QUOTE (Spellshaper(Tifreakware)) |
wow... really nice graphics! Looks promising, keep it up! ![]() |
QUOTE (Spellshaper @ Apr 20 2006, 09:26 AM) |
Is this is the speed on an TI83+?? *gapes* |
QUOTE (xlibman @ Apr 21 2006, 07:39 AM) |
...How long have you been programming for calculators btw? |
QUOTE (Dragon__lance @ Apr 21 2006, 07:43 PM) |
if u need speed issues, i'd be glad to help! i've gotten pretty good speed using a similar engine with 16*16 sprites. What i'm really curious is are u using Xlib's 8*8 tilemapper, or 16*16, and if so, how big are ur maps? Awesome screenshots by the way :lol: ![]() |
QUOTE (kalan_vod @ Apr 21 2006, 08:57 PM) |
Yeah, well I think the reason why it's the same speed is due to the fact it draws 4 8x8 tiles to make the 16x16. |
QUOTE (xlibman @ Apr 22 2006, 03:54 AM) |
it scrolls 16 pixels instead of 8 unfortunately |
QUOTE (JFISH @ Apr 21 2006, 03:06 PM) | ||
QuoteBegin-xlibman+Apr 21 2006, 07:39 AM-->
hmm.... ti proggin'... *counting*... 5 years yo... i jes neva really "release" anythin'... (ok i did release sumthin a while back...but it sucked... i was totally n00bing out.... dont dload it man NOOO NOOOOOOOOO) anyways how bout u xlib? (actually how bout everyone... how long u peeps been jammin on calcs?) |
QUOTE (JFISH @ Apr 23 2006, 03:49 AM) |
Ma tilemaps are 16*16 wit 8*8 tiles.... hrrm real(4? the scroll thing? eh... i dunno like u said it prolly wouldnt work right with the mapper... i cant really picture real(4 with this map in ma head.... AHA... hmm XD ![]() ![]() |
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the Asm(-54125+command actually slows things down... That's why xLib was changed from Asmprgm to App in the first place Post by: kalan_vod on April 23, 2006, 09:28:00 am Post by: JFISH on April 23, 2006, 09:36:00 am ![]() Post by: Dragon__lance on April 23, 2006, 09:46:00 am ![]() How will the battle system work? Post by: JFISH on April 23, 2006, 10:22:00 am ![]() ![]() Battle Engine: I want it to be fun... interactive and different... hmm... ok... in terms of looks i was goin for a Tales of Phantasia style battle(combined with sumthin else), xlib would scroll the background n stuff yeh! ![]() ^Tales of Phantasia (good stuff man) The battle would be turn based with a real time feel....(ok...dat doesnt really make sense... but work with me...) Melee Attacks - ok... u can choose to attack once... or attempt a combo... combo attacks are gunna be a sequence of buttons that u need to press with in a certain amount of time (a couple seconds for each key, the buttons will be randomly picked....with more 'sp' combo strings can be longer... this shuld make it fun...) Rune Spells- these spells are collected around the world and are 'magical stones' etched with rune characters, they are magic spells basically, i think i might try to add some kinda power up feature... Skills - Skills...hrrmm are jes bonuses and lil status attacks....i might take this out... Summon- U will be able to summon spirits/souls of the dead...(bosses u have killed... people u have saved.....sexy huh? :wub: ![]() ok... (focus... focus) gunna start the paper for real now... :wacko: ![]() Post by: DJ Omnimaga on April 23, 2006, 10:29:00 am ![]() Post by: kalan_vod on April 23, 2006, 01:27:00 pm
