Author Topic: AOD2: The Return of Karadas  (Read 4698 times)

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Offline tifreak

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AOD2: The Return of Karadas
« Reply #15 on: September 26, 2006, 07:29:00 am »
Well, the game is back to where it was at before, I am going to amend the Readme file a bit and then reload, hopefully tonight, if not, tommorrow definitely.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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AOD2: The Return of Karadas
« Reply #16 on: September 27, 2006, 01:15:00 am »
ooooh great you got it back on track I'm glad this stay alive!

Offline tifreak

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AOD2: The Return of Karadas
« Reply #17 on: September 27, 2006, 04:15:00 am »
http://calcgames.org/cgi-bin/files/files.cgi?ID=506

Please download the game and play around with it, those that have an 83+. :)smile.gif I need people to look through and tell me if they find any bugs within the game.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

elfprince13

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AOD2: The Return of Karadas
« Reply #18 on: September 27, 2006, 08:24:00 am »
I looked at a kids calc today for him while I was talking to you and kerm on cemetech (he's fairly savvy but had forgotten his krolypto pasword and locked himself out of the mem menu). anywho, I noticed he had several games on there by me and kerm, and he had the old AOD2....I told him that I was the the author of sw:esb and battlefield, and that I was talking to the guys who had written the other games he had on there. anyway, to get to the point of the story I told him to get the new AOD2, and I gave him CtlgHelp so he could start programming in TI-Basic (he already knows VB6)

Offline DJ Omnimaga

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AOD2: The Return of Karadas
« Reply #19 on: September 27, 2006, 02:00:00 pm »
wow sound cool, I hope we see a new programmer soon ^.^