Author Topic: Flappy Bird by Josiah W  (Read 28708 times)

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Offline DJ Omnimaga

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Re: Flappy Bird by Josiah W
« Reply #45 on: February 27, 2014, 09:22:20 pm »
Suggestion: Make it so that the same key is used to fly/jump as to confirm, else it can get a bit annoying to have to switch back and forth between 2nd and Enter. :P

And yet, if I try, and I press ENTER just as I'm dying (as often is done by people who don't time jumps), I won't see my score. :P

I've actually been trying to work out something with a "falling" animation at the end in order for there to be a delay, but I just can't do it, try as I might. I plan to have Pic2+8 as the picture of the bird (I didn't store Pic3 for optimization), and for the bird not to overwrite to background/pipes (yet, try as I might, it always does so). If anyone can help me, let me know.

Oh, and update tomorrow with updated pipe generation and graphics!
You could do what I did in Super Sonic Ball and add a 0.5 second delay when the Game Over screen appears. That way people won't spam ENTER through the score screen.

Offline JWinslow23

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Re: Flappy Bird by Josiah W
« Reply #46 on: February 27, 2014, 09:42:41 pm »
Suggestion: Make it so that the same key is used to fly/jump as to confirm, else it can get a bit annoying to have to switch back and forth between 2nd and Enter. :P

And yet, if I try, and I press ENTER just as I'm dying (as often is done by people who don't time jumps), I won't see my score. :P

I've actually been trying to work out something with a "falling" animation at the end in order for there to be a delay, but I just can't do it, try as I might. I plan to have Pic2+8 as the picture of the bird (I didn't store Pic3 for optimization), and for the bird not to overwrite to background/pipes (yet, try as I might, it always does so). If anyone can help me, let me know.

Oh, and update tomorrow with updated pipe generation and graphics!
You could do what I did in Super Sonic Ball and add a 0.5 second delay when the Game Over screen appears. That way people won't spam ENTER through the score screen.

Or you could help me with the falling animation. :P
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Offline Streetwalrus

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Re: Flappy Bird by Josiah W
« Reply #47 on: February 28, 2014, 04:35:23 am »
Delays = bad. Seriously, when I'm playing a game I like it when it's fast.
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Offline JWinslow23

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Re: Flappy Bird by Josiah W
« Reply #48 on: February 28, 2014, 11:37:33 am »
Delays = bad. Seriously, when I'm playing a game I like it when it's fast.
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I know. In my latest update (1.6, check the original post), I have no delays, except when holding ENTER after losing.
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Offline JWinslow23

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Re: Flappy Bird by Josiah W
« Reply #49 on: March 03, 2014, 04:20:35 pm »
Bump.
Tonight, I am releasing a new version (probably the last I'll ever make to develop this project, except for a spin-off I plan to produce) which does a minor optimization, adds a half-second delay upon dying, and includes a commented version of the source code.


I probably won't do more with this game (except a release on ticalc.org), although I am planning at least one other thing to do with this engine. Also, any more optimization/feature tips you have, let me know!
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Re: Flappy Bird by Josiah W
« Reply #50 on: March 07, 2014, 02:28:28 am »
I like how you changed the pipes btw. They look better this way than with just rectangles. Also I don't know how I did it, but I managed to get 11 points O.O

Offline JWinslow23

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Re: Flappy Bird by Josiah W
« Reply #51 on: March 07, 2014, 01:41:04 pm »
I like how you changed the pipes btw. They look better this way than with just rectangles. Also I don't know how I did it, but I managed to get 11 points O.O
11? You get a bronze medal! :D

No, seriously, I'm adding medal distribution to the game. It only took 6 new lines of code, and a modification of almost everything else in the loss sequence, just to fit the names. :P Hope we're happy.

I also changed the bird graphic, and it actually kinda looks like the real Bird! (no facing up and down, though; I can't sprite that to save my life :P )

One last thing: my comments actually made me understand the game LESS. So, no commented version. :P

Upload as soon as the upload thing with the new SMF is working! :w00t:
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Re: Flappy Bird by Josiah W
« Reply #52 on: March 08, 2014, 07:24:11 am »
Throw it in your public dropbox folder and cross link?
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Re: Flappy Bird by Josiah W
« Reply #53 on: March 08, 2014, 12:09:43 pm »
^this. I think admins forgot to enable uploading or it doesn't work yet. Else, for full games there is always ticalc.org or Cemetech archives.

Offline ClrDraw

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Re: Flappy Bird by Josiah W
« Reply #54 on: March 08, 2014, 06:33:22 pm »
Quote
I think admins forgot to enable uploading or it doesn't work yet. Else, for full games there is always ticalc.org or Cemetech archives.
I hate uploading to other places before omni...  :P
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Offline JWinslow23

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Re: Flappy Bird by Josiah W
« Reply #55 on: March 08, 2014, 09:09:07 pm »
Throw it in your public dropbox folder and cross link?
I don't have a dropbox. :P
Quote
I think admins forgot to enable uploading or it doesn't work yet. Else, for full games there is always ticalc.org or Cemetech archives.
I hate uploading to other places before omni...  :P
I hate that my version is now bigger than yours :P ...I really desperately need optimization!
Runer112, nikitouzz, matrefeytontias, Builderboy, and Assembly~Bandit, pleasepleasepleasepleasepleasepleasepleasepleasepleasePLEASE optimize my code!  :-\

But, in all seriousness, he's right! This is actually my place that I go to upload games before I release them anywhere else. This is the place I go to gauge the public reaction the game would create, see how users would like playing the game, to get suggestions to make it better, and to ask for help implementing something new or optimize it! I really want to test how you'll react to the medal system before I release it anywhere else.
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Offline TIfanx1999

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Re: Flappy Bird by Josiah W
« Reply #56 on: March 08, 2014, 09:26:30 pm »
The upload system should be working fine as far as I know. What issue are you having?

Offline JWinslow23

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Re: Flappy Bird by Josiah W
« Reply #57 on: March 08, 2014, 09:30:58 pm »
The upload system should be working fine as far as I know. What issue are you having?
For any file I tried to upload (including one that was literally one byte), it would tell me that an error has occurred posting the attachment.


I'll try with a Bard image.


EDIT: Holy cow it works! ;D

I updated the game. Check the original post.
« Last Edit: March 08, 2014, 09:53:58 pm by JWinslow23 »
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Re: Flappy Bird by Josiah W
« Reply #58 on: March 08, 2014, 09:53:58 pm »
I wonder if the new forum brought back the attachment restrictions built in by default in SMF? Maybe uploads are restricted to just a few types of files. On the site before the upgrade, any file extension was allowed.

Offline JWinslow23

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Re: Flappy Bird by Josiah W
« Reply #59 on: March 08, 2014, 09:55:20 pm »
I wonder if the new forum brought back the attachment restrictions built in by default in SMF? Maybe uploads are restricted to just a few types of files. On the site before the upgrade, any file extension was allowed.

And it still is. I just updated.
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