He has been active on MaxCoderz though, and yeah I know you haven't visited there but he is :P ![]() Yeah that looks great. Post by: DJ Omnimaga on April 23, 2006, 01:31:00 pm Post by: JFISH on April 23, 2006, 01:37:00 pm (WHOO i got a page done...7 more to go... O_O ) Post by: DJ Omnimaga on April 23, 2006, 01:56:00 pm Good luck on your paper :) ![]() Post by: kalan_vod on April 23, 2006, 02:09:00 pm Post by: Spellshaper on April 23, 2006, 11:24:00 pm @JFISH: ukay... that's alot to do... good luck on it *Spellshaper Post by: DJ Omnimaga on April 24, 2006, 02:02:00 am ![]() necro sprites are cool as well though Post by: Spellshaper on April 24, 2006, 03:13:00 am
whoops... ^^ dysfunction is god-like as well from what I've seen of his work :lol: ![]() Post by: kalan_vod on April 24, 2006, 04:11:00 am
Necro is good, but I was talking about dysfunction :P ![]() Post by: Alex on April 24, 2006, 11:33:00 am - Alex Post by: kalan_vod on April 24, 2006, 11:36:00 am
Nope, I think he quit or we lost him during the transition. And yes, these graphics look sick dogg. I mean word up...AHA...j/k :P ![]() Post by: JFISH on April 24, 2006, 03:25:00 pm ![]() QuoteBegin-kalan_vod+Apr 24 2006, 05:36 PM-->
kalan... AHA u be gangsta now? AHA i mean look at dat lingo ^... das stupid fresh homie... das how i roll...word... O and yes i did finish at 4 AM YEAH BOI... now... this week... i have 3 exams... egh... college... is great... <_< ![]() Post by: JFISH on April 24, 2006, 09:41:00 pm K... hm i spent some time yestaday rewriting the code for the movement and i think it moves a bit faster now on the black calc! (im still not satisfied...err... :knight: ![]() ![]() (AHA i forgot ta uses Axesoff wat ev...) **No walking Animation ![]() **With walking Animation ![]() **Without walking animation again ![]() leave some love... ;) ![]() Post by: Spellshaper on April 25, 2006, 01:17:00 am *looks* O_O *plop* O_' *plop* '_' ouch me eyes... to much sickness!!! btw: masking the char sprite would make it look 1 tiny bit better ;) ![]() Post by: DJ Omnimaga on April 25, 2006, 02:41:00 am
The guy was Desmond Jenkins (who was known as mjenkins86 on the old Omnimaga forums). He was one of the most active member on this forum in its early days (he almost reached 200 posts I think), but during summer he started working like 60 hours in a row, then in october he decided to move to PSP programming and quit calc programming, I never heard anything from him since then and even his website is down now. Too bad :( ![]() JFISH I almost got an heart attack o.o ![]() Post by: kalan_vod on April 25, 2006, 05:19:00 am ![]() Post by: JFISH on April 25, 2006, 03:06:00 pm ![]() QuoteBegin-Spellshaper+Apr 25 2006, 07:17 AM-->
Yeh AHA that white border... its kinda lame... AHA wat ev... ill try the mask thing... hrrm....walkin animation, ill prolly keep it... or a make a separate non animated version AHA BAHA... hey BAHAHA o man AHAHA i dug this ol' AHA pic up from yesteryear before i actually started coding FATE BAHAHA (ttook me a couple class periods...).....it sucks ballz (i neva finished eitha) but it gives u an idea of wat ma characters look like... (the 2 main chars)....\/ crap... ( i mean look at it....crap proportion, wild pencil strokes... etc etc...) but ma main char... is hardcore... JFISH '03 das me... back in the day... wannabe manga n00b... ![]() peace... Post by: kalan_vod on April 25, 2006, 03:57:00 pm Post by: tifreak on April 25, 2006, 04:13:00 pm Post by: DJ Omnimaga on April 26, 2006, 02:52:00 am Post by: Spellshaper on April 26, 2006, 03:48:00 am Post by: kalan_vod on April 26, 2006, 04:16:00 am Post by: DJ Omnimaga on April 26, 2006, 04:48:00 am ![]() Post by: kalan_vod on April 26, 2006, 04:50:00 am
