Author Topic: Galactic ENHANCED  (Read 10801 times)

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Offline bfr

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Galactic ENHANCED
« Reply #30 on: February 14, 2007, 12:36:00 pm »
Hali8fax:  68K assembly?  Nice, but to be honest, there are much better things to learn.  Z80 assembly knowledge is much better because there is C already for 68K calculators, and because the compiler is so good at optimizing, there basically isn't any point in writing 68k assembly, unless you think you are totally awesome at optimizing, don't mind having your code getting hard to read and understand, and/or you're developing Flash Apps (but still, there is TI's version of C to develop Flash Apps, but I don't know how good that is).  If you know some C, that could be helpful.  I'm also feeling like taking a small break from large projects such as MLC and Omnimaga - The RPG, so working on a 68k version of Galactic "ENHANCED" would be good.  I'll probably have it done soon - a month maximum, and a weekend minimum,

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Galactic ENHANCED
« Reply #31 on: February 14, 2007, 12:58:00 pm »
I agree with bfr.

QUOTE
There may be one CPU helping the CPU and one helping the player.


That would be an awesome cheat!  ;)wink.gif

Offline Halifax

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Galactic ENHANCED
« Reply #32 on: February 14, 2007, 03:17:00 pm »
Hey bfr can I talk to you one on one about what I want included on IRC to get the details ironed out so you know what's happening.

EDIT: Yo also yeah I know a little bit of TIGCC C but I also need a little help. Actually alot. I don't know how to use _rowread
There are 10 types of people in this world-- those that can read binary, and those that can't.

Liazon

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« Reply #33 on: February 14, 2007, 03:55:00 pm »
just use _keytest_optimized

much easier, and for the most part, just as powerful.

Offline bfr

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Galactic ENHANCED
« Reply #34 on: February 14, 2007, 04:10:00 pm »
Yeah. :)smile.gif

(Unless you want to test for multiple keys at the same time, which you probably don't need, and also for when interrupts are disabled, but I personally have never used _rowread)

Halifax, I'll try to get on IRC sometime this weekend.

Offline bfr

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Galactic ENHANCED
« Reply #35 on: February 16, 2007, 02:30:00 pm »
Here's a screenshot of Galactic for the TI-89:

user posted image

I still have to do some work on the sprites, backgrounds, and the shop.  

Offline trevmeister66

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« Reply #36 on: February 16, 2007, 06:05:00 pm »
oh yeah, that looks great :)smile.gif
Now i can have it on both my calcs :Ptongue.gif
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Liazon

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« Reply #37 on: February 17, 2007, 02:38:00 am »
pretty nice :)smile.gif

graywolf

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« Reply #38 on: February 17, 2007, 08:37:00 am »
Bfr: Shouldn't that also be in the Galactic 68k topic. No offense, but the title screen might require some work (background). As for the game, it reminds me of Catch That Ship  ;)wink.gif  and I really like the black background part of the screenshot  :)smile.gif . Good job!  :thumbup:google.gif

Offline Halifax

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« Reply #39 on: February 17, 2007, 12:21:00 pm »
@graywolf: Which one reminds you of catch that ship. z80 or 68K version
There are 10 types of people in this world-- those that can read binary, and those that can't.

graywolf

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Galactic ENHANCED
« Reply #40 on: February 17, 2007, 02:13:00 pm »
68k.

Offline trevmeister66

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« Reply #41 on: February 17, 2007, 03:12:00 pm »
yeah, the title screen could be better, but all in all, looks great :)smile.gif

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Offline bfr

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« Reply #42 on: March 17, 2007, 12:32:00 pm »
How's Galactic going for the TI-83+?

Offline Halifax

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« Reply #43 on: March 17, 2007, 02:19:00 pm »
Its still alive. It's just I have been paying more attention to z8-GCC and Grutils
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline bfr

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« Reply #44 on: March 17, 2007, 03:11:00 pm »
OK, that's good.  :)smile.gif Did you get that bug fixed that drew that unwanted line?