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sounds good! It would make it really challenging if you added physics to the game though. Also, I love the obstacles.
when you press up or fall you accelerate.
.COPTER[1F04CEB7C7310E1F->Pic1[0E04CEB7C7310E1F->Pic2Lbl 1Fix 5DiagnosticOffLbl 0ClrDraw0->X->S->A->B5632->Y100->RRepeat getKey(15).If (X=88) or (X=89) or (Y=62) or (Y=63) or (Y=65532) or (Y=65531) or (pxl-Test(X-1,Y+2)) or (pxl-Test(X-1,Y+3)) or (pxl-Test(X-1,Y+4)) or (pxl-Test(X,Y+4)) or (pxl-Test(X,Y+5)) or (pxl-Test(X+1,Y+1)) or (pxl-Test(X+1,Y+6)) or (pxl-Test(X+2,Y)) or (pxl-Test(X+2,Y+7)) or (pxl-Test(X+3,Y+8)) or (pxl-Test(X+4,Y-1)) or (pxl-Test(X+4,Y+8)) or (pxl-Test(X+5,Y)) or (pxl-Test(X+5,Y+8)) or (pxl-Test(X+6,Y)) or (pxl-Test(X+6,Y+8)) or (pxl-Test(X+7,Y+8)) or (pxl-Test(X+8,Y+3)) or (pxl-Test(X+8,Y+4)) or (pxl-Test(X+8,Y+5)) or (pxl-Test(X+8,Y+7)). sub(GO. Goto 0.End.MOVEMENTSIf getKey(4) and (Y>1) B-10->BEndIf getKey(2) A-8->AEndIf getKey(3) A+8->AEndIf getKey(1) B+2->BEndIf rand^80=1 R-1->REndIf rand^R=1 and (S>30) rand^45+10->Z ref(88,Z,7,15EndFix 3Text(0,0,S>DecFix 2.SCORES+1->S.GRAVITYB+2->B.ANIMATION!If S^10 Pic1->OElse Pic2->OEndHorizontal -Horizontal -Horizontal -ref(92,0,3,64rref(92,rand^5+8,3,rand^5+50X+A->XY+B->YPt-On(X/256,Y/256,O)^^rDispGraph^^rClrDraw^^rEndGoto 0Lbl GOFix 1Text(20,28,"GAME OVERFix 0Repeat getKeyDispGraphEndPause 3000Return
Sorry to hear. Is it because it doesn't work or is it due to not making the gameplay good? Sometimes physics can make some game extremly hard.