-->
game idea
-->
-->
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
-->
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
game idea
« previous
next »
Print
Pages: [
1
]
2
Go Down
Author
Topic: game idea (Read 4919 times)
0 Members and 1 Guest are viewing this topic.
TsiJiang
LV3
Member (Next: 100)
Posts: 57
Rating: +0/-0
game idea
«
on:
June 20, 2006, 05:44:00 am »
is it possible to make a fighting game for the z80 series using xlib?
if so why hasn't any1 made one yet or even started one?
Logged
Dragon__lance
Guest
game idea
«
Reply #1 on:
June 20, 2006, 05:51:00 am »
i guess it is, but it sounds a lot easier than it does to program it. I believe ningamaster on MC forums started an xlib boxing game, but besides that, i dunno...
It would be cool though, maybe someone will do it?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
game idea
«
Reply #2 on:
June 20, 2006, 06:07:00 am »
moved to project and ideas
Logged
Alex
Guest
game idea
«
Reply #3 on:
June 22, 2006, 06:09:00 am »
[removed]
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
game idea
«
Reply #4 on:
June 22, 2006, 06:20:00 am »
alex the project idea section is here for letting ppl posting game idea they cant necessarly make or doesnt want to work on (post removed)
Logged
Alex
Guest
game idea
«
Reply #5 on:
June 22, 2006, 07:04:00 am »
Kevin, why censor me for? My post was friendly, and it was only a suggestion. I said that calcs lack fighter games, and that if he would develop a fighting game it has the potential to get really popular. I did not have the slightest intention to disturb anyone.
One of the reasons I think that there aren't many fighter games out there is because of:
- XLib is not fast enough for such fast-paced games and/or
- there is more work involved in making a good fighter game than you would think, just take all the separate animations for every character and you should get an idea :knight:
- Alex
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
game idea
«
Reply #6 on:
June 22, 2006, 07:17:00 am »
i deleted the post because it said why not making the game yourself, because it defy the point of a program idea section on a forum, which is meant to pass the cake
Logged
Liazon
Guest
game idea
«
Reply #7 on:
June 22, 2006, 08:37:00 am »
QuoteBegin-Alex+Jun 22 2006, 01:04 PM-->
QUOTE
(Alex @ Jun 22 2006, 01:04 PM)
Kevin, why censor me for? My post was friendly, and it was only a suggestion. I said that calcs lack fighter games, and that if he would develop a fighting game it has the potential to get really popular. I did not have the slightest intention to disturb anyone.
One of the reasons I think that there aren't many fighter games out there is because of:
- XLib is not fast enough for such fast-paced games and/or
- there is more work involved in making a good fighter game than you would think, just take all the separate animations for every character and you should get an idea :knight:
- Alex
Even in C it's daunting *shudders*
But if you've got a lot of experience, it oughta be cake.
Logged
Alex
Guest
game idea
«
Reply #8 on:
June 22, 2006, 01:49:00 pm »
Trust me, I considered tackling such a project and decided against it - walking animations, hitting animations, injured animations, animations for every special move... that's tens if not hundreds of hand-drawn sprites - it's more suitable for a team project rather than a single job. I'd love to see Streets of Rage on a calc someday though.
- Alex
Logged
Zeromus
Guest
game idea
«
Reply #9 on:
June 22, 2006, 01:58:00 pm »
it's easy, you have diffrent AIs, and let them at the character, you can use a follow AI, then an attack AI, then an defend AI, and this is all quick, if I had my old calc working with all the files I'd upload my fighting game I was doing
Logged
Dragon__lance
Guest
game idea
«
Reply #10 on:
June 22, 2006, 03:36:00 pm »
yeah, it would be, but the sprites are hard, and as Alex mentioned, LOTS of frames o.o
Logged
Liazon
Guest
game idea
«
Reply #11 on:
June 23, 2006, 12:43:00 am »
QuoteBegin-Alex+Jun 22 2006, 07:49 PM-->
QUOTE
(Alex @ Jun 22 2006, 07:49 PM)
Trust me, I considered tackling such a project and decided against it - walking animations, hitting animations, injured animations, animations for every special move... that's tens if not hundreds of hand-drawn sprites - it's more suitable for a team project rather than a single job. I'd love to see Streets of Rage on a calc someday though.
