Author Topic: FOR ASM/AXE CODERS: BaseCalc  (Read 15825 times)

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Offline meishe91

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Re: FOR ASM/AXE CODERS: BaseCalc
« Reply #15 on: October 14, 2010, 02:37:49 am »
Ya, I'd go uppercase. I mean it saves space and is just a lot less of a hassle :)

Great program though, I'll look through it tomorrow to see if I can find anything (though I'm sure nemo already has or will ;)). I'm assuming you use the prefix to determine what the base is then?
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Offline DJ Omnimaga

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Re: FOR ASM/AXE CODERS: BaseCalc
« Reply #16 on: October 14, 2010, 03:30:45 am »
Uppercase. Often we will get RAM clears and forget to re-enable lowercase. Damn TI, why didn't they keep this enabled by default? It's even built in the TI-OS! x.x

Offline meishe91

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Re: FOR ASM/AXE CODERS: BaseCalc
« Reply #17 on: October 14, 2010, 03:43:56 am »
Well I think what he was going to do is have a assembly built into the program that toggles it for the program when it's run so you can use them. Then turns them off when it's done. (I believe he did this with Calcalca (or how ever it's spelled, sorry to lazy to check right now :P))

Has the OS's ever had it enabled by default?
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Offline DJ Omnimaga

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Re: FOR ASM/AXE CODERS: BaseCalc
« Reply #18 on: October 14, 2010, 03:45:15 am »
Nope, the OSes never had it enabled by default. I never understood why. It's there. Why did TI hide it?

Offline meishe91

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Re: FOR ASM/AXE CODERS: BaseCalc
« Reply #19 on: October 14, 2010, 03:46:17 am »
Nope, the OSes never had it enabled by default. I never understood why. It's there. Why did TI hide it?

That's what I thought, but wasn't sure. Hmm, a possible TI-Cares email ;) :P
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Offline DJ Omnimaga

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Re: FOR ASM/AXE CODERS: BaseCalc
« Reply #20 on: October 14, 2010, 03:52:25 am »
That's what I thought, but wasn't sure. Hmm, a possible TI-Is-Stupid-And-Doesn't-Care email ;) :P
Fixed.

Offline meishe91

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Re: FOR ASM/AXE CODERS: BaseCalc
« Reply #21 on: October 14, 2010, 03:57:13 am »
Well if you want to get technical :P
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Offline Deep Toaster

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Re: FOR ASM/AXE CODERS: BaseCalc
« Reply #22 on: October 14, 2010, 09:28:15 am »
I need to have all suggestions down before I edit the program, because each time I edit it I have to edit the hex directly on-comp. I already got BSoD'd :(




Offline DJ Omnimaga

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Re: FOR ASM/AXE CODERS: BaseCalc
« Reply #23 on: October 14, 2010, 09:47:19 am »
Darn I hope you can get rid of the bugs, good luck x.x

Offline JosJuice

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Re: FOR ASM/AXE CODERS: BaseCalc
« Reply #24 on: October 14, 2010, 12:28:13 pm »
Nope, the OSes never had it enabled by default. I never understood why. It's there. Why did TI hide it?

That's what I thought, but wasn't sure. Hmm, a possible TI-Cares email ;) :P
My (silly) guess is that NoteFolio required it, so they added it to the OS... D:

Offline DJ Omnimaga

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Re: FOR ASM/AXE CODERS: BaseCalc
« Reply #25 on: October 14, 2010, 05:26:57 pm »
Maybe, although I'm still wondering why they did not just enable it by default or have an option in MODE to enable it. X.x

Offline meishe91

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Re: FOR ASM/AXE CODERS: BaseCalc
« Reply #26 on: October 14, 2010, 06:05:58 pm »
I need to have all suggestions down before I edit the program, because each time I edit it I have to edit the hex directly on-comp. I already got BSoD'd :(

Why do you need to edit the hex directly?
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Offline Deep Toaster

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Re: FOR ASM/AXE CODERS: BaseCalc
« Reply #27 on: October 14, 2010, 07:12:14 pm »
SC didn't parse the Equ>String( token correctly.

Which reminds me: I need to post a bug report.




Offline DJ Omnimaga

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Re: FOR ASM/AXE CODERS: BaseCalc
« Reply #28 on: October 14, 2010, 11:52:09 pm »
Yeah you should probably go report the bug to Kerm on Cemetech SC2 bug reports topic so he notices it faster.
« Last Edit: October 14, 2010, 11:52:33 pm by DJ Omnimaga »

Offline JosJuice

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Re: FOR ASM/AXE CODERS: BaseCalc
« Reply #29 on: October 15, 2010, 10:47:45 am »
Maybe, although I'm still wondering why they did not just enable it by default or have an option in MODE to enable it. X.x
Probably because that feature isn't needed at all for math. TI doesn't really care about our ability to write lowercase in our games D: