Author Topic: Flappy Bird - Hayleia  (Read 10141 times)

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Offline Hayleia

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Flappy Bird - Hayleia
« on: February 18, 2014, 04:00:38 pm »
Many people already made their version of a Flappy Bird clone. So I thought "why not me too ?" :P
I think it is useless for me to explain the gameplay, it's in every other topic. So I guess it's just screenshot time (6MHz, as usual).


As you can see, collision detection is missing and the game needs a menu and such things so no release for now. I'd also like to optimize it a bit so you'll have to wait :P
Anyways, tell me what you think of it :)

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« Last Edit: February 25, 2014, 12:43:06 am by Hayleia »
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Re: Flappy Bird - Hayleia
« Reply #1 on: February 18, 2014, 04:09:53 pm »
I think with all of these flappy clones combined, we get more downloads than the real game.

Offline Sorunome

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Re: Flappy Bird - Hayleia
« Reply #2 on: February 18, 2014, 04:29:21 pm »
So many flappy birds O.O

THE GAME
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Offline JWinslow23

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Re: Flappy Bird - Hayleia
« Reply #3 on: February 18, 2014, 04:54:18 pm »
I, for one, welcome our new Flappy overlords. XD

Anyways, I love it! Better than ClrDraw's version! (And I don't say that often)
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Re: Flappy Bird - Hayleia
« Reply #4 on: February 18, 2014, 08:38:08 pm »
I think with all of these flappy clones combined, we get more downloads than the real game.
this could happen. now that you cant get the app...

Offline ClrDraw

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Re: Flappy Bird - Hayleia
« Reply #5 on: February 18, 2014, 11:05:08 pm »
I really like the grayscake, good work! How big is it?
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Offline Hayleia

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Re: Flappy Bird - Hayleia
« Reply #6 on: February 19, 2014, 12:41:13 am »
I think with all of these flappy clones combined, we get more downloads than the real game.
Yeah, but unfortunately, we don't make money :P

Anyways, I love it! Better than ClrDraw's version! (And I don't say that often)
Well, thanks, but how can you say that before trying it ? :P

I really like the grayscake, good work! How big is it?
(grayscake ? :P)
Thanks :)
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Offline ClrDraw

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Re: Flappy Bird - Hayleia
« Reply #7 on: February 19, 2014, 10:48:14 am »
Quote
(grayscake ?  :P)
Haha XD Either I suck at computers or I was thinking about portal too much!
But that's not a bad size considering the grayscale. I can't wait to play it :)
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Re: Re: Flappy Bird - Hayleia
« Reply #8 on: February 19, 2014, 10:53:20 am »
This looks quite good actually. What I am wondering is if parallax scrolling would slow the game down?

Offline JWinslow23

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Re: Flappy Bird - Hayleia
« Reply #9 on: February 19, 2014, 11:53:12 am »
Anyways, I love it! Better than ClrDraw's version! (And I don't say that often)
Well, thanks, but how can you say that before trying it ? :P
I saw the screenie. :p

Sure looks realistic. I might respond.
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Offline Hayleia

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Re: Flappy Bird - Hayleia
« Reply #10 on: February 19, 2014, 12:20:50 pm »
What I am wondering is if parallax scrolling would slow the game down?
It depends. If I keep everything 4 lvl of greyscale, then yes, it will slow down a lot. But if I scroll a white+grey background with only three levels of grey (pipes would be black then, but dark clouds would not be possible), then it will speed up.

Thanks everyone for the support :)
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Re: Flappy Bird - Hayleia
« Reply #11 on: February 19, 2014, 01:01:15 pm »
Ah ok thanks for the info. Is it just due to having to redraw everything or because of possible flicker?