Talking to me? Well he has a natural talent for art work IMO. Post by: DJ Omnimaga on April 26, 2006, 05:01:00 am Post by: kalan_vod on April 26, 2006, 07:21:00 am Post by: JFISH on April 26, 2006, 10:20:00 am AHA when it comes to sprites....i draw ma own in paint fer original werks....wow like FATE... i convert fer remakes (Ma DW project dat sucked...) yeh rpg maker sprite sheets are pretty sic...AHA QuoteBegin-kalan_vod+Apr 25 2006, 09:57 PM-->
NOPE AHA its Mugen frum Samurai Champloo yo AHA (dude...the sub owns.....sic anime....old skool samurai style with a hip hop flavor...) hes pimpin... but u can think of me as him BAHAAAA.... word son FATE PROGRESS: umm... nuthin at the moment... kind of a busy week... but theres a 3 day weekend OOO im goin home...(ownage)...so i'll squeeze in some o' dat calc magic ya hurd? mos def... :lol: ![]() Post by: elfprince13 on April 26, 2006, 10:23:00 am Post by: Dragon__lance on April 26, 2006, 01:22:00 pm ![]() Post by: JFISH on April 26, 2006, 07:47:00 pm made this lil screenie...it isnt an improvment...i jes added animated tiles to the mix... it slows the engine down... im prolly jes gunna use it for the world map/areas with very little tiles cuz it will work betta(fasta)... ;) ![]() **Animated Tile Test (not too important... BAHA) :P ![]() ![]() (the fire, screen, and treasure chest are blinkin) ...peace... XD ![]() Post by: DJ Omnimaga on April 27, 2006, 01:34:00 am ![]() Post by: kalan_vod on April 27, 2006, 03:55:00 am Post by: Alex on May 09, 2006, 03:09:00 pm ![]() - Alex Post by: JFISH on May 09, 2006, 03:46:00 pm
AHA, not much....jes waitin fer school to end... finals comin up (ma first one is sattaday...last one....next...thurs...) im doin this 10 page paper....right now... eehh ... so when summa hits i'll be all ova da calc... peace... Post by: Alex on May 09, 2006, 03:55:00 pm - Alex Post by: spengo on May 09, 2006, 04:42:00 pm ![]() Post by: Alex on May 12, 2006, 12:47:00 am
That's "Wii", just one W. ;) ![]() - Alex Post by: DJ Omnimaga on May 14, 2006, 03:40:00 am Post by: Dragon__lance on May 14, 2006, 08:03:00 am ![]() Post by: DJ Omnimaga on June 04, 2006, 09:57:00 am ![]() Post by: Radical Pi on June 04, 2006, 10:02:00 am ![]() Post by: JFISH on June 20, 2006, 03:24:00 pm ![]() ![]() dude.... theres like more MEMBERS AND PROJEX YEAH... peace homies... B) ![]() Post by: Liazon on June 21, 2006, 12:48:00 am ![]() Post by: DJ Omnimaga on June 21, 2006, 02:23:00 am ![]() does mcds stands for McDonalds? Post by: Liazon on June 21, 2006, 06:40:00 am Post by: Radical Pi on June 21, 2006, 07:14:00 am Will it be ready for a Fall release? Post by: tenniskid493 on June 21, 2006, 10:25:00 am @xlibman: yes thats what it stands for Post by: g28401 on June 21, 2006, 05:04:00 pm Post by: JFISH on July 03, 2006, 10:17:00 pm ![]() ![]() (black calc speeds atm... o.o ![]() yeah.... the contrast is a bit weird... heh (the fade :) ![]() i added switches and sumthin else... wat ev AHA errm im still tryin to keep the speeed up too.... (so much data to store.... o.o ![]() OK! I started werkin on da battle a lil bit... man check... its got a ToP inspired style AHA... ma sprites are kinda huge but wat ev... (i drew his head too big.... <_< ![]() ![]() once i finish the battle, i will be able to finish some areas and start the map... meaning... A DEMO of the FIRST AREA WHOO.... but das when i finish... the battle... :( ![]() ![]() aNd... i found some mo' art... tch lame... ![]() egh... wat ev ... peace