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Omnimaga
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Galactic ENHANCED
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Topic: Galactic ENHANCED (Read 10786 times)
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Halifax
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Galactic ENHANCED
«
Reply #15 on:
February 11, 2007, 12:54:00 pm »
thats not part of the routine FallenGhost that is why it doesn't count I only have one ionfastcopy in all my source. Also I still am working on The Massacre.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Fallen Ghost
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Galactic ENHANCED
«
Reply #16 on:
February 11, 2007, 01:19:00 pm »
I know you call it 1 time in your program, but what I mean is that every frame, you call fastcopy, and that call is 50kT. May it be or not in the routine, I don't care, that'S what it uses to refresh the screen everytime. So don't be afraid of 30 000T (but maybe optimizations could be made).
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Halifax
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Galactic ENHANCED
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Reply #17 on:
February 11, 2007, 02:12:00 pm »
o ok I see what you saying
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Jon
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Galactic ENHANCED
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Reply #18 on:
February 11, 2007, 02:43:00 pm »
I noticed that you don't use the left-hand 2 bytes or the right-hand 2 bytes, just the middle 8 bytes of plotsscreen. You could get some T-states saved if you made a custom fastcopy routine that only copied those 8 bytes.
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Halifax
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Galactic ENHANCED
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Reply #19 on:
February 11, 2007, 02:51:00 pm »
later on I will need the full screen copied
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Jon
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Galactic ENHANCED
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Reply #20 on:
February 11, 2007, 02:55:00 pm »
Ah. But if the stuff you will be adding is not dynamic, and only changes some of the time, then it will still be worthwhile to use a faster version. But if those 4 unused bytes will be dynamic, then you might as well just use fastcopy.
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Halifax
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Galactic ENHANCED
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Reply #21 on:
February 11, 2007, 03:18:00 pm »
Yes they will be dynamic
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Halifax
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Galactic ENHANCED
«
Reply #22 on:
February 13, 2007, 07:19:00 pm »
Here is an image of the pause function which I have to say is pretty sweet
. Sprite graphic done by yours truly.
:police:
Updates are closer than they appear. :police:
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There are 10 types of people in this world-- those that can read binary, and those that can't.
trevmeister66
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Galactic ENHANCED
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Reply #23 on:
February 14, 2007, 10:48:00 am »
wow, that's really nice. Can't wait for those updates
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Halifax
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Galactic ENHANCED
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Reply #24 on:
February 14, 2007, 10:53:00 am »
Also I will be porting Galactic to 86 with the help of Jon and possibly I will port it to 82 and 85 on my own
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There are 10 types of people in this world-- those that can read binary, and those that can't.
trevmeister66
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Reply #25 on:
February 14, 2007, 10:56:00 am »
what about the 89?
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bfr
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Galactic ENHANCED
«
Reply #26 on:
February 14, 2007, 11:16:00 am »
I could take care of that.
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Halifax
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Galactic ENHANCED
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Reply #27 on:
February 14, 2007, 11:42:00 am »
hey bfr maybe we could talk cause I was considering that but I didn't want to annouce it and get people's hopes up and then not port it. So get your tuckus on IRC.
Note: I am actually learning 68K assembly so I could help you too. To an extent of course.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
graywolf
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Galactic ENHANCED
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Reply #28 on:
February 14, 2007, 11:57:00 am »
Sweet! I can't wait for more updates and a possible 89 extension. BTW. Will there be more than one enemy on the screen?
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Halifax
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Galactic ENHANCED
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Reply #29 on:
February 14, 2007, 12:09:00 pm »
It's a definite possiblity. There may be one CPU helping the CPU and one helping the player. OMG did I just spill a cheat.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
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