Offline Hayleia

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Re: Flappy Bird - Hayleia
« Reply #12 on: February 19, 2014, 01:40:29 pm »
Ah ok thanks for the info. Is it just due to having to redraw everything or because of possible flicker?
It's due to having to redraw everything. Right now, I just draw pipes once and then keep shifting. And you read right, I draw once, I don't keep drawing while it's half offscreen, I draw them once in L1 then shift L6 (and L3) with a part of L1 ;)
But If I went parallax (with 4 lvl of grey, 3 is not a problem as said previously), I'd have to draw all pipes, refresh screen, erase pipes according to their positions or reinitialize the background (don't know which is slower :P), shift the background then draw all pipes again. This is slow, but also forces the placement of the "refresh screen" part while with my current code, I can use an interrupt.
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Offline Hayleia

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Re: Flappy Bird - Hayleia
« Reply #13 on: February 19, 2014, 06:15:52 pm »
Ok, here's the full source code for now, in spoiler. Use at your own risks.
Spoiler For Spoiler:
.AFLAPPY
L2+00->°BirdY
L2+10->°BirdV
L2+02->°GreyMode
.the second argument to fnInt()
L2+04->°GreyTimer
L2+06->°GreyTimerMax
L2+12->°Key4

[]->°BirdSprites
[1C72F6301BFC7C00].dark grey and black
[0000040C03000000].light grey and black
[1C7EFEFFFFFF7C00].mask (white, both grey and black)

.-------------
Lbl Code
LnReg
."frees" L2
Fix 5
ExprOn

FnOff

1->GreyMode
{+°Delays}->GreyTimerMax->GreyTimer
0->BirdV->X

Calibrate()
FnOff

FillEdge()
16*256->BirdY
Copy(°BG1,L6)
Copy(°BG2,L3)
TurnGreyOn()

While 1
 X++Select(,Select(,-96??->X) and 7??FillEdge()) and 31
 !If
  ->r3
  rand and 15+1Asm(45)
  .->b
  L1-1Asm(EB)
  .->de
  L1+64
  .->hl
  Asm(AF)
  .->a
  Asm(233676EB23366EEB3C10F5)
  Asm(0604)
  Asm(2336EFEB2336DFEB3C10F5)
  Asm(2336FFEB2336FFEB)
  Asm(011800)
  Asm(09EB09EB)
  .PipeTopAgain
  Asm(2336FFEB2336FFEB)
  Asm(C60E).add a,14
  .PipeHeadAgain
  Asm(0604)
  Asm(2336EFEB2336DFEB3C10F5)
  .PipeBodyAgain
  Asm(F5)
  Asm(F1233676EB23366EEB3CF5EE3820F1)
  Asm(F1)
 End
 L1+63-5Asm(EB)L6+767-60Shift()
 L1+127-5Asm(EB)L3+767-60Shift()
 Key4 xor (getKey(4)->Key4) and Key4?~220,BirdV+(<<256*2*2*2*2)
 .->BirdV<<256??256,BirdV
 .maybe use max() here
 ->BirdV*2+BirdY->BirdY
 .DispGraph^^r^^r
EndIf getKey(15)

Lbl RET
LnReg
ClrHome
Return

Lbl FillEdge
L1-1->r1
L1+64-1->r2
X/8Select(,+°BG1-12->r3)+°BG2-12->r4
For(64)
 {r3+12->r3}->{r1+1->r1}
 {r4+12->r4}->{r2+1->r2}
End
Return

Lbl Shift
Asm(0640C5EBCB16EB1B060CCB162B10FBC110F0)
Return

Lbl EraseBird
BirdY/256+(*2)*2*2Select(,+L6+1-12->A)+L3+1-12->B
L1+128->C
For(7)
 {C++}->{A+12->A}
 {C++}->{B+12->B}
End
Return

Lbl DrawBird
BirdY/256+(*2)*2*2Select(,+L6+1-12->A)+L3+1-12->B
L1+128->C
For(7)
 {A+12->A}->{C++}
 {B+12->B}->{C++}
End
Pt-Change(8,BirdY/256,°BirdSprites+16)^^r
.now the area used by the bird is white
Pt-On(8,BirdY/256,°BirdSprites)
Pt-On(8,BirdY/256,°BirdSprites+8)^^r
Return

Lbl TurnGreyOn
fnInt(GreyOn,GreyMode*2)
Return

Lbl GreyOn
Asm(F5C5D5E5)
.push everything
.!If GreyTimer+1^GreyTimerMax->GreyTimer
!If GreyTimer--
 GreyTimerMax->GreyTimer
 sub(DrawBird)
 DispGraph^^r^^r
 sub(EraseBird)
End
Asm(E1D1C1F1)
.pop everything
Return