homies.... Post by: DJ Omnimaga on July 04, 2006, 01:15:00 am ![]() ![]() EDIT: nice artwork you have btw (in that pic) Post by: Liazon on July 04, 2006, 03:32:00 am Post by: Dragon__lance on July 04, 2006, 05:36:00 am ![]() ![]() Post by: Spellshaper on July 04, 2006, 06:47:00 am I luv teh battle screen, and that scanned piece of art is uber-cool! Realistic manga-style! *Spellshaper luvs mangas and anime (though I still gotta kill Yugi-Oh! and its allies) ^^ Post by: tifreak on July 04, 2006, 12:05:00 pm ![]() ![]() I agree with everyone else, we want a demo... *tifreak8x eyes fall out of his skull O_O *tifreak8x Post by: tifreak on September 01, 2006, 04:39:00 am ![]() ![]() I see JFISH on occasionally, I just keep hoping for that demo that we were promised... :D ![]() Post by: DJ Omnimaga on September 01, 2006, 12:14:00 pm ![]() ![]() this was looking so awesome Post by: JFISH on September 02, 2006, 07:52:00 pm ![]() I shuld have a bit more free time during school word... umm, for the battle i added the combo thinger and items... i jes started spells.. (i know... not much %) ![]() check it... ![]() (yeh... black speeds... everythin' is all formatted fer SE...) combo... yeh.... like.... Raz totally knocked his head off.... ooo wut... :pop: ![]() aight im gunna try and update this more... o yeh.... tru dat... peace -.- ![]() Post by: kalan_vod on September 02, 2006, 08:09:00 pm ![]() Dude, that is amazing! The speed is great too! Good luck with school! Post by: DJ Omnimaga on September 03, 2006, 02:37:00 am ![]() anyway this screenshot just own O_O ![]() ![]() Post by: Spellshaper on September 03, 2006, 02:42:00 am ![]() ... ... ... FREAKIN AAHHHHWSUM! ![]() explosive comebacks r teh besht. And about the display errors: A bit of masking and temp pics shoud do the trick. :) ![]() Post by: elfprince13 on September 03, 2006, 02:25:00 pm
anytime between august 12 and September 27 depending on where you live....seriously. Post by: DJ Omnimaga on September 03, 2006, 02:54:00 pm ![]() Post by: JFISH on September 03, 2006, 05:04:00 pm ![]() @xlibman: DUDE AHAA ma netwerk totally stalled .... when u were helpin me with mIRc.. this school netwerk blows man...ahaaa werd... %) ![]() hey ya know wat i noticed AHA at ticalc some one released a game called FATE RPG....scared the crap outta me.... (i was like... WUT... someone musta leaked it.... DAMN ... :banghead: ![]() anyways... keep checkin fer updates... :thumbup: ![]() peace B) ![]() Post by: DJ Omnimaga on September 04, 2006, 02:21:00 am ![]() it should work then. If not then I would suggest to use chatzilla (Firefox Extension). type /server unitedti.org then when connected /join #omnimaga . once done right click the unitedti.org tab and select open this server on startup and right click on #omnimaga and select open this channel on startup if you use Opera there is a built in irc client but i never tried it much :( ![]() I hope this help keep up the good work on this awesome game! Post by: greenorange5656 on September 14, 2006, 03:42:00 am Post by: DJ Omnimaga on October 20, 2006, 02:38:00 am Post by: Radical Pi on October 20, 2006, 09:00:00 am Post by: DJ Omnimaga on October 21, 2006, 02:40:00 am Post by: JFISH on October 22, 2006, 07:11:00 am ![]() far out... :alien: ![]() peace... %) ![]() Post by: DJ Omnimaga on October 22, 2006, 09:58:00 am ![]() Post by: Radical Pi on October 22, 2006, 10:09:00 am You mentioned world map... link to pic? Post by: DJ Omnimaga on November 25, 2006, 07:55:00 am Post by: tifreak on December 08, 2006, 07:21:00 am Post by: JFISH on December 15, 2006, 11:49:00 pm ![]() ![]() OK... lately ive been jes revampin' code.... making things werk betta...