPG: instead of trying to get into a dungeon and get the treasure, you protect it.

It will have a multiplayer option, where one person tries to get the treasure (in an RPG-style way) with the Fangh RPG, while the other has to set up traps and buy monsters with the Dungeon Tycoon program. But I'll have to learn how to do linking first.

If anything isn't clear enough, I can explain it further, just ask.

Sounds like: http://en.wikipedia.org/wiki/Dungeon_Keeper
And: http://en.wikipedia.org/wiki/Dungeon_Keeper_2

Offline skuller972

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 335
  • Rating: +11/-4
  • BEAST MODE
    • View Profile
Re: Fangh Earth - Grayscale RPG
« Reply #65 on: March 30, 2009, 07:09:03 pm »
one sec.. is this basic or asm (or both)? i assume that it is basic because it uses xlib and the bottom row isnt there, but i am not that "experienced" so i shall ask, for my devolopment as a programmer whom aspires to create an RPG of his own
Then again, maybe not...
<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/bc7bf8e12353f09e.png" alt="NerdTests.com says I'm a Cool Non-Nerd.  Click here to take the Nerd Test, get nerdy images and jokes, and talk to others on the nerd forum!">
</a>

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Fangh Earth - Grayscale RPG
« Reply #66 on: March 30, 2009, 07:14:09 pm »
xlib +basic is usually called hybrid and this is hybrid.
That's what she said!!!

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Re: Fangh Earth - Grayscale RPG
« Reply #67 on: March 31, 2009, 12:46:23 am »
Sounds like a cool idea, just hope it gets pursued further!

Offline Silver Shadow

  • Beta Tester
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +27/-7
    • View Profile
Re: Fangh Earth - Grayscale RPG
« Reply #68 on: April 01, 2009, 07:26:28 am »
Well, it will use xLIB and maybe the CelticIII program.
Oh, and thanks for the Dungeon Keeper link, I didn't know that this existed; I might get some ideas from there.
Former Coder of Tomorrow


Offline Silver Shadow

  • Beta Tester
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +27/-7
    • View Profile
Re: Fangh Earth - Grayscale RPG
« Reply #69 on: April 10, 2009, 11:08:41 am »
Seeing that making the game in GS straight away is much too difficult, I'll first do a B&W version and add GS later.
And also, I need help with designing sprites for the main characters (the different races are: Human, Elf, Dwarf, Ogre and some others that will be added later. The different classes are: Mage, Warrior, Thief, Archer). Can someone please help me with that? Your name will of course be included in the credits. :) The sprites need to be 32x32 in the "Character Setup" menu and 16x16 on the map itself. I don't need sprites for battles as I still havn't figured out the battle system.
Former Coder of Tomorrow


Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: Fangh Earth - Grayscale RPG
« Reply #70 on: April 10, 2009, 11:23:02 am »
That's what she said!!!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Fangh Earth - Grayscale RPG
« Reply #71 on: April 10, 2009, 06:15:52 pm »
I think I still got the Reuben Quest sprite sheets somewhere, as well as some other sprite sheets Spellshaper/Spelli posted back when he was active on the old forums. When I get some time I'll try to find them. I think most were monsters, though

Offline Silver Shadow

  • Beta Tester
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +27/-7
    • View Profile
Re: Fangh Earth - Grayscale RPG
« Reply #72 on: April 11, 2009, 02:02:42 pm »
Some updates: I started coding the main menu and the Character Setup menu, making them with a DoorsCS-like GUI. I'm thinking about even adding a mouse!
And I had a new wave of inspiration: I'll be making a "trilogy" set - not only will there be Fangh Earth RPG, Dungeon Master, but I'll be also making a "Battle for Fangh Earth" (sounds familiar, doesn't it ;P ) strategy game based on an Advance Wars game engine, but with in a more medieval style. By the way, as the game engine of "Battle for Fangh Earth" is going to be similar to the one in Advance Wars, maybe someone can help make a port of that game on the TI-83+...
Former Coder of Tomorrow


Offline simplethinker

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 695
  • Rating: +16/-5
  • snjwffl
    • View Profile
Re: Fangh Earth - Grayscale RPG
« Reply #73 on: April 11, 2009, 02:05:59 pm »
Sounds great ;D

Some updates: I started coding the main menu and the Character Setup menu, making them with a DoorsCS-like GUI. I'm thinking about even adding a mouse!
I thought you already make a DoorsCS-like GUI.
Edit:[
« Last Edit: April 11, 2009, 03:13:13 pm by noahbaby94 »
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Fangh Earth - Grayscale RPG
« Reply #74 on: April 11, 2009, 06:29:48 pm »
Interesting, will you have any screenshot (or a WabbitEmu-compatible demo) soon?