Author Topic: Fangh Earth RPG / The Battle for Fangh Earth / Dungeon Master  (Read 34907 times)

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Offline Silver Shadow

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Re: Fangh Earth - Grayscale RPG
« Reply #75 on: April 12, 2009, 01:15:05 pm »
@simplethinker: Yes I did for the Cemetech Contest. But the one in my game will be built-in, allowing higher loading speeds and no additional programs.

@DJ Omnimaga: I'll be making screenshots and a demo. However, WabbitEmu has problems when dealing with Pics that are between 11 & 255 (some of them work, others don't), so I don't know if it'll work. But it'll surely work on-calc.
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Offline DJ Omnimaga

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Re: Fangh Earth - Grayscale RPG
« Reply #76 on: April 12, 2009, 01:54:35 pm »
Aah ok, I hope Spencer eventually fixes the 8xg bug in Wabbitemu, because it's quite annoying since some stuff must not be ungrouped when sent to the calc (such as hacked pics)

Offline Silver Shadow

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Re: Silver Shadow's (aka Zagor) projects
« Reply #77 on: April 22, 2009, 01:46:58 pm »
I'm putting this project on pause, as I am too busy with my xDCS GUI Editor(http://cemetech.net/forum/viewtopic.php?p=83312#83312). However, this other project, when finished, will greatly speed up my game projects, as I am planning to make them with a DCS-style GUI...
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Offline DJ Omnimaga

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Re: Silver Shadow's (aka Zagor) projects
« Reply #78 on: April 22, 2009, 11:00:13 pm »
interesting, I hope you don't drop the project I would hate to not see this finished x.x

Offline Silver Shadow

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Re: Silver Shadow's (aka Zagor) projects
« Reply #79 on: April 28, 2009, 01:53:52 pm »
Here's a quick demo of my xDCS GUI Editor.

EDIT: Updated it with a slightly better version...
EDIT 2: See the new version in my next post...
« Last Edit: April 30, 2009, 02:35:38 pm by ZagorNBK »
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Offline skuller972

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Re: Silver Shadow's (aka Zagor) projects
« Reply #80 on: April 28, 2009, 07:09:19 pm »
as paris hilton would say: that's hot
Then again, maybe not...
<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/bc7bf8e12353f09e.png" alt="NerdTests.com says I'm a Cool Non-Nerd.  Click here to take the Nerd Test, get nerdy images and jokes, and talk to others on the nerd forum!">
</a>

Offline Eeems

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Re: Fangh Earth RPG / The Battle for Fangh Earth / Dungeon Master
« Reply #81 on: April 29, 2009, 06:29:54 pm »
EDIT: Updated it with a slightly better version...
wow, I love the new GUI screen, quick question though, how hard would it be to make that completely on the graph screen?
/e

Offline Silver Shadow

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Re: Fangh Earth RPG / The Battle for Fangh Earth / Dungeon Master
« Reply #82 on: April 30, 2009, 02:37:29 pm »
Update: Now you can view several "pages" of files in the "open file" window instead of only the 1st 6. And I've added the cool scrollbar to that same window! But it took a pretty big amount of time to figure out how to do all of that.

how hard would it be to make that completely on the graph screen?
What do you mean by that?

EDIT: attachment removed due to a newer version.
« Last Edit: May 01, 2009, 02:41:29 pm by ZagorNBK »
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Offline Eeems

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Re: Fangh Earth RPG / The Battle for Fangh Earth / Dungeon Master
« Reply #83 on: April 30, 2009, 05:26:03 pm »
I mean, could you make it so that you enter the name directly to the graph-screen instead of the homescreen? It would make it seem more DCS style.
(if you still don't get it, open DCS6 and rightclick on a program, then select the copy option, look at the text input, that is what I mean)

EDIT: by the way, I was looking at the program and, wow, that was amazing, How did you do the scroll bar?
« Last Edit: April 30, 2009, 05:36:43 pm by Eeems »
/e

Offline Silver Shadow

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Re: Fangh Earth RPG / The Battle for Fangh Earth / Dungeon Master
« Reply #84 on: May 01, 2009, 02:41:51 pm »
Taping the name directly to the graph screen is possible, but it would require a huge amount of data to store what character each button stands for, both in lowwer and uppercase.

Update: Just some minor bug fixes and error detections. And I've just started doing the design of the main editing window. Renamed it to XDCSEDIT so that people who prefer to use the previous xDCS lib will be able to have both on their calc (and without getting confused).

EDIT: small update
« Last Edit: May 02, 2009, 09:15:05 am by ZagorNBK »
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Offline Eeems

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Re: Fangh Earth RPG / The Battle for Fangh Earth / Dungeon Master
« Reply #85 on: May 01, 2009, 02:59:45 pm »
I'll take a look once I get home, and I also was working on a small lib for writing directly to the Graph screen, it works with my text wrapper program, I'll upload it soon so you can take a look if you want. it's a little bit slow because it writes everything to the screen after every key press. I'll fix that soon.
EDIT: maybe you should make a topic about this here instead of using this topic
« Last Edit: May 01, 2009, 03:49:11 pm by Eeems »
/e

Offline Silver Shadow

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Re: Fangh Earth RPG / The Battle for Fangh Earth / Dungeon Master
« Reply #86 on: May 02, 2009, 09:14:09 am »
I prefer to have all of my projects in one topic...

Anyway, I updated the last attachment: just a little bit of progress on the main editing window, where you can't do anything for the moment except pressing [Clear] to quit.
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Offline DJ Omnimaga

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Re: Fangh Earth RPG / The Battle for Fangh Earth / Dungeon Master
« Reply #87 on: May 02, 2009, 09:42:06 am »
Does this one works in WabbitEmu?

Offline Silver Shadow

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Re: Fangh Earth RPG / The Battle for Fangh Earth / Dungeon Master
« Reply #88 on: May 02, 2009, 11:30:33 am »
Yeah it does.
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Offline Eeems

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Re: Fangh Earth RPG / The Battle for Fangh Earth / Dungeon Master
« Reply #89 on: May 02, 2009, 01:38:33 pm »
hmm, I'll check it out, and here is the input program, it requires you to input into L1 some stuff: {1,x1,y1,x2,y2} so enter that into L1 make sure you have xLib installed and then run prgmZIN. it's a bit slow still, but I'll fix that soon.
EDIT: wow, the main edit window looks pretty cool!
/e