(more flexible.... events on-the-fly... ya know?) Stuff I've Added: -Treasure Chests -Hidden Items -More Animations -Redesign Rooms (for first area) -Events (general events...text events... etc etc) -New Text routine (I gotta divide up the text betta... the HUGE strings Im using slows it down...or make a sweet line finisher like tifreaks.. AHA) -Random Encounters -The First Puzzle yo... (not really a puzzle.... jes gettin a keycode) -woooord.... :thumbup: ![]() **Screenshots: OK. dis first one is a bit long... had to divide it up (it basically shows how i implemented the stuff above yo... watch it...live it...FATE RPG (Black calc..<_< ![]() Part One: ![]() Part Two: ![]() EDIT: i cut some screens...IE kinda has trouble displaying all of them... :( ![]() Fo' sho... NEXT... Random Encounter Test.... ![]() NEXT... ok fo dis next one... ive been meanin to change the battle style....(again...) i wanted it to be isometric... then i wuz like... why not make FATE isometric.....lets watch...yo(i might use the iso thing fer.... maybe battle.... maybe world map... maybe iso version of fate... who knows....) First i used Marche from FFTA to test drive this.... ![]() Then i remade the first room in FATe... sorta... (ok.. the sprites look screwey AIGHT?.. yeh...) ![]() NEXT... Another playable character?? yeh... eventually homeboi... ![]() NEXT... for your enjoyment... a lil animation (it was originally gunna come before the title screen.... buut... it got way too big...) ![]() yeh... i attempted to pull an FFTOM... .............wat ev..... whew... good stuff good stuff.... (winter break comin' up.... finals now...... gotta crash.... asm final....tomorrow....err today...) JFISH OUT....%) ![]() Post by: tifreak on December 16, 2006, 02:02:00 am ![]() I am on dialup, so not all the images showed up, will try to glance through them all at home tonight, when I can view each image seperately. :) ![]() Post by: elfprince13 on December 16, 2006, 02:54:00 am Post by: DJ Omnimaga on December 16, 2006, 04:04:00 am ![]() Post by: bfr on December 16, 2006, 04:25:00 am ![]() Nice work! :king: ![]() Post by: Spellshaper on December 16, 2006, 05:23:00 am FATE in iso? sounds good, looks incredible!!!!! Post by: Liazon on December 16, 2006, 09:23:00 am ![]() Post by: Jon on February 07, 2007, 06:36:00 pm Post by: dinhotheone on May 10, 2007, 12:16:00 pm Post by: Delnar_Ersike on May 15, 2007, 02:56:00 pm Post by: JFISH on May 20, 2007, 04:35:00 pm ![]() hmm... FATE RPG.... is..... NOT dead AHA... (to be honest i havent worked on it since the last update in December...) ...but summer is here... so im gunna start codin' once again this week. :) ![]() ![]() (i havent checked this site out in a bit...alotta cool new projex are bein' worked on and alotta the old ones are still KICKIN'! :thumbup: ![]() ![]() ...peace... Post by: Jon on May 20, 2007, 05:07:00 pm Post by: Liazon on May 21, 2007, 08:37:00 am Post by: Spellshaper on May 21, 2007, 10:51:00 am ![]() Post by: trevmeister66 on May 21, 2007, 10:57:00 am ![]() Post by: DJ Omnimaga on May 27, 2007, 07:56:00 am ![]() Post by: Speler on June 22, 2007, 03:04:00 pm Post by: Ragol666 on July 09, 2007, 02:18:00 am Post by: Delnar_Ersike on July 09, 2007, 03:08:00 am It's probably stalled. Not dead, but stalled; placed in cyrogenic storage. |