- Alex
Did you ever consider using TestCollide16x() from ExtGraph? It's remarkably fast for collision detection between sprites. I think it'd make some of the stuff easier for a SSB type game.
edit: and as for sprites, you could always get them from someone else who's really talented at pixel art.
Logged
TsiJiang
LV3
Member (Next: 100)
Posts: 57
Rating: +0/-0
game idea
«
Reply #12 on:
June 23, 2006, 07:50:00 am »
how big of a game did you all think i was talking about...
THINK SMALLER!
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
game idea
«
Reply #13 on:
June 23, 2006, 08:08:00 am »
can't. think. smaller. must. make. epics!!!
*TILT*
T_T
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
game idea
«
Reply #14 on:
June 23, 2006, 12:02:00 pm »
well we must think about "calc size"
Logged
Print
Pages: [
1
]
2
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
game idea
\n\t\t\t\t\t\t\t\t\t
<' + '/div>\n\t\t\t\t\t\t\t\t\t
%body%<' + '/textarea>
\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t
Max characters: 20000; characters remaining:
...<' + '/span><' + '/span>
\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t<' + '/div>\n\t\t\t\t\t\t\t\t<' + '/div>', sTemplateSubjectEdit: '
', sTemplateBodyNormal: '%body%', sTemplateSubjectNormal: '
%subject%<' + '/a>', sTemplateTopSubject: 'Topic: %subject% (Read 4919 times)', sErrorBorderStyle: '1px solid red' }); aJumpTo[aJumpTo.length] = new JumpTo({ sContainerId: "display_jump_to", sJumpToTemplate: "
Jump to:<" + "/label> %dropdown_list%", iCurBoardId: 193, iCurBoardChildLevel: 1, sCurBoardName: "TI Z80", sBoardChildLevelIndicator: "==", sBoardPrefix: "=> ", sCatSeparator: "-----------------------------", sCatPrefix: "", sGoButtonLabel: "go" }); aIconLists[aIconLists.length] = new IconList({ sBackReference: "aIconLists[" + aIconLists.length + "]", sIconIdPrefix: "msg_icon_", sScriptUrl: smf_scripturl, bShowModify: true, iBoardId: 193, iTopicId: 1376, sSessionId: "59dcdbb1e252557b1a12c2075b5c9d5a", sSessionVar: "e446408d122", sLabelIconList: "Message Icon", sBoxBackground: "transparent", sBoxBackgroundHover: "#ffffff", iBoxBorderWidthHover: 1, sBoxBorderColorHover: "#adadad" , sContainerBackground: "#ffffff", sContainerBorder: "1px solid #adadad", sItemBorder: "1px solid #ffffff", sItemBorderHover: "1px dotted gray", sItemBackground: "transparent", sItemBackgroundHover: "#e0e0f0" }); } function tick2() { if (typeof(document.forms.quickModForm) != "undefined") { calcCharLeft2(); setTimeout("tick2()", 1000); } else setTimeout("tick2()", 800); } function message_onkeyup() { if (typeof(document.forms.quickModForm) != "undefined" && typeof(document.forms.quickModForm.message) != "undefined") { document.forms.quickModForm.message.onkeyup = function onkeyup(event) { storeCaret(this); calcCharLeft2(); }; } else setTimeout("message_onkeyup()", 800); } message_onkeyup(); function calcCharLeft2() { var maxLength = 20000; var oldEditor = "", currentEditor = document.forms.quickModForm.message.value; if (!document.getElementById("editorLeft2")) return; if (oldEditor != currentEditor) { oldEditor = currentEditor; if (currentEditor.replace(/\r/, "").length > maxLength) document.forms.quickModForm.message.value = currentEditor.replace(/\r/, "").substring(0, maxLength); currentEditor = document.forms.quickModForm.message.value.replace(/\r/, ""); } setInnerHTML(document.getElementById("editorLeft2"), maxLength - currentEditor.length); } // ]]>-->