Author Topic: Final Fantasy - Quest for Rana  (Read 12309 times)

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Offline aeTIos

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Re: Final Fantasy - Quest for Rana
« Reply #15 on: May 05, 2011, 05:48:39 am »
No, but I dont have gfx at the moment. When I get them I'll get on work on this.
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Offline Yeong

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Re: Final Fantasy - Quest for Rana
« Reply #16 on: May 05, 2011, 07:10:43 am »
ah ok. Just checking XD
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Offline aeTIos

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Re: Final Fantasy - Quest for Rana
« Reply #17 on: May 05, 2011, 07:33:54 am »
I understand.
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Offline Munchor

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Re: Final Fantasy - Quest for Rana
« Reply #18 on: May 09, 2011, 07:35:37 am »
I finally read the story the other day and it looked intriguing, how is the coding going on? Any progress?

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Re: Final Fantasy - Quest for Rana
« Reply #19 on: May 09, 2011, 09:49:00 am »
Not in assembly atm, the first chapter will be in Axe. I'll upload a tilemapper demo soon, for your viewing pleasure
Some details: The maps are 24x19 tiles (width*height) and the graphics are awesome (imo :))
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Offline aeTIos

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Re: Final Fantasy - Quest for Rana
« Reply #20 on: May 10, 2011, 09:21:21 am »
I thought about it, and I decided that only the demos will be axe.
Oh, and some eyecandy for you to view. Its Travan's Castle.
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Offline Yeong

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Re: Final Fantasy - Quest for Rana
« Reply #21 on: May 10, 2011, 09:23:38 am »
it looks like FF adventure?
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Offline aeTIos

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Re: Final Fantasy - Quest for Rana
« Reply #22 on: May 10, 2011, 10:03:48 am »
Yeah, its based off FF Adventure. Do you like it?
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Offline Stefan Bauwens

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Re: Final Fantasy - Quest for Rana
« Reply #23 on: May 10, 2011, 10:43:22 am »
Looks nice. :)


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Offline aeTIos

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Re: Final Fantasy - Quest for Rana
« Reply #24 on: May 10, 2011, 02:14:01 pm »
thanks. I'll upload a tree and water tiles soon!
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Re: Final Fantasy - Quest for Rana
« Reply #25 on: May 10, 2011, 03:16:04 pm »
Epic map is epic!
(sorry for the double-post)
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Re: Final Fantasy - Quest for Rana
« Reply #26 on: May 10, 2011, 04:14:12 pm »
wow, this looks good :) some suggestions:

- The bricks on the castle look great, but could use some dithered shading to make them stand out even more ;)
- the trees are cool, but I suggest making more tiles so they can be staggered, much like Zelda and TaNF do
- the water doesn't stand out much and isn't greatly detailed -- I suggest trying to do something like this
- the grass is okay, but I would make it even less profound (more white) since this is Black and White

just some suggestions for you to consider ;)

Offline DJ Omnimaga

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Re: Final Fantasy - Quest for Rana
« Reply #27 on: May 10, 2011, 04:27:07 pm »
Woah this looks great! O.O

The only suggestion I got, however, would be to make the trees larger, so they're more proportional to the castle size. However it looks great.

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Re: Final Fantasy - Quest for Rana
« Reply #28 on: May 10, 2011, 05:09:30 pm »
The only suggestion I got, however, would be to make the trees larger, so they're more proportional to the castle size. However it looks great.

another good suggestion ;)

proportionality can be very key with things like this.  better proportions make things look better overall.

Offline aeTIos

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Re: Final Fantasy - Quest for Rana
« Reply #29 on: May 11, 2011, 05:24:59 am »
Thanks for the tips, I'll try to implement those.
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