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Also, everyCode: [Select]If E<<0...can be optimized like that :Code: [Select]If E.32768.it is the plot . token(this is mainly a speed optimization, don't know if it will save some bytes).Anyway, seems pretty good version of Flappy
If E<<0...
If E.32768.it is the plot . token
If E//32768.NegativeEnd
Some of them worked...yet not the one with !If F (mostly due to command flow).
Also, here's mine, modified to get similar features (parallax, 3 levels of grey). It only has two minor graphical glitches on the background at at the bottom of pipes. You can't get yours any faster/smaller ?
No fair...you use Asm...I use pure Axe...besides, I could...with some help...
Besides, you couldn't fix the graphical glitches? Also, 2nd should be the unpause button instead of up.
Quote from: JWinslow23 on February 22, 2014, 12:36:05 pmNo fair...you use Asm...I use pure Axe...besides, I could...with some help... I was just kidding to motivate you Your game is really good as it is
Quote from: JWinslow23 on February 22, 2014, 12:36:05 pmBesides, you couldn't fix the graphical glitches? Also, 2nd should be the unpause button instead of up.I didn't even try to fix them in fact And yeah, I should add 2nd as an unpase button.
Quote from: Hayleia on February 22, 2014, 01:35:03 pmQuote from: JWinslow23 on February 22, 2014, 12:36:05 pmNo fair...you use Asm...I use pure Axe...besides, I could...with some help... I was just kidding to motivate you Your game is really good as it is Thanks!But next time, don't insult me to motivate me.
Yeah, do that. I hate having to fly to unpause, especially when "unpausing" would cause my death.
Quote from: JWinslow23 on February 22, 2014, 01:44:31 pmQuote from: Hayleia on February 22, 2014, 01:35:03 pmQuote from: JWinslow23 on February 22, 2014, 12:36:05 pmNo fair...you use Asm...I use pure Axe...besides, I could...with some help... I was just kidding to motivate you Your game is really good as it is Thanks!But next time, don't insult me to motivate me. Haha ! I don't know, that works for me so I thought it might work for you too Quote from: JWinslow23 on February 22, 2014, 01:44:31 pmYeah, do that. I hate having to fly to unpause, especially when "unpausing" would cause my death. Talking about weird acting keys, it seems like in your game, pressing jump makes the bird go up until we release the key (you keep it pressed, it keeps going up). But in the real game, it just jumps once, and keeping the key pressed for a long time is not meant to change anything.
I like the parallax scrolling Do you think you could make it so the blocks don't instantly appear on the right side of the screen, but rather gradually (scrolling into the screen)?
On an off-topic note, you should remove the game gif from your avatar and signature, because it's 1.5 MB large and many users use 3G or slow Internet to access the website. Try to get one that is like 100 KB or less (set capture to 1x scaling instead of 2 and frame rate to 9 FPS, then die on the second pipe and stop GIF capture).