0 Members and 4 Guests are viewing this topic.
Quote from: ZippyDee on January 21, 2012, 04:53:40 pmHeh...It'd be cool to be able to have your screen burning with grayscale fire while using the calc normally.Those kind of mods are rather difficult as many OS processes only update the screen and nothing else. That means it would be difficult to keep a memory of what was actually on the screen.
Heh...It'd be cool to be able to have your screen burning with grayscale fire while using the calc normally.
Quote from: ZippyDee on January 21, 2012, 04:53:40 pmHeh...It'd be cool to be able to have your screen burning with grayscale fire while using the calc normally.Those kind of mods are rather difficult as many OS processes only update the screen and nothing else. That means it would be difficult to keep a memory of what was actually on the screen. The only solution I see would be to read the entire LCD back before every single grayscale interrupt and compare it to a known copy of what the screen looked like. This however would require two full screen updates and therefore 100% of cpu time at 60hz. It should run at 30hz though.So, if I get bored... (Or if xeda gets bored (make a getCSC hook that enables your interrupt ))
Hmm, Grammer can use assembly programs... But I could add it as a fill option as well.
Yeong should use this as part of the new ROL3 magic animations (maybe Omnima which has 4 elements?)