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I take it it's 12x8 and not 12x12 so the byte-to-sprite conversion is more straightforward and understandable? Looks nice!
ooh, that looks useful. the dynamic previews are what really make me interested, because no other screen can get the lcd slow fade effect correctly so you can see what it will actually look like in the end.
Quote from: willrandship on June 27, 2011, 05:40:32 pmI take it it's 12x8 and not 12x12 so the byte-to-sprite conversion is more straightforward and understandable? Looks nice!Just so it fits in two 8x8 sprites.
Maybe he just used wabbit and captured it 12-level grayscale?
Looks great It's like a sprite editor but specialized for animations.
um, i'm sort of being 404'd by that link. when is this being updated?
How about allowing for varying speed on the animation playback?
Suggestions: Larger size sprites allowed. (perhaps 16x24 max?)Variable amounts of frames allowed (2-4 perhaps).
Looks nice, but I don't understand the gray thing. You say something about how it's for 12x12 and 8x12 stuff, but between the gray stuff, only 6x6, 6x8 and 8x6 stuff appears to fit (unless I'm not seeing correctly?)