Author Topic: Fire  (Read 16231 times)

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Offline Deep Toaster

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Re: Fire
« Reply #15 on: January 22, 2012, 11:00:26 pm »
Heh...It'd be cool to be able to have your screen burning with grayscale fire while using the calc normally.
Those kind of mods are rather difficult as many OS processes only update the screen and nothing else. That means it would be difficult to keep a memory of what was actually on the screen.
That would be epic. Something like ON+GRAPH to set the current screen on fire? :D




Offline chattahippie

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Re: Fire
« Reply #16 on: January 22, 2012, 11:13:35 pm »
Or when you clear the screen with [CLEAR], instead of vanishing, the screen burns away ;D

Offline Thundermagnet

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Re: Fire
« Reply #17 on: January 22, 2012, 11:24:06 pm »
THAT is a cool program...
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Offline ZippyDee

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Re: Fire
« Reply #18 on: January 23, 2012, 12:04:48 am »
Heh...It'd be cool to be able to have your screen burning with grayscale fire while using the calc normally.

Those kind of mods are rather difficult as many OS processes only update the screen and nothing else. That means it would be difficult to keep a memory of what was actually on the screen.

The only solution I see would be to read the entire LCD back before every single grayscale interrupt and compare it to a known copy of what the screen looked like. This however would require two full screen updates and therefore 100% of cpu time at 60hz. It should run at 30hz though.

So, if I get bored... (Or if xeda gets bored (make a getCSC hook that enables your interrupt :D))

Oh yeah, I hadn't thought of the fact that the OS tends to write directly to the LCD :\
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Offline Xeda112358

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Re: Fire
« Reply #19 on: January 23, 2012, 07:30:16 am »
Wow, I really like the idea of pressing clear an burning away the screen o.o If I get time, I want to work on that!

Offline hellninjas

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Re: Fire
« Reply #20 on: February 15, 2012, 03:38:26 pm »
Thanks for this Xeda!
It helps alot :D

Offline Xeda112358

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Re: Fire
« Reply #21 on: February 15, 2012, 03:55:42 pm »
No problem :3 I am glad it helped!

Offline DJ Omnimaga

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Re: Fire
« Reply #22 on: February 15, 2012, 03:57:25 pm »
Yeong should use this as part of the new ROL3 magic animations (maybe Omnima which has 4 elements?)

Offline Xeda112358

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Re: Fire
« Reply #23 on: February 16, 2012, 06:27:27 am »
Hmm, Grammer can use assembly programs... But I could add it as a fill option as well.

Offline chattahippie

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Re: Fire
« Reply #24 on: February 16, 2012, 07:06:01 am »
Hmm, Grammer can use assembly programs... But I could add it as a fill option as well.

That would be awesome! :D

Offline Yeong

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Re: Fire
« Reply #25 on: February 16, 2012, 05:53:49 pm »
Yeong should use this as part of the new ROL3 magic animations (maybe Omnima which has 4 elements?)
What I was thinking about Omnima is using pyro, quasar, freeze, and blitz animation to elemental attack.
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