Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Firefall (Beta)
« previous
next »
Print
Pages: [
1
]
2
3
4
Go Down
Author
Topic: Firefall (Beta) (Read 13800 times)
0 Members and 4 Guests are viewing this topic.
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Firefall (Beta)
«
on:
October 06, 2011, 01:06:53 am »
Firefall is a small minigame that I started a while back, but never really got around to finishing because of the annoyingness that had to do with the achievement system. Today in Linear Algebra I got the urge to work on it again, and just finished it! The concept is you are piloting a small ship that has thrusters on either side, and you use the Y= and GRAPH button to activate them and try to keep your ship aloft. There is a pretty functional scoring system, with additional bonuses for certain tricks. The highscore functionality has support for 7 highscores with 6 digit scores and 8 character names. There are also 18 achievements which can sometimes be quite tricky to find! I have done some bug testing, but there are probably still some in there, which is why I am releasing this beta for now. It's fully functional though, so have fun ^^ See how many achievements you can get :]
Special thanks to Squidgetx for parts of his text entry routine, I modified it for my own needs but his code was the start in the right direction ^^
EDIT: Oh and there is a cheatcode if you press SIN in the highscore menu, I would advise against it though, as it unlocks all the achievements and prevents you from testing for them
«
Last Edit: October 06, 2011, 03:46:30 am by Builderboy
»
Logged
+11/-0 karm for this message
NecroBumpist
LV4
Regular (Next: 200)
Posts: 130
Rating: +14/-5
Master of Lua
Re: Firefall (Beta)
«
Reply #1 on:
October 06, 2011, 01:17:13 am »
Very neat! It looks like a fun game to play while in class.
Gosh, the text particle effects are beautiful
Logged
Developing Lua scripts for the NSpire ?
Check out the
Necrotorium
Need a few routines to run faster ? Checkout the
MODS Lua Assembly Toolkit
.
Need to save space for your scripts ? Checkout
LuaSrcDiet
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: Firefall (Beta)
«
Reply #2 on:
October 06, 2011, 01:25:40 am »
Pretty fun
I've already been able to unlock a few achievements
Question is there an achievement for doing enough flips? ( I notice you get a combo for doing one )
Logged
/e
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Firefall (Beta)
«
Reply #3 on:
October 06, 2011, 01:27:39 am »
You can get mega points and achievements for doing multiple flips in a row
You just have to make sure you manage to land the flips!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Firefall (Beta)
«
Reply #4 on:
October 06, 2011, 01:49:27 am »
Wow that is awesome Builder! I like the special effects too
Logged
Wellen
LV4
Regular (Next: 200)
Posts: 118
Rating: +7/-2
Re: Firefall (Beta)
«
Reply #5 on:
October 06, 2011, 03:39:59 am »
Would you mind posting the sources ? I'd like to see how you programmed it (especially the dead animation
)
Logged
-/...././/--./.-/--/.
I'm french, so
please
feel free to correct my bad english, it'd help me a lot
Spoiler
For
Feat. Loulou54
:
Spoiler
For
Projects
:
Spoiler
For
Axe
:
Ti-Lock
:
Lock your calc before turning it off
[XXXXXXXX--] 80%
Spoiler
For
Ti-Basic
:
Spoiler
For
Soko-Ti, a sokoban game in Ti-Basic
:
Spoiler
For
Memory
:
Downloads
here
.
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Firefall (Beta)
«
Reply #6 on:
October 06, 2011, 03:42:45 am »
The source and everything will be posted when the official release comes out, this is just more of a beta for testing and suggestions
you might also want to check out this thread
http://ourl.ca/9278
for more info on how the fire effect was attained
«
Last Edit: October 06, 2011, 03:44:28 am by Builderboy
»
Logged
Wellen
LV4
Regular (Next: 200)
Posts: 118
Rating: +7/-2
Re: Firefall (Beta)
«
Reply #7 on:
October 06, 2011, 07:22:18 am »
Ok, i'll check this.
Didn't got any bug yet, but I'll find some soon :evil:
Just can you explain what is the "Demolition" (or Destruction, don't remember) achievement ?
I got it, but I didn't noticed I had done anything special
Spoiler
For
Spoiler
:
I wonder if the flames of the thrusters are sprites ? If so, how did you get it rotating ?
If you consider it like a minigame, it's ok, but if you don't, you could add some graphics effects (when you got an achievement, background, amazing-mind-blowing quit animation..)
one more time, please excuse my bad english, I hope you'll understand what I mean :x
Anyway, I like this game a lot !
Logged
-/...././/--./.-/--/.
I'm french, so
please
feel free to correct my bad english, it'd help me a lot
Spoiler
For
Feat. Loulou54
:
Spoiler
For
Projects
:
Spoiler
For
Axe
:
Ti-Lock
:
Lock your calc before turning it off
[XXXXXXXX--] 80%
Spoiler
For
Ti-Basic
:
Spoiler
For
Soko-Ti, a sokoban game in Ti-Basic
:
Spoiler
For
Memory
:
Downloads
here
.
squidgetx
Food.
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Re: Firefall (Beta)
«
Reply #8 on:
October 06, 2011, 07:25:22 am »
Mm, gorgeous
Looks pretty fun for a minigame
I wonder if any kind of larger/more complex game could be made from this concept...
Logged
Read my webcomic!
|
My SoundCloud
Projects:
[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
Cuberunner
|
SpaceDash
|
The Psyche
|
XXEdit
|
AxeSynth
|
StickNinja
|
Gravity Guy
|
Embers:Phoenix
|
Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
Happybobjr
James Oldiges
LV11
Super Veteran (Next: 3000)
Posts: 2325
Rating: +128/-20
Howdy :)
Re: Firefall (Beta)
«
Reply #9 on:
October 06, 2011, 07:50:20 am »
Epic fun.
Trouble with wabbit and school, but this was worth the effort.
Logged
School: East Central High School
Axe: 1.0.0
TI-84 +SE ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire ||| Lent out, and never returned
____________________________________________________________
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Firefall (Beta)
«
Reply #10 on:
October 06, 2011, 01:16:57 pm »
The destruction achievement is unlocked when you manage to hid the sides of the game twice, sending off more than 1 explosions ^^ And I'm glad everybody is liking it
It really was designed to be one of those addicting games you played in math class :]
Logged
leafy
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1554
Rating: +475/-97
Seizon senryakuuuu!
Re: Firefall (Beta)
«
Reply #11 on:
October 06, 2011, 05:06:34 pm »
121000 - beat that ^^
Also, I have all the achievements except the bottom right, two above that, and two above that
Logged
In-progress: Graviter (...)
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Firefall (Beta)
«
Reply #12 on:
October 06, 2011, 05:20:45 pm »
Heh those are probably the trickiest. The last one you get automatically if you get the other 17. The third to last you have to be pretty leet to get it ^^ and the 5th to last you have to cheat a little
Logged
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: Firefall (Beta)
«
Reply #13 on:
October 06, 2011, 05:50:10 pm »
Nice to see you doing some calc coding again, even if it is just a small game. Looks pretty sweet. ^^
Logged
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Firefall (Beta)
«
Reply #14 on:
October 06, 2011, 06:00:29 pm »
This looks awesome! I can't wait to try it.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
Print
Pages: [
1
]
2
3
4
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Firefall (Beta)