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FATE RPG
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Topic: FATE RPG (Read 17015 times)
0 Members and 1 Guest are viewing this topic.
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
FATE RPG
«
Reply #15 on:
April 20, 2006, 05:50:00 am »
Yeah, the only emulators around would be emulating 83+'s. Just Wow...
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JFISH
Guest
FATE RPG
«
Reply #16 on:
April 20, 2006, 12:24:00 pm »
ooo snap u peeps scared me AHA... i went ta 'projects and ideas' and i was like........waT? :ph43r:
its GONE?.... after searching frantically.....i finally saw 'inbox(1)' AHA.... nice....featured sweet....
yeh... 83+ (black) needz werk!....agh... speed..... :blink:
....speed...
um...keep checkin peace....
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
FATE RPG
«
Reply #17 on:
April 20, 2006, 01:06:00 pm »
Cool, I thought this was going into the featured section
.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
FATE RPG
«
Reply #18 on:
April 21, 2006, 01:39:00 am »
I am amazed by seeing new programmers work sometimes, this is almost asm like and much more better than what I did so far (RL3, Reuben quest, etc), I wish I was that good in sprite drawing. How long have you been programming for calculators btw?
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Krid
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FATE RPG
«
Reply #19 on:
April 21, 2006, 01:47:00 am »
That looks amazing! Demo demo demo demo
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JFISH
Guest
FATE RPG
«
Reply #20 on:
April 21, 2006, 04:06:00 am »
QuoteBegin-xlibman+Apr 21 2006, 07:39 AM-->
QUOTE
(xlibman @ Apr 21 2006, 07:39 AM)
...How long have you been programming for calculators btw?
hmm.... ti proggin'... *counting*... 5 years yo... i jes neva really "release" anythin'... (ok i did release sumthin a while back...but it sucked... i was totally n00bing out.... dont dload it man NOOO NOOOOOOOOO)
anyways how bout u xlib? (actually how bout everyone... how long u peeps been jammin on calcs?)
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tenniskid493
Guest
FATE RPG
«
Reply #21 on:
April 21, 2006, 05:06:00 am »
~2 years. Keep up the sweet work on the game.
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
FATE RPG
«
Reply #22 on:
April 21, 2006, 05:26:00 am »
Two years this Dec. will be how long I have been in the community, but I have been playing with calcs since 3 years ago..
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
FATE RPG
«
Reply #23 on:
April 21, 2006, 12:27:00 pm »
I have been programming for calcs for almost 5 years, altough I'm not as active as before. I am amazed by your work so far ^^
this is my ticalc.org profile btw most of my rpgs were made before xLIB app was released
http://www.ticalc.org/archives/files/authors/78/7864.html
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Dragon__lance
Guest
FATE RPG
«
Reply #24 on:
April 21, 2006, 01:43:00 pm »
if u need speed issues, i'd be glad to help! i've gotten pretty good speed using a similar engine with 16*16 sprites. What i'm really curious is are u using Xlib's 8*8 tilemapper, or 16*16, and if so, how big are ur maps?
Awesome screenshots by the way :lol:
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JFISH
Guest
FATE RPG
«
Reply #25 on:
April 21, 2006, 02:49:00 pm »
QuoteBegin-Dragon__lance+Apr 21 2006, 07:43 PM-->
QUOTE
(Dragon__lance @ Apr 21 2006, 07:43 PM)
if u need speed issues, i'd be glad to help! i've gotten pretty good speed using a similar engine with 16*16 sprites. What i'm really curious is are u using Xlib's 8*8 tilemapper, or 16*16, and if so, how big are ur maps?
Awesome screenshots by the way :lol:
WHOA WAIT.....UM i neva noticed the 16*16 tilemapper feature...are u serious? NO WAY....is dat faster? OOO :blink:
(man...i gotta be more thorough)
also, does changing the tile mapper change the way the map scrolls? (16 pixels instead of 8?)
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
FATE RPG
«
Reply #26 on:
April 21, 2006, 02:50:00 pm »
I don't think it's any faster, but it is helpful.
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JFISH
Guest
FATE RPG
«
Reply #27 on:
April 21, 2006, 02:51:00 pm »
whoa ur fast kalan, man instant answer nice AHA
im gunna try dat option anyways....jes to see.. cuz wouldnt dat mean smalla tilemaps(matrices?)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
FATE RPG
«
Reply #28 on:
April 21, 2006, 02:54:00 pm »
it scrolls 16 pixels instead of 8 unfortunately
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JFISH
Guest
FATE RPG
«
Reply #29 on:
April 21, 2006, 02:57:00 pm »
crap....dat blows.....hrm...nvmd then... cuz dat would look lame...
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