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Omnimaga
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TI Z80
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Galactic
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Topic: Galactic (Read 16863 times)
0 Members and 3 Guests are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Galactic
«
Reply #15 on:
August 09, 2006, 02:07:00 am »
well i have full time job as well I mostly do it when I have free time, but often I dont even do anything it really go with motivation
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Halifax
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Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Galactic
«
Reply #16 on:
August 09, 2006, 02:04:00 pm »
Ok so I hate the idea of following the same path as my original Galactic so I threw away all my ideas and totally revamped the game. It's now gonna be an rpg space type solving game. I have been working on it for five days already and I already have tiles,sprites,intro,storyline,menu,scrolling engine,matrix compressor and decompressor. Right now I am working on NPC's and a lot of algorithms for different parts of the game.
EDIT: Also I'm looking for a co-programmer not just someone who helps with code snippets but an actual programmer who does the serious stuff like me. I have the game already well documented so you could probaly jump right into it. It's in BASIC with Xlib.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Halifax
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Posts: 1334
Rating: +2/-1
Galactic
«
Reply #17 on:
August 11, 2006, 05:18:00 pm »
Got a bunch of detection routines in the game. At the rate im traveling now I think I could finish within like a week or a week and a half. I got a 5 hour car drive tommorow yeaaaaaaaa.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Dragon__lance
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Galactic
«
Reply #18 on:
August 12, 2006, 04:05:00 am »
wow,your working at xlibman's speed
Great work,can't wait to see some screenies!Is there gonna be a storyline?
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katmaster
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Galactic
«
Reply #19 on:
August 12, 2006, 09:59:00 am »
Oooh 5 hour car drive. Have fun!
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Halifax
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Galactic
«
Reply #20 on:
August 12, 2006, 05:55:00 pm »
Yes there is a storyline an in depth storyline that runs the whole game.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Galactic
«
Reply #21 on:
August 12, 2006, 06:07:00 pm »
Idk im having trouble with the NPC's though
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There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Galactic
«
Reply #22 on:
August 13, 2006, 10:28:00 am »
QuoteBegin-Dragon__lance+Aug 12 2006, 11:05 AM-->
QUOTE
(Dragon__lance @ Aug 12 2006, 11:05 AM)
wow,your working at xlibman's speed
Great work,can't wait to see some screenies!Is there gonna be a storyline?
well the problem is that when I start coding I cant stop :paf:
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Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Galactic
«
Reply #23 on:
August 13, 2006, 03:53:00 pm »
That's so hard for me not to stop because when I'm stuck on something I just throw the calculator(overdramatic), but if I'm getting somewhere then yea ill keep going until I die but that usually never happens.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Galactic
«
Reply #24 on:
August 14, 2006, 03:31:00 am »
lol like me
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Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Galactic
«
Reply #25 on:
August 14, 2006, 05:50:00 am »
O yea i got the NPC routine done and then engine still runs fast, also got the text parser done for the NPC's so i can write their text into strings then parse it
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Galactic
«
Reply #26 on:
August 14, 2006, 05:59:00 am »
glad you got it to work! does the npc move around or stay at the same place all the time? i cant wait to see it in action
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Dragon__lance
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Galactic
«
Reply #27 on:
August 14, 2006, 02:51:00 pm »
me too! Screenie! Screenie!
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Halifax
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Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Galactic
«
Reply #28 on:
August 14, 2006, 05:58:00 pm »
yea im have both moving and standing still its just a matter of changing the list which is easy but I can't get an animated screenshot because I am using calccapture and Tilem because i have an 84+, but anyways i cant find a good cap interval to gif interval ratio so my screenshots suck
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Dragon__lance
Guest
Galactic
«
Reply #29 on:
August 15, 2006, 03:59:00 am »
If you send me a copy, I'll take a screenie for you
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