Author Topic: FP Animation Studio  (Read 3247 times)

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Offline Deep Toaster

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FP Animation Studio
« on: June 27, 2011, 05:38:37 pm »
I originally made this as a quick (ha, took me three days to make :P) utility to do the messy work of sprite animating for me for my contest entry, but then I realized that other people might find it useful too. So I decided to pretty it up a bit and release it as the FP Animation Studio (hope BorneGames doesn't mind me using their acronym).
Features
  • Up to 12x8 sprites (use the top part if you don't need it that big)
  • Saving to and loading from prgmθFPASS
  • Quadruple-scaled canvas with real-size dynamic preview
  • Four frames (has to be exactly four, sorry)
  • 16 degrees of rotation (*hint hint*)
  • Animation preview

Controls
  • Arrow keys: move cursor
  • ENTER: save all frames to prgmθFPASS
  • +/−: next/previous frame
  • ×/÷: rotate canvas 22.5° right/left (it doesn't do the actual rotating for you, mind you)
  • ^: load frames from prgmθFPASS (doesn't check for validity; just don't modify prgmθFPASS)
  • CLEAR: quit
  • GRAPH: quick preview animation
  • 2ND: toggle pixel

To do
  • Better notifications
  • Bucket fill
  • Copying frames
  • Deleting frames
  • Moving frames
  • Option for animation speed
  • Option for canvas size
  • Option for number of frames
  • Rectangle drawing
  • Save as/load from
Anything else? Comments/suggestions are very welcome!





Download
« Last Edit: January 04, 2012, 06:41:30 pm by Deep Thought »




Offline willrandship

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Re: FP Animation Studio
« Reply #1 on: June 27, 2011, 05:40:32 pm »
I take it it's 12x8 and not 12x12 so the byte-to-sprite conversion is more straightforward and understandable? Looks nice!
« Last Edit: June 27, 2011, 05:40:45 pm by willrandship »

Offline Deep Toaster

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Re: FP Animation Studio
« Reply #2 on: June 27, 2011, 05:41:05 pm »
I take it it's 12x8 and not 12x12 so the byte-to-sprite conversion is more straightforward and understandable? Looks nice!

Just so it fits in two 8x8 sprites.
« Last Edit: June 27, 2011, 05:41:11 pm by Deep Thought »




Offline shmibs

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Re: FP Animation Studio
« Reply #3 on: June 27, 2011, 06:00:55 pm »
ooh, that looks useful. the dynamic previews are what really make me interested, because no other screen can get the lcd slow fade effect correctly so you can see what it will actually look like in the end.

Offline Deep Toaster

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Re: FP Animation Studio
« Reply #4 on: June 27, 2011, 06:06:38 pm »
ooh, that looks useful. the dynamic previews are what really make me interested, because no other screen can get the lcd slow fade effect correctly so you can see what it will actually look like in the end.

What do you mean by "no other screen"?

I take it it's 12x8 and not 12x12 so the byte-to-sprite conversion is more straightforward and understandable? Looks nice!

Just so it fits in two 8x8 sprites.

By the way, this is what I meant by that (look at the gray canvas shape in the corner):

« Last Edit: January 04, 2012, 06:40:34 pm by Deep Thought »




Offline shmibs

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Re: FP Animation Studio
« Reply #5 on: June 27, 2011, 06:11:38 pm »
'no other screen' as in bitmaps made into an animated gif displayed on a computer monitor, even if generated by wabbit, still won't accurately represent what that animation will look like on an actual calc lcd

Offline Darl181

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Re: FP Animation Studio
« Reply #6 on: June 28, 2011, 12:29:01 am »
Maybe he just used wabbit and captured it 12-level grayscale?

Looks great ;D  It's like a sprite editor but specialized for animations.
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Offline Deep Toaster

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Re: FP Animation Studio
« Reply #7 on: June 28, 2011, 12:35:50 am »
Maybe he just used wabbit and captured it 12-level grayscale?

6-level. I've found that's the closest setting there is to a real calculator screen.

Looks great ;D  It's like a sprite editor but specialized for animations.

Exactly what it is :)




Offline shmibs

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Re: FP Animation Studio
« Reply #8 on: July 02, 2011, 12:23:01 am »
um, i'm sort of being 404'd by that link. when is this being updated?

Offline aeTIos

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Re: FP Animation Studio
« Reply #9 on: July 02, 2011, 08:02:47 am »
looks cool!
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Offline ZippyDee

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Re: FP Animation Studio
« Reply #10 on: July 02, 2011, 09:49:05 am »
This looks awesome!! This could definitely be a huge help for a lot of things in the future!

How about allowing for varying speed on the animation playback?
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Offline TIfanx1999

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Re: FP Animation Studio
« Reply #11 on: July 02, 2011, 10:50:27 am »
It looks very nice! I'm impressed.

Suggestions:
Larger size sprites allowed. (perhaps 16x24 max?)
Variable amounts of frames allowed (2-4 perhaps).

Offline Deep Toaster

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Re: FP Animation Studio
« Reply #12 on: July 02, 2011, 01:49:14 pm »
Thanks for the feedback! :D

um, i'm sort of being 404'd by that link. when is this being updated?

Whoops, sorry. Fixed.

How about allowing for varying speed on the animation playback?
Suggestions:
Larger size sprites allowed. (perhaps 16x24 max?)
Variable amounts of frames allowed (2-4 perhaps).

All planned (canvas size, frame speed, frame number).

Offline DJ Omnimaga

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Re: FP Animation Studio
« Reply #13 on: July 03, 2011, 02:06:38 am »
Looks nice, but I don't understand the gray thing. You say something about how it's for 12x12 and 8x12 stuff, but between the gray stuff, only 6x6, 6x8 and 8x6 stuff appears to fit (unless I'm not seeing correctly?) ???
« Last Edit: July 03, 2011, 02:07:09 am by DJ_O »

Offline Deep Toaster

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Re: FP Animation Studio
« Reply #14 on: July 03, 2011, 12:35:54 pm »
Looks nice, but I don't understand the gray thing. You say something about how it's for 12x12 and 8x12 stuff, but between the gray stuff, only 6x6, 6x8 and 8x6 stuff appears to fit (unless I'm not seeing correctly?) ???

When it's set to vertical it's exactly 8x12, and when it rotates, it's still at least 8 wide and 8 high at the two ends. In the middle it might be smaller because that's where the two sprites overlap (minimum 6x6).