[]->°Nums
[FFE7D3D3D3C3E7FF]
[FFE7C7C7E7E7E7FF]
[FFE7D3F3E7CFC3FF]
[FFC3B9E3E3B9C3FF]

[0A040302]->°Delays
Lbl Calibrate
Fill(L6,6,255)
Fill(+1,6,0)
L3-1
For(2)
 Fill(+1,3,255)
 Fill(+1,3,0)
End
Copy(L6,+12,768-12)
Copy(L3,+12,768-12)
FnOff
Pt-Off(0,,GreyMode*8+°Nums)
TurnGreyOn()
While 1
 If getKey(3)-getKey(2)
  {+GreyMode^4->GreyMode+°Delays}->GreyTimerMax
  ->GreyTimer
  WLP()
  FnOff
  Pt-Off(0,,GreyMode*8+°Nums)
  TurnGreyOn()
 End
EndIf getKey(54)
Return

Lbl WLP
While 1
 Pause 20
End!If getKey(0)
Return

[]->°BG1
[0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000F80000000000000000000003FE0000000000000000000007FF000000E00000000400000FFF803C03F80000003F80000FFF80FF0FFE0000F0FFE0001FFFF9FFDFFF000FFCFFFF81FFFFFFFFFFFF003FFFFFFFE3FFFFFFFFFFFFF07FFFFFFFF7FFFFFFFFFFFFF8FFFFFFFFFFFFFFFFFFFFFFFDFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000000000000000000000000000000000000000000000]
[]->°BG2
[FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC07FFFFFFFF81FFFFFFFFFFF803FFFE1FFE007FFFFFFFFFF001FFF807FC003FC07FFF7FE000FFE003FC003F003FFF3E0000FE2001F8001F001FF0100000780000F8001E000FC0000000600000F00000000F80000000600000000000000780000000000000000000000700000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000FFFFFFFFFFFFFFFFFFFFFFFF492492492492492492492492924924924924924924924924000000000000000000000000000000000000000000000000]
Can someone explain me why setting GreyMode at 0 plays faster than setting GreyMode at 3 ? Because that sets GreyTimerMax lower, but the frequency of the interrupt is also lower so nothing should happen more often.

edit and don't tell me "Draw and Erase are very very unoptimized, you are making the same calculation several times", I know, but I planned to change everything in the drawing routine anyway so I didn't look this part very often. And r3 in the main loop is useless, you can remove it.
Same for the "LnReg FnOff FnOff" at the beginning, the initialization when testing is always the first thing subject to changes.
« Last Edit: February 19, 2014, 06:38:05 pm by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline Hayleia

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Re: Flappy Bird - Hayleia
« Reply #14 on: February 20, 2014, 03:30:01 am »
I just noticed on the screenshot that there was an unwanted white outline around "pipes" so I removed it here, but that still doesn't answer my interrupt question, so if anyone has a clue, please share. The code is in spoiler too.

Spoiler For Spoiler:
.AFLAPPY
L2+00->°BirdY
L2+10->°BirdV
L2+02->°GreyMode
.the second argument to fnInt()
L2+04->°GreyTimer
L2+06->°GreyTimerMax
L2+12->°Key4

[]->°BirdSprites
[1C72F6301BFC7C00].dark grey and black
[0000040C03000000].light grey and black
[1C7EFEFFFFFF7C00].mask (white, both grey and black)

.-------------
Lbl Code
LnReg
."frees" L2
Fix 5
ExprOn

FnOff

1->GreyMode
{+°Delays}->GreyTimerMax->GreyTimer
0->BirdV->X

Calibrate()
FnOff

FillEdge()
16*256->BirdY
Copy(°BG1,L6)
Copy(°BG2,L3)
TurnGreyOn()

