Author Topic: Firefall (Beta)  (Read 13821 times)

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Offline Darl181

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Re: Firefall (Beta)
« Reply #15 on: October 06, 2011, 06:21:21 pm »
Epicness.  It's pretty fun to play, esp. when you end up spinning like a top out of control, you get something like 9 rolls but you end up drifting and crashing :P

A few ideas tho:
- Maybe have reverse thrusters?
- It would help to have Y= do the same thing as 2nd at the menu, it's not far to move the finger but still :P
- Pause?
- Maybe as a sort of bonus: "slo-mo"
- How about changing "loop" to "barrel roll" ;)
- Since it's possible to still fly (a bit) after the explosion, maybe an achievement for staying up x frames?

Also the appvar is named "FrreFall", not sure if that was on purpose or not but yeah


Even if those aren't implemented this'll stay on my calc for quite some time ;D
« Last Edit: October 07, 2011, 10:31:23 pm by Darl181 »
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Offline Builderboy

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Re: Firefall (Beta)
« Reply #16 on: October 06, 2011, 06:24:44 pm »
That looks like an old Axe bug O.O I have had several cases of letters being replaced with the letter r during this development, and it looks like the most recent compile managed to screw up the string used for appvar creation :/ But those are pretty excellent suggestions, i think i will definitely implement a few ^^

Offline calc84maniac

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Re: Firefall (Beta)
« Reply #17 on: October 06, 2011, 06:25:57 pm »
Also the appvar is named "FrreFall", not sure if that was on purpose or not but yeah
Axe token glitch strikes again!

Also, I think it would be cool if the last entered name for the high score gets put in the high score entry box automatically, having to retype the same name over and over gets annoying
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Re: Firefall (Beta)
« Reply #18 on: October 06, 2011, 06:38:04 pm »
Also, I think it would be cool if the last entered name for the high score gets put in the high score entry box automatically, having to retype the same name over and over gets annoying
That is an awesome idea. :D  I second the motion.

Offline Builderboy

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Re: Firefall (Beta)
« Reply #19 on: October 06, 2011, 08:10:34 pm »
oooh thats an excelent idea! :D

Offline Darl181

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Re: Firefall (Beta)
« Reply #20 on: October 06, 2011, 08:25:10 pm »
Another thing that irked me a bit that I forgot about before..could there be some damage system?  Right now, all you have to do is *brush* a wall and bam.
Maybe only explode if moving fairly fast and otherwise bounce off?
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Offline BalancedFury

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Re: Firefall (Beta)
« Reply #21 on: October 06, 2011, 08:34:20 pm »
So, the point is to not make the platform touch the border and do flips simultaneously?
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Offline yunhua98

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Re: Firefall (Beta)
« Reply #22 on: October 07, 2011, 11:36:55 am »
I've gotten Having Fun, Addict, Novice, Demolition, Loopy, Stable, Cheater, Saved!, and Sleepy. :D

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Offline Hayleia

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Re: Firefall (Beta)
« Reply #23 on: October 07, 2011, 11:41:26 am »
Great ! :D Minigames are quite fun we we don't have the time to play a lot.
Also, if you don't post the whole source until the real release, could you at least give us the "input name for highscore" routine please ? I have been dreaming of one for months :P (and I am not good enough to create one by myself --°)
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Offline turiqwalrus

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Re: Firefall (Beta)
« Reply #24 on: October 07, 2011, 12:20:19 pm »
I've gotten Having Fun, Addict, Novice, Demolition, Loopy, Stable, Cheater, Saved!, and Sleepy. :D
same plus Obsessed and Suicidal

Offline calc84maniac

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Re: Firefall (Beta)
« Reply #25 on: October 07, 2011, 02:09:18 pm »
I have Having Fun, Addict, Obsessed, Novice, Aprentice (fix spelling please :P), Demolition, Loopy, Suicidal, Stable, Saved!, and Sleepy.

I got over 16000 points by pressing and holding Y= and GRAPH at exactly the same time, which keeps the craft level. Thus it can crash repeatedly but not die. I'm surprised I didn't get "Cheater" :P
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Offline Darl181

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Re: Firefall (Beta)
« Reply #26 on: October 07, 2011, 02:27:49 pm »
Having fun, Addict, Obsessed, Novice, Demolition (tho I've crashed it into the wall like 5 times in one go before :P), Loopy, Dizzy, Suicidal, Stable, Saved!, 1337 and Sleepy.
Edit: now have Dazed and Aprentice ;D  Got a 40-loop combo, but tapped a wall just as it was stabilizing x.x

"Aprentice" is 10k right?  And I'm guessing there's something for 100k...

Btw, why are extra loops after the first, which is 1020-something, only 200 points more?  It takes at least twice the skill to initiate the loop properly and keep it going, then to stop it..
« Last Edit: October 07, 2011, 06:17:01 pm by Darl181 »
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Offline aeTIos

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Re: Firefall (Beta)
« Reply #27 on: October 07, 2011, 02:33:29 pm »
looks nice. ( I just have the strange feel that I replied to this topic earlier)
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Offline Builderboy

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Re: Firefall (Beta)
« Reply #28 on: October 07, 2011, 03:22:56 pm »
I got over 16000 points by pressing and holding Y= and GRAPH at exactly the same time, which keeps the craft level. Thus it can crash repeatedly but not die. I'm surprised I didn't get "Cheater" :P

I might have to change the achievement to be that instead of what it is right now XD Right now it's a bit obscure :P 

And Darl there are achievements for more loops in a row, but I am seeing some sort of bug where some of them are not activated properly.  Also, the formula for loop bonus is (5L)^2+1000, so doing a small number of loops in a row doesn't give you a large bonus, but doing very high number of loops can give you really really large bonuses.

Offline ztrumpet

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Re: Firefall (Beta)
« Reply #29 on: October 07, 2011, 03:36:51 pm »
For some reason I can't transfer this to others' calculators off of mine.  Is this a problem on my end, or is there something strange in the source?  Has anyone else experienced this?