Author Topic: Fullrene  (Read 42855 times)

0 Members and 2 Guests are viewing this topic.

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: Fullrene
« Reply #45 on: November 30, 2011, 07:24:10 pm »
I saw just use
Fcdf()
In a later post, but since fcdf(1) was in the first post, I went with that

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: Fullrene
« Reply #46 on: December 01, 2011, 03:40:25 pm »
KEEP GETTING RAM CLEARS

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Fullrene
« Reply #47 on: December 01, 2011, 06:19:41 pm »
Just to clarify you only need the fcdf() in the beginning, nothing else.
Vy'o'us pleorsdti thl'e gjaemue

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: Fullrene
« Reply #48 on: December 01, 2011, 08:08:38 pm »
I just used
#Axiom(FULLRENE)
Fcdf()

and it crashes

Is this another anti-83+BE program?
« Last Edit: December 01, 2011, 08:29:17 pm by epic7 »

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Fullrene
« Reply #49 on: December 01, 2011, 09:06:35 pm »
I believe there is one for TI-83BE XD
Sig wipe!

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: Fullrene
« Reply #50 on: December 01, 2011, 09:15:29 pm »
I used it. Doesnt work.

At least RoboGun doesn't exceed the limit for dcs

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Fullrene
« Reply #51 on: February 25, 2012, 09:53:05 pm »
Feature suggestion: WabbitEmu and PindurTI compatibility.
« Last Edit: February 25, 2012, 09:53:16 pm by DJ_O »

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Fullrene
« Reply #52 on: February 25, 2012, 10:16:52 pm »
Shouldn't that be the other way around?  If it works on the calculator, it should work on the emulator.  If it doesn't, I would think it would be a feature request for the emulator instead of the program, since the emulator is the one that is not working properly.

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Fullrene
« Reply #53 on: February 25, 2012, 10:25:00 pm »
Good point. +1 Builderboy
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Fullrene
« Reply #54 on: February 25, 2012, 10:28:05 pm »
Shouldn't that be the other way around?  If it works on the calculator, it should work on the emulator.  If it doesn't, I would think it would be a feature request for the emulator instead of the program, since the emulator is the one that is not working properly.
Yeah maybe, but Buckeye claims it works fine on his end, so I think he won't be fixing that issue anytime soon. :S

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Fullrene
« Reply #55 on: February 25, 2012, 10:31:47 pm »
Hmm ThePenguin probably should work directly with Buckeye to find out why it doesn't work for some people.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Fullrene
« Reply #56 on: February 25, 2012, 11:22:22 pm »
That could work, too.

Offline thepenguin77

  • z80 Assembly Master
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1594
  • Rating: +823/-5
  • The game in my avatar is bit.ly/p0zPWu
    • View Profile
Re: Fullrene
« Reply #57 on: March 25, 2012, 05:54:22 pm »
Rejoice all of you over-sized axe program designers, I actually fixed this! The fix came when I figured out a way to change the universal flash exploit so that it wouldn't corrupt OS. The result of my change was a drastically smaller universal flash exploit, and, one that didn't crash.

The reason Fullrene was crashing in the past was that the old unlock routine actually wrote to the OS. This went unnoticed for a very long time. But the problem is that after a write goes out to flash, you have to wait a while before flash will start working again. This also went unnoticed in the routine until I slightly changed it. I had the program return slightly too early and it caught the calculator off guard. The result was a crash that didn't happen in wabbitemu and was virtually untraceable.

But, here it is. 78 bytes for the r version and 123 for the regular one. Be sure to check the first post if you think you can optimize it. ;D

Also, if you want the new unlock routines, just ask me for them. I'd attach them here, but that feels a little dangerous. (It's only 75 bytes :D)


Edit:
    Just put Fcdf() or Fcdf()r very early in your program to use them. Preferably, don't force quit after you use it.
« Last Edit: March 25, 2012, 05:55:32 pm by thepenguin77 »
zStart v1.3.013 9-20-2013 
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Fullrene
« Reply #58 on: March 25, 2012, 06:26:29 pm »
Glad to see an update. Question: Will this actually fix Fullrene compatibility with WabbitEmu?

Offline thepenguin77

  • z80 Assembly Master
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1594
  • Rating: +823/-5
  • The game in my avatar is bit.ly/p0zPWu
    • View Profile
Re: Fullrene
« Reply #59 on: March 25, 2012, 07:06:17 pm »
Fullrene has always worked on Wabbitemu. The problem was that it didn't work on some 83+BE's.
zStart v1.3.013 9-20-2013 
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
       -Runer112