While 1
 X++Select(,Select(,-96??->X) and 7??FillEdge()) and 31
 !If
  rand and 15+1Asm(45).->b
  L1-1Asm(EB).->de
  L1+64
  .->hl
  Asm(AF).->a
  .PipeBody
  Asm(F5237EE681F67677EB237EE681F66E77EBF13C10EB)
  Asm(0604)
  .PipeHead (with b=4)
  Asm(2336EFEB2336DFEB3C10F5)
  .PipeTop
  Asm(2336FFEB2336FFEB)
  .Add24
  Asm(011800)
  Asm(09EB09EB)
  .PipeTopAgain
  Asm(2336FFEB2336FFEB)
  Asm(C60E).add a,14
  .PipeHeadAgain
  Asm(0604)
  Asm(2336EFEB2336DFEB3C10F5)
  Asm(F5)
  .PipeBodyAgain (with push af first)
  Asm(237EE681F67677EB237EE681F66E77EBF13CF5EE3820E9)
  Asm(F1)
 End
 L1+63-5Asm(EB)L6+767-60Shift()
 L1+127-5Asm(EB)L3+767-60Shift()
 Key4 xor (getKey(4)->Key4) and Key4?~220,BirdV+(<<256*2*2*2*2)
 .->BirdV<<256??256,BirdV
 .maybe use max() here
 ->BirdV*2+BirdY->BirdY
 .DispGraph^^r^^r
EndIf getKey(15)

Lbl RET
LnReg
ClrHome
Return

Lbl FillEdge
L1-1->r1
L1+64-1->r2
X/8Select(,+°BG1-12->r3)+°BG2-12->r4
For(64)
 {r3+12->r3}->{r1+1->r1}
 {r4+12->r4}->{r2+1->r2}
End
Return

Lbl Shift
Asm(0640C5EBCB16EB1B060CCB162B10FBC110F0)
Return

Lbl EraseBird
BirdY/256+(*2)*2*2Select(,+L6+1-12->A)+L3+1-12->B
L1+128->C
For(7)
 {C++}->{A+12->A}
 {C++}->{B+12->B}
End
Return

Lbl DrawBird
BirdY/256+(*2)*2*2Select(,+L6+1-12->A)+L3+1-12->B
L1+128->C
For(7)
 {A+12->A}->{C++}
 {B+12->B}->{C++}
End
Pt-Change(8,BirdY/256,°BirdSprites+16)^^r
.now the area used by the bird is white
Pt-On(8,BirdY/256,°BirdSprites)
Pt-On(8,BirdY/256,°BirdSprites+8)^^r
Return

Lbl TurnGreyOn
fnInt(GreyOn,GreyMode*2)
Return

Lbl GreyOn
Asm(F5C5D5E5)
.push everything
.!If GreyTimer+1^GreyTimerMax->GreyTimer
!If GreyTimer--
 GreyTimerMax->GreyTimer
 sub(DrawBird)
 DispGraph^^r^^r
 sub(EraseBird)
End
Asm(E1D1C1F1)
.pop everything
Return

[]->°Nums
[FFE7D3D3D3C3E7FF]
[FFE7C7C7E7E7E7FF]
[FFE7D3F3E7CFC3FF]
[FFC3B9E3E3B9C3FF]

[0A040302]->°Delays
Lbl Calibrate
Fill(L6,6,255)
Fill(+1,6,0)
L3-1
For(2)
 Fill(+1,3,255)
 Fill(+1,3,0)
End
Copy(L6,+12,768-12)
Copy(L3,+12,768-12)
FnOff
Pt-Off(0,,GreyMode*8+°Nums)
TurnGreyOn()
While 1
 If getKey(3)-getKey(2)
  {+GreyMode^4->GreyMode+°Delays}->GreyTimerMax
  ->GreyTimer
  WLP()
  FnOff
  Pt-Off(0,,GreyMode*8+°Nums)
  TurnGreyOn()
 End
EndIf getKey(54)
Return

Lbl WLP
While 1
 Pause 20
End!If getKey(0)
Return

[]->°BG1
.take the hex code from the previous spoiler, I removed it because it caused a scroll bar to appear
[]->°BG2
.same here

I also attached a gif so you see what I am talking about. When I choose 0, the game plays fast, but when I choose 3 it is slower. I don't even understand why the slow down is this way. I would have understood 0 to be slower than 3 because it decreases GreyTimer more often (even though it DispGraphes as often), but it's 3 who is slower.
« Last Edit: February 20, 2014, 03:36:31 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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