Author Topic: FATE RPG  (Read 17015 times)

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Offline kalan_vod

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FATE RPG
« Reply #15 on: April 20, 2006, 05:50:00 am »
Yeah, the only emulators around would be emulating 83+'s. Just Wow...

JFISH

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FATE RPG
« Reply #16 on: April 20, 2006, 12:24:00 pm »
ooo snap u peeps scared me AHA... i went ta 'projects and ideas' and i was like........waT?   :ph43r:ninja.gif  its GONE?.... after searching frantically.....i finally saw 'inbox(1)' AHA.... nice....featured sweet....


yeh... 83+ (black) needz werk!....agh...  speed.....  :blink:blink.gif ....speed...

um...keep checkin peace....

Offline kalan_vod

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FATE RPG
« Reply #17 on: April 20, 2006, 01:06:00 pm »
Cool, I thought this was going into the featured section :Ptongue.gif.

Offline DJ Omnimaga

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FATE RPG
« Reply #18 on: April 21, 2006, 01:39:00 am »
I am amazed by seeing new programmers work sometimes, this is almost asm like and much more better than what I did so far (RL3, Reuben quest, etc), I wish I was that good in sprite drawing. How long have you been programming for calculators btw?

Krid

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FATE RPG
« Reply #19 on: April 21, 2006, 01:47:00 am »
That looks amazing! Demo demo demo demo ;)wink.gif

JFISH

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FATE RPG
« Reply #20 on: April 21, 2006, 04:06:00 am »
QuoteBegin-xlibman+Apr 21 2006, 07:39 AM-->
QUOTE (xlibman @ Apr 21 2006, 07:39 AM)
...How long have you been programming for calculators btw?  

 hmm.... ti proggin'...  *counting*... 5 years yo... i jes neva really "release" anythin'... (ok i did release sumthin a while back...but it sucked... i was totally n00bing out.... dont dload it man NOOO NOOOOOOOOO)

anyways how bout u xlib? (actually how bout everyone... how long u peeps been jammin on calcs?)

tenniskid493

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FATE RPG
« Reply #21 on: April 21, 2006, 05:06:00 am »
~2 years.  Keep up the sweet work on the game.

Offline kalan_vod

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FATE RPG
« Reply #22 on: April 21, 2006, 05:26:00 am »
Two years this Dec. will be how long I have been in the community, but I have been playing with calcs since 3 years ago..

Offline DJ Omnimaga

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FATE RPG
« Reply #23 on: April 21, 2006, 12:27:00 pm »
I have been programming for calcs for almost 5 years, altough I'm not as active as before. I am amazed by your work so far ^^

this is my ticalc.org profile btw most of my rpgs were made before xLIB app was released http://www.ticalc.org/archives/files/authors/78/7864.html

Dragon__lance

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FATE RPG
« Reply #24 on: April 21, 2006, 01:43:00 pm »
if u need speed issues, i'd be glad to help! i've gotten pretty good speed using a similar engine with 16*16 sprites. What i'm really curious is are u using Xlib's 8*8 tilemapper, or 16*16, and if so, how big are ur maps?
Awesome screenshots by the way :lol:laugh.gif

JFISH

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FATE RPG
« Reply #25 on: April 21, 2006, 02:49:00 pm »
QuoteBegin-Dragon__lance+Apr 21 2006, 07:43 PM-->
QUOTE (Dragon__lance @ Apr 21 2006, 07:43 PM)
if u need speed issues, i'd be glad to help! i've gotten pretty good speed using a similar engine with 16*16 sprites. What i'm really curious is are u using Xlib's 8*8 tilemapper, or 16*16, and if so, how big are ur maps?
Awesome screenshots by the way :lol:laugh.gif

WHOA WAIT.....UM i neva noticed the 16*16 tilemapper feature...are u serious? NO WAY....is dat faster? OOO  :blink:blink.gif  (man...i gotta be more thorough)


also, does changing the tile mapper change the way the map scrolls? (16 pixels instead of 8?)

Offline kalan_vod

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FATE RPG
« Reply #26 on: April 21, 2006, 02:50:00 pm »
I don't think it's any faster, but it is helpful.

JFISH

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FATE RPG
« Reply #27 on: April 21, 2006, 02:51:00 pm »
whoa ur fast kalan, man instant answer nice AHA
im gunna try dat option anyways....jes to see.. cuz wouldnt dat mean smalla tilemaps(matrices?)

Offline DJ Omnimaga

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FATE RPG
« Reply #28 on: April 21, 2006, 02:54:00 pm »
it scrolls 16 pixels instead of 8 unfortunately

JFISH

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FATE RPG
« Reply #29 on: April 21, 2006, 02:57:00 pm »
 :oohmy.gif   crap....dat blows.....hrm...nvmd then... cuz dat would look lame...