:police:
WHOO... sup peeps.... yes... update time.... woord...
OK... lately ive been jes revampin' code.... making things werk betta...(more flexible.... events on-the-fly... ya know?)
Stuff I've Added:
-Treasure Chests
-Hidden Items
-More Animations
-Redesign Rooms (for first area)
-Events (general events...text events... etc etc)
-New Text routine (I gotta divide up the text betta... the HUGE strings Im using slows it down...or make a sweet line finisher like tifreaks.. AHA)
-Random Encounters
-The First Puzzle yo... (not really a puzzle.... jes gettin a keycode)
-woooord.... :thumbup:
**Screenshots:
OK. dis first one is a bit long... had to divide it up (it basically shows how i implemented the stuff above yo... watch it...live it...
FATE RPG(Black calc..
....egh)
Part One:
Part Two:
EDIT: i cut some screens...IE kinda has trouble displaying all of them...
Fo' sho...
NEXT... Random Encounter Test....
NEXT... ok fo dis next one... ive been meanin to change the battle style....(again...) i wanted it to be isometric... then i wuz like... why not make FATE isometric.....
lets watch...yo(i might use the iso thing fer.... maybe battle.... maybe world map... maybe iso version of fate... who knows....)
First i used Marche from FFTA to test drive this....
Then i remade the first room in FATe... sorta... (ok.. the sprites look screwey AIGHT?.. yeh...)
NEXT... Another playable character?? yeh... eventually homeboi...
NEXT... for your enjoyment... a lil animation (it was originally gunna come before the title screen.... buut... it got way too big...)
yeh... i attempted to pull an FFTOM... .............wat ev.....
whew... good stuff good stuff.... (winter break comin' up.... finals now...... gotta crash.... asm final....tomorrow....err today...)
JFISH OUT....%)